Chaosforge Forum

  • July 08, 2020, 02:28
  • Welcome, Guest
Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - khiijol

Pages: 1 ... 4 5 [6] 7 8 ... 11
Post Mortem / Re: [H|YAAM] On a roll - Strongman Diamond
« on: November 19, 2019, 06:32 »
great run, the melee ones are the most fun i think

new update wiped my player data clean and everything is locked. is there any way i can recover it?

callisto anomaly is tough - i actually think UV is easier than hard once you get the gameplay mechanics down

Bug Reports / Re: crash entering valhalla spaceport
« on: November 18, 2019, 09:44 »
great news! i had another computer freezing crash like this upon a death in callisto, i'll see how the update handles it

Bug Reports / Re: crash entering valhalla spaceport
« on: November 10, 2019, 06:52 »
saw this run through to the end without any further problems - the levels between callisto 2 and the spaceport played exactly the same, down to the drops from the exalteds. this was also my first run really using overkill early in the game, which is fantastically useful for taking down bots

Spoiler (click to show/hide)

Bug Reports / crash entering valhalla spaceport
« on: November 07, 2019, 17:25 »
went from valhalla command -> spaceport and the game totally froze my computer and i had to do a hard reboot. when i restarted the game it put me back several levels to callisto L2, where i had previously left off and started this session

end of crashlog:

00:33:26.89 [INFO    ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:33:26.96 [INFO    ] Loading material mat_decals_ammo_9mm_01...
00:33:27.25 [INFO    ] Loading material mat_particles_explosion_mark_01...
00:33:29.36 [INFO    ] Loading texture data/texture/ui/icons/ui_target_02_diffuse.png...
00:33:43.19 [INFO    ] Loading material mat_particles_blood_particle_01...
00:33:44.70 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_556_diffuse.png...
00:33:44.77 [INFO    ] Loading material mat_particles_explosion_02...
00:33:54.82 [INFO    ] Loading material mat_decals_blood_01...
00:33:56.88 [INFO    ] Loading texture data/texture/ui/icons/ui_kit_electronic_diffuse.png...
00:34:03.62 [DEBUG   ] no gfx blueprint for id = buff_stimpack
00:34:03.62 [DEBUG   ] no gfx blueprint for id = buff_stimpack
00:34:03.62 [INFO    ] Loading material mat_particles_shapes_01_blick_01...
00:34:38.67 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_ashotgun_diffuse.png...
00:34:46.52 [INFO    ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
00:34:54.83 [INFO    ] Loading material mat_shotgun_A_barrel_01...
00:34:55.72 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_shotgun_diffuse.png...
00:35:11.79 [INFO    ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:35:27.26 [INFO    ] Picked a trait!
00:36:37.94 [INFO    ] Loading texture data/texture/ui/icons/ui_armor_chest_diffuse.png...
00:36:42.22 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_pistol_diffuse.png...
00:36:55.32 [INFO    ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
00:37:39.27 [INFO    ] Loading material mat_automatic_A_body_01...
00:37:39.42 [INFO    ] Loading material mat_automatic_A_magazine_regular_01...
00:37:39.42 [INFO    ] Loading material mat_automatic_A_stock_03...
00:37:39.42 [INFO    ] Loading material mat_automatic_A_grip_01...
00:37:39.42 [INFO    ] Loading material mat_automatic_A_forend_01...
00:37:39.42 [INFO    ] Loading material mat_automatic_A_barrel_01...
00:37:39.42 [INFO    ] Loading material mat_automatic_A_receiever_01...

i would agree that UV makes the game slightly easier when you get a feel for the mechanics and what to use on which monsters. the early big weapon drops, higher chances of mods, advs and other useful items from the exalteds, provided you can survive the first couple waves really helps. i really like this feature though, but maybe it would be offset by earlier introductions of reavers. cri bots on UV also tend to get softened up a bit by all the monster infighting, though even one with low health still can hit you super hard

incredible job as always!

finally got a win, overall really like how challenging the new ai tweaks make the game

a few more thoughts - smoke screen is a lot less effective with fiends/reavers being able to smell you. i'm not sure if this is also the case for the scout's stealth move, but might be interesting to make gas grenades able to overpower their sense of smell, or to make the phase devices a little more common drops

Spoiler (click to show/hide)

getting closer - probably would have won if i didn't do something incredibly stupid on the arena (trying to fight multiple siege ravagers instead of just smoke screening away)

some more thoughts:

- grenades, especially gas and smoke, are a lot more useful with the ai upgrade. blocking LOS from ambushing/flanking enemies helps a lot
- likewise rockets become much more practical to use as the primary weapon in the mid-late game due to enemies tending to congregate around doors approaching you
- p-mod nerfing makes the plasma rifle a lot less powerful and about on par with the chaingun in the lategame if powered up, or less powerful if the chaingun is powered up. useful for ammo conservation but not the clear upgrade it once was
- uv enemy accuracy drop sounds on paper like it would balance out the 10% drop in cover but enemies still hit a lot more it seems, especially those with big rapid fire guns
- new adv system is really cool and does help out with weapon balance in the early to mid game

Spoiler (click to show/hide)

new AI is definitely very hard - made it to europa only once in about a dozen runs. getting flanked by enemies or snuck up on from rooms you'd thought had been cleared is an extra challenge, and i'll have to think more strategically about room/exit placement going forward

loving the more aggressive fiends - here is a yasd of me not getting away from a few exalteds early on. however, i did get a chaingun on callisto L2, not sure if vaults/exalteds were taken into account with the drops?

Spoiler (click to show/hide)

Post Mortem / Re: Almost there: YASD Tech/Medium
« on: October 13, 2019, 05:51 »
nice run, the endgame kind of forces you to lock into rockets, 7.62 and plasma

scavenger activates automatically - just pick up an ammo and it will convert to whatever type the gun you're holding takes, except on rockets and plasma

i haven't encountered any unique 45 rifles, but would make a good addition if there isnt one there. typically i ditch my rifle for a rocket launcher as a long range weapon

Post Mortem / Re: scout UV win, arena not showing as cleared?
« on: October 12, 2019, 06:38 »
i have 45 hours in game data play time now fwiw

Post Mortem / scout UV win, arena not showing as cleared?
« on: October 10, 2019, 20:44 »
first UV win with the scout, the aim skills are a lot of fun to play with on this class. however, arena doesnt seem to be showing as cleared despite killing all monsters and getting voice confirm/shift to blue text. i also saw this happened in a previous mortem but didnt notice at the time. got several lucky uniques and advanced - early adv smg is probably the first of its type i've used in the game, and the adv 7.62 i found did more damage than a chaingun. also stumbled upon an emp rifle which made dealing with cri bots slighly easier, but they seem to get the jump on you more often than not

khiijol, level 14 Scout, defeated
The Summoner against all odds.
He survived for 11784 turns.
The run time was 2h 27m 6s.
He scored 6250 points.

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels

He killed 492 out of 492 enemies.

  11 former commandos
  5 former CRI soldiers
  3 exalted ravagers
  38 fiends
  5 corrupted sergeants
  20 former soldiers
  1 summoner
  10 siege ravagers
  4 combat drones
  10 former sergeants
  12 corrupted soldiers
  19 CRI marines
  11 cryoreavers
  5 hellish commandos
  4 corrupted heavys
  1 former CRI sergeant
  10 security drones
  12 exalted reavers
  7 plasma ravagers
  6 exalted fiends
  2 hellish sergeants
  46 armored ravagers
  26 security bots
  2 military bots
  19 turrets
  28 archreavers
  13 CRI bots
  2 hellish heavys
  6 corrupted commandos
  23 reavers
  1 former CRI grunt
  3 military drones
  47 fire fiends
  12 exalted soldiers
  17 former guards
  4 former grunts
  20 ravagers
  3 hellish soldiers
  4 former heavys
  2 former CRI commandos
  16 rocket turrets
  5 toxic reavers

  Hellrunner L2
  Packrat L1
  Son of a Bitch L2
  Gun hoarder
  Steady shot
  Deadly precision
  Whizkid L2
  Second Wind

  Slot #1 : ADV 12ga dual shotgun
  Slot #2 : ADV 7.62 assault rifle
  Slot #3 : CRI plasma rifle P3
  Body    : blue armor PBA
  Utility : ADV accuracy amp

  energy cell (x50)
  energy cell (x12)
  7.62 ammo (x100)
  7.62 ammo (x69)
  krak grenade (x1)
  military stimpack
  military stimpack
  large medkit
  large medkit
  large medkit

Pages: 1 ... 4 5 [6] 7 8 ... 11