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 1 
 on: Today at 18:41 
Started by Omega Tyrant - Last post by Omega Tyrant
With three days off from work, I decided to now get the awful grind that is 0.9.9.7's Centurial Angelic out of the way. Centurial Angelic isn't that much harder than Centurial Diamond, but the inability to save on Nightmare in DRL versions prior to 0.9.9.8 makes it awfully prohibitive to try going for, even when rushing it 666 floors still takes a really fucking long time, especially when there are so many damn enemies on each floor. Having to leave DRL running on my computer over the past two nights was very annoying. I also want to get Armorer Diamond out of the way and so have a good chance to double it up with Centurial Angelic here.

Well for the build, I just repeat the same Blademaster strat I used in my Centurial Diamond run, I don't care about breaking new ground here when I'm just trying to get this over with as quickly as I can. The only difference is I do get a second level of Ironman at the end since I figure I can rely enough on Napalm Barrels and face-rocketing with a 3P Rocket Launcher or especially 3P Napalm Launcher to trigger Berserker while I plan to use the Dragonslayer when I found it, and in hindsight I should have gotten a third level when the 3P Napalm Launcher could have reliably triggered Berserker still to keep me near perma-berserked until I got the Dragonslayer. I'm not writing up a walkthrough on this, so some notes:

  • I found an Energy-shielded Vest on floor 25, very nice to secure this early, though I wouldn't make much use of it until I got the Dragonslayer much later, as I instead opted to usually wear a Fireproof Phaseshift Armor for the extra speed + farther rocket jumps + Phaseshift Set or a Lava Armor for when the Phaseshift was damaged or I needed the extra defenses.
  • Speaking of which, I found the Phaseshift Boots very early in the game before I even built Tactical Boots, and then found the Phaseshift Armor not that long after. I would Fireproof the latter as with Berserker, it would reduce any strong fire hits to 1 damage and would still reduce all relevant melee damage to 1.
  • Had a weird shortage of Bulk Mods early on, so I wasn't able to build the Tactical Rocket Launcher until floor 36. I also P-modded it after rather than T-modding it as I usually do, to make it more reliable at triggering Berserker, especially after I got the second Ironman level. Farther rocket jumps was also nice.
  • Got the Lava Armor on floor 75, letting me ditch all the spare PA Red Armors I was carrying around and more comfortably start stair diving as I now had a strong regenerating/indestructible armor.
  • I found a Nuclear BFG shortly after, unfortunately I never found the Firestorms to make a Nuclear Biggest Fucking Gun, but it was still useful for blowing up a bunch of corpses or walls, or just to soften up a group of enemies before meleeing them down.
  • Found a Napalm Launcher around the 90s, which was very helpful for triggering Berserker extremely reliably, much moreso than my P-modded Tactical Rocket Launcher could. After this I was almost never not berserked. Also was occasionally helpful to create lava pools on demand to repair the Lava Armor.
  • I got the Hell Staff on floor 114, not the most exciting Unique to get, but I would hold onto it and it would prove to be one of most useful Uniques to find when getting a free phase at the start of every floor really helps stair diving through hundreds of floors, especially once I got the Dragonslayer and so could no longer rocket jump. Any floor start where the Staff was more likely to get me closer to the stairs than not, I would use it, and if it dropped me no closer but near a healing source, I could grab said healing and try again.
  • Got the Laptop Boots on floor 135, getting Inquisitor Set would be obviously extremely helpful so I keep them, and they're also nice for when I don't want to get knocked around as much or may run into fluids but want to keep my movement speed up.
  • Never found the Chainsaw, it having a generation weight of 3 prior to 0.9.9.8 fucking sucks, it probably spawned at some point but as it's not a Unique you won't get any notification about it and so I could just hope it happened to spawn in my path during the stair dives. I was stuck with a P-modded Chainsword until I got the Butcher's Cleaver on floor 185; the Cleaver loses a lot of its luster when you're already running Blademaster, but it's still an upgrade over the Chainsword and the knockback-halving while equipping it was much appreciated for when meleeing VMR groups.
  • Had a particularly scary moment somewhere in the 200s when I was meleeing a Nightmare Cacodemon after my berserk worn off and it brought me down to 7%. It was almost dead and so I could have killed it then heal, but I wasn't going to risk the run this deep to the always present minimum 2% miss chance, especially when I still have bad memories of it costing me a Quartermaster Diamond run halfway through Deimos when I missed finishing off a nearly dead Baron before healing in a similar situation...
  • Didn't find an Onyx mod until floor 346, which I proceed to put on the Energy-shielded Vest.
  • Finally got the Dragonslayer on floor 385, which is also one of two Uniques I need for Armorer Diamond (the other being the Subtle Knife). I was concerned with losing the ability to rocket jump and other weapons could lead to me being attritioned down from the absolutely humongous hordes you can encounter this deep on N!, especially in the Nightmare Arachnotron Caves. But with no Ripper, being weapon-locked to the Dragonslayer still proved much better and I spent most of the remaining run above 100% health, as its sheer power allowed Blademaster to chop through everything at ridiculous speed, and even N! Cyberdemons took no more than a few slashes to kill. It also was much faster in real time to not fiddle around with other weapons anymore and not having to repeatedly facerocket myself to keep myself berserked, so this second half went much faster than the first half. I swap to mostly wearing the Energy-shielded Vest at this point, as I couldn't rocket jump anymore and so I couldn't get knocked around as much, running through lava berserked with Laptop Boots was barely an inconvenience anyway and so the Phaseshift Set fluid immunity hardly mattered.
  • I would finally find a Nano Mod on floor 497 in an Agony Elemental Cave of all things, and so I could finally turn my Phaseshift boots into Antigrav Boots that I hoarded a couple A mods in my inventory for.
  • I finally get Malek's Armor on floor 557, however since I'm so fast that attrition damage from VMR is not a concern and I no longer need to facerocket myself for berserk, I keep the Antigrav Boots on rather than wear the Inquisitor Set. I do swap the Energy Vest for Malek's Armor though to get even more movement speed.
  • I got the Berserker Armor on floor 586, I already got the Apostle Insignia but hey why not get another one. I however forgot to pick it up... but it would spawn again 10 floors later (Uniques can spawn again if you don't pick them up, as they won't be recorded as being found if you don't, so keep that in mind to even pick up the lousy Uniques to make sure they don't spawn again and potentially cost a more useful Unique spawning).
  • Found a second Nano mod also on floor 596, was nothing I could do with it though but slap it on my spare Phaseshift Armor that I never wore after this point anyway.
  • The Apostle is such a laughably anticlimatic super secret boss, just look at the message log to see how the entire final floor went. The floor without the Apostle would have posed a greater threat.
  • I found all the boss-only levels multiple times, except for a Shambler level that I never found at all. Won't complain though, Shambler levels are far worse than any other level type.

And that's the run. Frustratingly the Subtle Knife never spawned, so I'm still a Subtle Knife short of getting Armorer Diamond, I can just hope it finally spawns in one of my runs for the remaining badges and so I don't need to speedrun more A666 playthroughs to get it. Overall yeah this badge is much more imposing because of the no save restriction, a few more people certainly would have won it if not for said save restriction, will be interesting to see though if this badge becomes more actually challenging than tedious in the newer DRL versions with the revamp that later A100/666 got (as well as now actually being able to save and so people that can't comfortably leave DRL running on their computers over the course of multiple days aren't automatically prohibited from getting this badge). Now here is the big ass mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 no saves :((((((((((((((((,
 level 25 Cyberdemon Chaos Mjr General Scout,
 completed 100 levels of torture on level 666 of Hell.
 He survived 1249633 turns and scored 28492858 points.
 He played for 1 day, 15 hours, 56 minutes and 45 seconds.
 He opposed the Nightmare!

 He killed 17517 out of 56890 hellspawn. (30%)
 He was an Archangel of 666!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Cross
  Apostle Insignia
  Centurial Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###.#.......0.....#.+....#..0....#%%..+.#+|}}||.\..|}[#.+..
  ###.===...0.......#.#%.%%#.......#..}.#.#.0||}}|[..}||#.#..
  ###.=.==..........#|#...%+.......+....#%#...}|.!..|}|}#.#..
  ###.=#===##+#######%#....########=....#.#######+#######.#..
  ###..==.=..........|+....+|.=====+....+........[|.......+..
  ######+####+####+#######+####==###+#######+####+####+######
  ###.......#......===+..%||||#.=%...0..+....|%%.......%%%+.#
  ###....+..+.|..0.==.#..|}}}0+%.=.|....#...%%%%%......%.%#.#
  ###########|}%%..=..#########.==|}..+.#..=.%%%........^0#.=
  ###.......+.|%}|....#...|}}}+|.=|}%...#.===.............#.#
  ###.%...0.#.........+....0||#.=}|%%...+==%%.....|.....%.+.[
  ######+####+####/#######+####+####+#####===####+####+######
  ###.%%%.....%%X.....=....+|..|}%%+}|.|+====...#.#.......+..
  ###########+#######===...#########}}||#|.=....#.#.#########
  ###..|%|..\..%....=.=..|.+^%.}}%|+}||%#.^===..+.+.#.....#^.
  ###..|%|..........=.#....#..%|.|%#|||0####=####+#.#.....#..
  ###.......%......==.+....#.....|%#....+.%.==....#.+.....+..
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 138/70   Experience 4959306/25
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Reloader         (Level 3)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Blademaster      (Level 1)

  Fin->Jug->HR->Bru->Bru->Ber->HR->Bru->MBm->Fin->WK->WK->Int->Int->Bru->Fin->HR->Bru->DM->Iro->Rel->Rel->SM->Rel->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Berserker Armor [4]
    [b] [ Weapon     ]   Dragonslayer (9d9)
    [c] [ Boots      ]   antigrav phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   nuclear BFG 9000 (8d6) [68/68] (B2)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d7) [5/5] (P1)
    [b] napalm launcher (7d10) [1/1] (B1P3T1)
    [c] phaseshift armor [4/4] (100%) (ANP)
    [d] fireproof phaseshift armor [4/4] (100%) (P)
    [e] energy-shielded vest [3] (AOP)
    [f] Malek's Armor [3/3] (100%)
    [g] Lava Armor [4/4] (100%)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] blood skull
    [s] Hell Staff
    [t] cerberus gothic boots [0/0] (200%) (A)
    [u] Nyarlaptotep's Boots [6/6] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 85%   torso 85%   feet 85% 
    Fire       - internal 85%   torso 85%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    648 former humans
    1243 former sergeants
    1675 former captains
    252 imps
    108 demons
    3644 lost souls
    209 cacodemons
    538 hell knights
    1817 barons of hell
    708 arachnotrons
    20 former commandos
    566 pain elementals
    908 revenants
    1150 mancubi
    1537 arch-viles
    91 nightmare imps
    390 nightmare cacodemons
    798 nightmare demons
    297 nightmare arachnotrons
    107 nightmare arch-viles
    11 elite former humans
    5 elite former sergeants
    28 elite former captains
    39 elite former commandos
    307 bruiser brothers
    151 shamblers
    90 lava elemental
    72 agony elementals
    107 Cyberdemons
    1 Apostle

-- History ---------------------------------------------------

  On level 19 he assembled a chainsword!
  On level 20 he found the Grammaton Cleric Beretta!
  On level 23 he was targeted for extermination!
  On level 24 he assembled a tactical shotgun!
  On level 24 he assembled a hyperblaster!
  On level 25 he stumbled into a nightmare demon cave!
  On level 27 he assembled a cerberus boots!
  On level 28 he assembled a focused double shotgun!
  On level 36 he assembled a tactical rocket launcher!
  On level 40 he assembled a fireproof armor!
  He sounded the alarm on level 48!
  On level 50 he found the Anti-Freak Jackal!
  On level 55 he ran for his life from acid!
  On level 57 he found the Jackhammer!
  On level 60 he stumbled into a complex full of arch-viles!
  On level 61 he ran for his life from acid!
  On level 64 he was targeted for extermination!
  Level 66 was a hard nut to crack!
  On level 67 he was targeted for extermination!
  On level 68 he stumbled into a nightmare cacodemon cave!
  On level 69 he ran for his life from acid!
  On level 73 he ran for his life from lava!
  On level 74 he stumbled into a nightmare demon cave!
  Level 75 was a hard nut to crack!
  On level 75 he found the Lava Armor!
  On level 79 he ran for his life from lava!
  Level 83 was a hard nut to crack!
  On level 94 he stumbled into a agony elemental cave!
  He left level 96 as soon as possible.
  He left level 98 as soon as possible.
  On level 103 he stumbled into a complex full of revenants!
  Level 103 was a hard nut to crack!
  On level 105 he found the Mega Buster!
  On level 106 he stumbled into a complex full of arch-viles!
  On level 107 he stumbled into a nightmare demon cave!
  He left level 110 as soon as possible.
  He left level 111 as soon as possible.
  On level 114 he found the Hell Staff!
  He left level 118 as soon as possible.
  On level 119 he ran for his life from acid!
  On level 119 he found the Acid Spitter!
  On level 120 he stumbled into a complex full of arch-viles!
  On level 121 he found the Railgun!
  He left level 123 as soon as possible.
  On level 124 he found the Frag Shotgun!
  On level 126 he stumbled into a complex full of arch-viles!
  He left level 129 as soon as possible.
  He flooded the entire level 133 with acid!
  He left level 134 as soon as possible.
  He nuked level 135!
  On level 135 he found the Nyarlaptotep's Boots!
  On level 138 he was targeted for extermination!
  On level 141 he was walking in fire!
  He left level 141 as soon as possible.
  On level 144 he ran for his life from acid!
  He left level 144 as soon as possible.
  He sounded the alarm on level 145!
  On level 146 he found the Hellwave Pack!
  He left level 148 as soon as possible.
  He left level 157 as soon as possible.
  On level 158 he stumbled into a agony elemental cave!
  He left level 159 as soon as possible.
  On level 161 he stumbled into a nightmare arachnotron cave!
  He left level 161 as soon as possible.
  He left level 162 as soon as possible.
  He left level 163 as soon as possible.
  He left level 164 as soon as possible.
  On level 165 he ran for his life from lava!
  He left level 166 as soon as possible.
  Level 167 was a hard nut to crack!
  He left level 170 as soon as possible.
  He left level 171 as soon as possible.
  Level 173 blasted him with an unholy atmosphere!
  He left level 173 as soon as possible.
  He left level 174 as soon as possible.
  He left level 175 as soon as possible.
  On level 176 he was bombarded!
  He left level 176 as soon as possible.
  He left level 177 as soon as possible.
  He left level 178 as soon as possible.
  He sounded the alarm on level 179!
  He left level 179 as soon as possible.
  He left level 180 as soon as possible.
  Level 182 was a hard nut to crack!
  He left level 182 as soon as possible.
  He left level 184 as soon as possible.
  On level 185 he found the Butcher's Cleaver!
  On level 189 he was bombarded!
  He left level 189 as soon as possible.
  He left level 192 as soon as possible.
  On level 195 he stumbled into a complex full of mancubi!
  On level 197 he stumbled into a nightmare cacodemon cave!
  He left level 200 as soon as possible.
  On level 201 he ran for his life from lava!
  He left level 201 as soon as possible.
  On level 203 he found the BFG 10K!
  He left level 204 as soon as possible.
  He left level 205 as soon as possible.
  He left level 206 as soon as possible.
  On level 207 he stumbled into a nightmare arachnotron cave!
  He left level 207 as soon as possible.
  He left level 208 as soon as possible.
  Level 209 was a hard nut to crack!
  He left level 209 as soon as possible.
  He left level 210 as soon as possible.
  On level 211 he ran for his life from lava!
  He left level 212 as soon as possible.
  He left level 213 as soon as possible.
  He left level 214 as soon as possible.
  He left level 216 as soon as possible.
  He left level 217 as soon as possible.
  On level 221 he stumbled into a complex full of revenants!
  He left level 222 as soon as possible.
  He left level 223 as soon as possible.
  He left level 225 as soon as possible.
  He left level 226 as soon as possible.
  He left level 227 as soon as possible.
  He left level 228 as soon as possible.
  He left level 229 as soon as possible.
  He left level 230 as soon as possible.
  He left level 233 as soon as possible.
  He sounded the alarm on level 234!
  He left level 234 as soon as possible.
  On level 235 he stumbled into a nightmare demon cave!
  He left level 238 as soon as possible.
  He left level 239 as soon as possible.
  He left level 241 as soon as possible.
  He left level 242 as soon as possible.
  He left level 243 as soon as possible.
  On level 244 he found the Cybernetic Armor!
  He left level 245 as soon as possible.
  Level 246 was a hard nut to crack!
  He left level 246 as soon as possible.
  On level 248 he ran for his life from acid!
  He left level 250 as soon as possible.
  On level 251 he stumbled into a lava elemental cave!
  On level 253 he ran for his life from lava!
  He left level 253 as soon as possible.
  On level 254, hell froze over!
  He sounded the alarm on level 255!
  He left level 255 as soon as possible.
  He left level 256 as soon as possible.
  On level 257, hell froze over!
  He left level 257 as soon as possible.
  He left level 258 as soon as possible.
  He left level 259 as soon as possible.
  He left level 260 as soon as possible.
  On level 261 he stumbled into a agony elemental cave!
  He left level 261 as soon as possible.
  On level 262 he ran for his life from lava!
  He left level 262 as soon as possible.
  He left level 263 as soon as possible.
  On level 264 he found the Trigun!
  He left level 265 as soon as possible.
  He left level 266 as soon as possible.
  He left level 267 as soon as possible.
  He left level 268 as soon as possible.
  He left level 270 as soon as possible.
  He left level 271 as soon as possible.
  He left level 272 as soon as possible.
  On level 273 he stumbled into a nightmare cacodemon cave!
  He left level 273 as soon as possible.
  He left level 274 as soon as possible.
  On level 275 he was walking in fire!
  On level 275 he found the Shielded Armor!
  On level 276 he stumbled into a complex full of bruiser brothers!
  Level 276 was a hard nut to crack!
  He left level 277 as soon as possible.
  On level 278 he stumbled into a nightmare demon cave!
  He left level 280 as soon as possible.
  He left level 281 as soon as possible.
  He left level 282 as soon as possible.
  He left level 283 as soon as possible.
  He left level 284 as soon as possible.
  He left level 285 as soon as possible.
  He left level 286 as soon as possible.
  On level 287 he encountered an armed nuke!
  He left level 287 as soon as possible.
  On level 289 he was targeted for extermination!
  He left level 289 as soon as possible.
  He left level 290 as soon as possible.
  He left level 291 as soon as possible.
  He left level 292 as soon as possible.
  He left level 293 as soon as possible.
  He left level 294 as soon as possible.
  He left level 295 as soon as possible.
  He left level 299 as soon as possible.
  On level 300 he stumbled into a nightmare arachnotron cave!
  He left level 300 as soon as possible.
  He left level 301 as soon as possible.
  He left level 302 as soon as possible.
  On level 303 he ran for his life from acid!
  He left level 304 as soon as possible.
  On level 305 he ran for his life from lava!
  He left level 305 as soon as possible.
  On level 306 he stumbled into a nightmare arachnotron cave!
  He left level 306 as soon as possible.
  On level 307 he was walking in fire!
  On level 307 he found the Necroarmor!
  Level 309 blasted him with an unholy atmosphere!
  On level 309 he found the Mjollnir!
  He left level 310 as soon as possible.
  He left level 311 as soon as possible.
  He left level 313 as soon as possible.
  He left level 314 as soon as possible.
  He left level 315 as soon as possible.
  He left level 316 as soon as possible.
  He left level 317 as soon as possible.
  On level 318 he stumbled into a nightmare demon cave!
  Level 319 was a hard nut to crack!
  He left level 319 as soon as possible.
  On level 320, hell froze over!
  He left level 320 as soon as possible.
  He left level 321 as soon as possible.
  He left level 322 as soon as possible.
  He left level 323 as soon as possible.
  He left level 324 as soon as possible.
  He left level 325 as soon as possible.
  He left level 326 as soon as possible.
  He left level 327 as soon as possible.
  He left level 328 as soon as possible.
  He left level 329 as soon as possible.
  He left level 330 as soon as possible.
  He left level 332 as soon as possible.
  He left level 333 as soon as possible.
  He left level 334 as soon as possible.
  He left level 336 as soon as possible.
  On level 337 he stumbled into a nightmare demon cave!
  He left level 337 as soon as possible.
  He left level 338 as soon as possible.
  He left level 339 as soon as possible.
  He left level 340 as soon as possible.
  He left level 341 as soon as possible.
  He left level 342 as soon as possible.
  He left level 343 as soon as possible.
  He left level 344 as soon as possible.
  He left level 345 as soon as possible.
  He left level 346 as soon as possible.
  He left level 347 as soon as possible.
  On level 349 he stumbled into a complex full of arch-viles!
  On level 349 he ran for his life from lava!
  He left level 350 as soon as possible.
  He left level 351 as soon as possible.
  On level 352 he stumbled into a nightmare demon cave!
  He left level 352 as soon as possible.
  He left level 354 as soon as possible.
  He nuked level 356!
  He left level 358 as soon as possible.
  He left level 359 as soon as possible.
  On level 360, hell froze over!
  He left level 360 as soon as possible.
  On level 361 he stumbled into a complex full of revenants!
  On level 362 he ran for his life from lava!
  He left level 362 as soon as possible.
  He left level 363 as soon as possible.
  He left level 364 as soon as possible.
  He left level 365 as soon as possible.
  On level 366 he ran for his life from lava!
  He left level 366 as soon as possible.
  He left level 367 as soon as possible.
  He left level 368 as soon as possible.
  On level 370 he ran for his life from lava!
  He left level 370 as soon as possible.
  He left level 371 as soon as possible.
  He left level 373 as soon as possible.
  On level 374 he ran for his life from lava!
  He left level 374 as soon as possible.
  He left level 375 as soon as possible.
  On level 376 he was targeted for extermination!
  He left level 376 as soon as possible.
  He left level 377 as soon as possible.
  He left level 378 as soon as possible.
  He left level 379 as soon as possible.
  On level 380 he stumbled into a complex full of arch-viles!
  He left level 381 as soon as possible.
  He left level 382 as soon as possible.
  He left level 383 as soon as possible.
  He left level 384 as soon as possible.
  On level 385 he found the Dragonslayer!
  On level 386, hell froze over!
  He left level 388 as soon as possible.
  Level 392 was a hard nut to crack!
  He left level 392 as soon as possible.
  On level 393, hell froze over!
  On level 395 he stumbled into a lava elemental cave!
  He left level 395 as soon as possible.
  He left level 396 as soon as possible.
  He left level 398 as soon as possible.
  On level 399 he stumbled into a nightmare cacodemon cave!
  He left level 399 as soon as possible.
  He left level 400 as soon as possible.
  On level 401 he stumbled into a nightmare demon cave!
  He left level 401 as soon as possible.
  He left level 402 as soon as possible.
  He left level 403 as soon as possible.
  He left level 404 as soon as possible.
  He left level 405 as soon as possible.
  On level 406 he stumbled into a nightmare demon cave!
  He left level 406 as soon as possible.
  He left level 408 as soon as possible.
  On level 409 he ran for his life from lava!
  He left level 409 as soon as possible.
  On level 410 he stumbled into a agony elemental cave!
  He left level 410 as soon as possible.
  On level 411 he stumbled into a nightmare arachnotron cave!
  He left level 413 as soon as possible.
  He left level 416 as soon as possible.
  He sounded the alarm on level 417!
  He left level 418 as soon as possible.
  He left level 420 as soon as possible.
  He left level 421 as soon as possible.
  He left level 422 as soon as possible.
  He left level 423 as soon as possible.
  He left level 424 as soon as possible.
  On level 425 he stumbled into a complex full of Cyberdemons!
  On level 426 he stumbled into a nightmare arachnotron cave!
  He left level 430 as soon as possible.
  He left level 431 as soon as possible.
  He left level 432 as soon as possible.
  He left level 433 as soon as possible.
  He left level 434 as soon as possible.
  He left level 435 as soon as possible.
  He left level 436 as soon as possible.
  He left level 437 as soon as possible.
  He left level 438 as soon as possible.
  He left level 439 as soon as possible.
  On level 441 he stumbled into a complex full of Cyberdemons!
  On level 442 he found the Revenant's Launcher!
  On level 443, hell froze over!
  He left level 443 as soon as possible.
  On level 444 he was targeted for extermination!
  He left level 446 as soon as possible.
  On level 447 he was targeted for extermination!
  On level 448 he was targeted for extermination!
  He left level 449 as soon as possible.
  On level 450 he stumbled into a nightmare demon cave!
  He left level 450 as soon as possible.
  He sounded the alarm on level 451!
  He left level 451 as soon as possible.
  On level 453 he stumbled into a nightmare cacodemon cave!
  He left level 453 as soon as possible.
  He left level 454 as soon as possible.
  On level 456 he was targeted for extermination!
  He left level 457 as soon as possible.
  He left level 458 as soon as possible.
  He left level 459 as soon as possible.
  On level 460 he stumbled into a nightmare arachnotron cave!
  He left level 460 as soon as possible.
  Level 461 blasted him with an unholy atmosphere!
  He left level 461 as soon as possible.
  He left level 462 as soon as possible.
  On level 463 he ran for his life from lava!
  He left level 463 as soon as possible.
  He left level 464 as soon as possible.
  He left level 465 as soon as possible.
  On level 466 he was targeted for extermination!
  He left level 466 as soon as possible.
  On level 467 he encountered an armed nuke!
  He left level 467 as soon as possible.
  On level 469 he stumbled into a complex full of mancubi!
  On level 470 he stumbled into a complex full of mancubi!
  Level 470 blasted him with an unholy atmosphere!
  He left level 470 as soon as possible.
  He left level 471 as soon as possible.
  On level 475 he stumbled into a nightmare demon cave!
  He left level 476 as soon as possible.
  He sounded the alarm on level 477!
  He left level 479 as soon as possible.
  He left level 480 as soon as possible.
  He left level 481 as soon as possible.
  He left level 482 as soon as possible.
  On level 484 he stumbled into a complex full of bruiser brothers!
  Level 484 was a hard nut to crack!
  He left level 485 as soon as possible.
  On level 486 he stumbled into a nightmare cacodemon cave!
  On level 487 he stumbled into a nightmare arachnotron cave!
  He left level 487 as soon as possible.
  He left level 488 as soon as possible.
  He left level 489 as soon as possible.
  He left level 490 as soon as possible.
  Level 491 blasted him with an unholy atmosphere!
  He left level 494 as soon as possible.
  Level 495 blasted him with an unholy atmosphere!
  On level 497 he stumbled into a agony elemental cave!
  On level 497 he assembled a antigrav boots!
  He left level 498 as soon as possible.
  On level 501 he encountered an armed nuke!
  He left level 501 as soon as possible.
  He left level 502 as soon as possible.
  He left level 503 as soon as possible.
  On level 504 he ran for his life from lava!
  On level 506 he encountered an armed nuke!
  He left level 506 as soon as possible.
  He left level 507 as soon as possible.
  He left level 508 as soon as possible.
  He left level 509 as soon as possible.
  He sounded the alarm on level 510!
  He left level 510 as soon as possible.
  He left level 511 as soon as possible.
  He left level 512 as soon as possible.
  On level 513 he stumbled into a nightmare arachnotron cave!
  He left level 513 as soon as possible.
  On level 514 he stumbled into a complex full of mancubi!
  He left level 514 as soon as possible.
  He left level 515 as soon as possible.
  He left level 516 as soon as possible.
  He left level 517 as soon as possible.
  He sounded the alarm on level 518!
  He left level 518 as soon as possible.
  He left level 519 as soon as possible.
  He left level 520 as soon as possible.
  He left level 521 as soon as possible.
  He left level 522 as soon as possible.
  He left level 523 as soon as possible.
  He left level 524 as soon as possible.
  He left level 525 as soon as possible.
  He left level 527 as soon as possible.
  He left level 528 as soon as possible.
  He left level 529 as soon as possible.
  He left level 531 as soon as possible.
  He left level 532 as soon as possible.
  On level 534 he stumbled into a nightmare arachnotron cave!
  He left level 534 as soon as possible.
  He left level 536 as soon as possible.
  On level 537 he found the Medical Powerarmor!
  He left level 538 as soon as possible.
  He left level 539 as soon as possible.
  On level 540 he encountered an armed nuke!
  He left level 542 as soon as possible.
  On level 543 he stumbled into a lava elemental cave!
  He left level 543 as soon as possible.
  He left level 544 as soon as possible.
  He left level 545 as soon as possible.
  He sounded the alarm on level 546!
  He left level 546 as soon as possible.
  On level 547 he was walking in fire!
  He left level 547 as soon as possible.
  On level 548 he ran for his life from lava!
  He left level 549 as soon as possible.
  He left level 550 as soon as possible.
  He left level 551 as soon as possible.
  He left level 552 as soon as possible.
  Level 553 blasted him with an unholy atmosphere!
  He left level 553 as soon as possible.
  On level 555 he ran for his life from acid!
  He left level 555 as soon as possible.
  He left level 556 as soon as possible.
  On level 557 he found the Malek's Armor!
  He left level 558 as soon as possible.
  He left level 559 as soon as possible.
  He left level 560 as soon as possible.
  He left level 561 as soon as possible.
  He left level 562 as soon as possible.
  On level 563 he stumbled into a nightmare arachnotron cave!
  He left level 563 as soon as possible.
  On level 565 he stumbled into a nightmare cacodemon cave!
  He left level 566 as soon as possible.
  On level 567 he stumbled into a nightmare cacodemon cave!
  He left level 567 as soon as possible.
  On level 568 he stumbled into a nightmare arachnotron cave!
  He left level 568 as soon as possible.
  On level 569 he ran for his life from lava!
  He left level 569 as soon as possible.
  He left level 570 as soon as possible.
  He left level 571 as soon as possible.
  He left level 572 as soon as possible.
  On level 573 he stumbled into a nightmare cacodemon cave!
  He left level 573 as soon as possible.
  He left level 574 as soon as possible.
  On level 575 he stumbled into a nightmare cacodemon cave!
  He left level 575 as soon as possible.
  He left level 576 as soon as possible.
  On level 577 he ran for his life from lava!
  He nuked level 578!
  On level 579, hell froze over!
  He left level 579 as soon as possible.
  He left level 580 as soon as possible.
  He left level 581 as soon as possible.
  He left level 582 as soon as possible.
  He left level 583 as soon as possible.
  He left level 584 as soon as possible.
  He left level 585 as soon as possible.
  He left level 586 as soon as possible.
  On level 587 he stumbled into a nightmare demon cave!
  He left level 587 as soon as possible.
  He left level 588 as soon as possible.
  He left level 589 as soon as possible.
  He sounded the alarm on level 590!
  He left level 590 as soon as possible.
  He left level 591 as soon as possible.
  He left level 593 as soon as possible.
  He left level 594 as soon as possible.
  Level 595 was a hard nut to crack!
  He left level 595 as soon as possible.
  On level 596 he found the Berserker Armor!
  He left level 597 as soon as possible.
  He left level 598 as soon as possible.
  On level 599 he ran for his life from lava!
  He left level 599 as soon as possible.
  He left level 600 as soon as possible.
  He left level 601 as soon as possible.
  He left level 604 as soon as possible.
  He left level 605 as soon as possible.
  He left level 606 as soon as possible.
  He left level 607 as soon as possible.
  He left level 608 as soon as possible.
  He left level 609 as soon as possible.
  He sounded the alarm on level 610!
  He left level 610 as soon as possible.
  He left level 611 as soon as possible.
  On level 612 he stumbled into a complex full of arch-viles!
  He left level 612 as soon as possible.
  He left level 613 as soon as possible.
  On level 614 he stumbled into a nightmare arachnotron cave!
  He left level 615 as soon as possible.
  He sounded the alarm on level 617!
  He left level 617 as soon as possible.
  He left level 618 as soon as possible.
  On level 619 he ran for his life from lava!
  He left level 619 as soon as possible.
  He left level 621 as soon as possible.
  On level 622 he stumbled into a nightmare arachnotron cave!
  He left level 622 as soon as possible.
  He left level 623 as soon as possible.
  On level 624 he ran for his life from lava!
  He left level 625 as soon as possible.
  He left level 627 as soon as possible.
  He left level 628 as soon as possible.
  He left level 629 as soon as possible.
  He left level 630 as soon as possible.
  On level 631 he stumbled into a nightmare arachnotron cave!
  He left level 631 as soon as possible.
  He left level 632 as soon as possible.
  He left level 633 as soon as possible.
  He left level 634 as soon as possible.
  He left level 635 as soon as possible.
  He left level 636 as soon as possible.
  Level 638 blasted him with an unholy atmosphere!
  He left level 638 as soon as possible.
  He left level 639 as soon as possible.
  He left level 640 as soon as possible.
  On level 641 he stumbled into a nightmare demon cave!
  He left level 641 as soon as possible.
  On level 642 he stumbled into a nightmare cacodemon cave!
  He left level 642 as soon as possible.
  On level 643 he ran for his life from lava!
  He left level 644 as soon as possible.
  He left level 646 as soon as possible.
  He left level 647 as soon as possible.
  He left level 648 as soon as possible.
  On level 649 he stumbled into a nightmare demon cave!
  He left level 650 as soon as possible.
  He sounded the alarm on level 652!
  He left level 652 as soon as possible.
  He left level 653 as soon as possible.
  On level 654 he stumbled into a complex full of revenants!
  He left level 654 as soon as possible.
  He left level 655 as soon as possible.
  He left level 656 as soon as possible.
  On level 659 he encountered an armed nuke!
  He left level 659 as soon as possible.
  On level 660 he stumbled into a nightmare demon cave!
  He left level 660 as soon as possible.
  He left level 662 as soon as possible.
  He left level 663 as soon as possible.
  He left level 664 as soon as possible.
  On level 666 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You enter Hell, level 666. Something is wrong... Something is really wrong
 here! Press <Enter>...
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You open the door. You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit the Apostle. You need to taste blood!
 You hit the Apostle. The Apostle hits you. You need to taste blood!
 You hit the Apostle. The Apostle dies. Error: beings[apostle].OnDie -- Lua
 error : lua\\beings.lua:1541: attempt to read undeclared variable
 Error written to error.log, please report! Next!

-- General ---------------------------------------------------

 269 brave souls have ventured into Phobos:
 86 of those were killed.
 1 of those was killed by something unknown.
 96 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 80 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 41 killed the bitch and survived.
 33 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 2 
 on: December 13, 2025, 18:57 
Started by Omega Tyrant - Last post by Omega Tyrant
The next Diamond I decided to go for in 0.9.9.7 was Lightfoot Diamond, which is one of the more common Diamonds with 11 people recorded winning it in 0.9.9.7, 3 of which did it purely and another 5 doubled it up with Lightfoot Angelic. I considered just going straight for Lightfoot Angelic, surely if you could get that you deserve the Diamond anyway right? But Archangel Of Light Travel does give you an even bigger speed boost, so it's not exactly "Lightfoot Diamond but harder" and thus I decided to get it purely first. Also the few extra inventory space does give me more flexibility of which build to use.

Speaking of which, the build. Generally people went one of four builds for this badge; masterless shotgun-centric Scout, masterless melee Scout stairdive (which works by just avoiding finishing off any enemies in melee), Ammochain, or Sharpshooter (which AoLT's speed boost also really helps the brutal early game of). I decided to go with Shottyhead for fun though to get really crazy firing speeds; the thing is with infinite ammo farming on N!, ammo is just not that serious of a concern, I just need a single secured Shotgunner to ensure I have the ammo to clear out any floor and fill out my inventory, while shotguns are plenty ammo efficient without SoB (which relatively barely helps shotguns anyway). I could hit a rough spot in Hell with some bad luck, but I'm so fast I should be able to just leave levels if need be until I find more ammo, and Shottyhead will be so powerful with the AoLT boost that any combat will be trivial (speed is something that's more powerful the more of it you have, at least until you hit the speed cap that is). With trait order, I do delay Shottyhead for Int2, something I would normally strongly recommend against (and often I go without Int2 entirely in my non-A100 Shottyhead runs), but the AoLT speed boost compensates for the lost of combat power that getting Int2 normally entails, while detecting powerups is a lot more valuable when I can only carry one or two medkits at a time, and enemy detection to avoid attrition damage is similarly more valuable when I may not always have the medkits on hand to heal, as well as saves me ammo with radar shooting whenever I do hit one of the aforementioned rough ammo patches. And unlike my other Shottyhead runs, I don't get Brute + Berserker; I was planning to in the lategame, berserked AoLT Shottyhead's firing speed would be incredible, but I couldn't justify getting it in the end without sacrificing Whizkid (and it also gave me insurance anyway from accidentally punching out a weak enemy I bump into, which I already lost too many Lightfoot Diamond runs to when beta testing it in the versions the badge was broken and I lost a Lightfoot Diamond in JHC near the very end from that).

In the run itself, I got an incredible floor 2 for N! that gave me the perfect camping corpse disposal spot. Generally though, clearing floors wasn't really hard thanks to the AoLT speed boost, even a floor 4 maze was just more tedious than actually dangerous. Despite having to go in with limited ammo, I did Hell's Arena, which wasn't too bad, as with how fast you are you can limit most of the respawning and effortlessly kite enemies, while getting the Shell Box and Blue Armor were very nice. I would skip Unchained Court, as it would have been too tedious without the Rocket Launcher and I can't kill stuff in melee anyway, while it also has no Shotgunners and so I especially risk running out of ammo here if things went really badly. Military Base was an obvious stop and gave a much appreciated big EXP boost, though I could have easily done Phobos Lab too if I rolled it instead. Then came the Anomaly, which thanks to finding a Rocket Launcher on floor 7, I don't need to worry about outrunning the ambush, and with AoLT's speed boost, I'm able to effectively fight back and kill the Nightmare enemies in the open despite no Shottyhead yet.

After an unremarkable Deimos 1, I would go into Hell's Armory, and in its weapon cache I found the best thing I could ask for, a Super Shotgun!. I was contemplating whether to just build an Elephant Gun or try to hold for building a Focused Double Shotgun, but this find settled it for me, neither. Unfortunately I got an Onyx instead of a Nano mod in the lab cache, so no AoLT-boosted Shottyhead with a Nano-Shrapnel Super Shotgun to trivially win the rest of the game damageless, but an Onyx mod isn't bad when it means I won't need to worry about my inability to store backup armors (unfortunately I already A-modded my Red Armor, so I had to wait a few more floors before I got Whizkid to put it on). I would skip the rest of the Deimos special levels after this; I had a Rocket Launcher for The Wall but I temporarily stopped carrying rockets to make room for the aforementioned Onyx mod and Deimos 3 just so happened to not have a single rocket ammo drop nor Revenant/Mancubus on it, City Of Skulls would have risked putting me in a bad ammo spot for little reward, and Spider's Lair has no shells whatsoever on it.

After another free Cybie fight thanks for a Deimos 7 Invuln, Hell 1 would spawn another weapon that would be amazing for Shottyhead, the Jackhammer. Unfortunately with the inventory constraints and this being before 0.9.9.8 gave it a single-shot fire mode, I had to leave it behind; the Super Shotgun was more practical for being a lot more ammo efficient and no single-shot mode means it can't replace the Tactical Shotgun either. There was additionally a pair of Agility mods on this floor and a spare pair of Steel Boots, so I rebuilt Tactical Boots incase I found a third A mod to mod them (...but I forgot I didn't have WK2 yet and so was still unable to mod them farther, it didn't matter however as I never found any more A mods after this). Hell 2 gave me a funny floor, spawning me right next to a gasoline lever that would have been fun to hit, but I had no radsuits nor Homing Phase and so it would have been instant death if I hit it. This floor would also mark a point where I went through a drought of finding any Shotgunners nor a Shell box, and so by later Hell I finally faced a real ammo crunch that forced me to leave several floors early, which I couldn't always cleanly do, such as an island level spawning me in a room with a Hell Noble group and an Archvile + Mancubi group right outside it (though thankfully with Shottyhead I had no problem fighting my way out of it), while I got an Arachnotron cave immediately after I had to immediately flee (I could have also stayed and fought with Shottyhead, but it could have left me too crippled ammo-wise). I had to dip into Lava Pits too to escape, which put a big dent in my kill percent. Hell 7 would finally have a Shell Box, as well as a couple Shotgunners, I had enough ammo anyway to finish off the Mastermind and a clean path to the stairs, but I stayed to clear out one last level. It was then on my way to Dis, where the Mastermind was hopeless against a AoLT-boosted Shottyhead wielding a Super Shotgun.

I have to admit this wasn't technically a first try, the first one I lost when I overextended near a Cacodemon vault on floor 2 while getting pincer'd by respawns that I then quit out of, but this was a second try win that was a pretty relaxing run overall with very few moments that remotely pressured me. Lightfoot Diamond might be a bit overly easy for a Diamond, but respawns no longer dropping ammo in 0.10-onward should give it the needed difficulty buff; being able to carry limited ammo just does not matter if you can farm infinite ammo whenever you want off of any enemy that drops ammo, and the unlucky Hell shell drought I got wouldn't have mattered if I had a plasma weapon on hand (or could have finished building my Tactical Rocket Launcher to better utilize all the rockets from Revenants and Mancubi). Now here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 DONTNERFMYFIRESPEEDKORNEL,
 level 14 Cyberdemon Chaos Mjr General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 649155 turns and scored 629430 points.
 He played for 3 hours, 2 minutes and 47 seconds.
 He opposed the Nightmare!

 He killed 1103 out of 1214 hellspawn. (90%)
 He held his right to remain violent.
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (silver cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Lightfoot Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ################................................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####.....####.....####.........#######
  ###########..........####.....%........####..........######
  ##########............................................#####
  ##########....####............X...............####....#####
  ##########....####............................####....#####
  ##########....####............................####&...#####
  ##########....####............................####....#####
  ##########............................................#####
  ###########..........####..............####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############...............####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 62/50   Experience 99084/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Fin->HR->Rel->Int->Int->Rel->SM->Jug->MSh->Fin->WK->HR->WK->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (AO)
    [b] [ Weapon     ]   super shotgun (10d4)x2 [0/2] (P2T1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x84)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] rocket launcher (6d6) [1/1] (B2)
    [c] shotgun shell (x38)
    [d] rocket (x8)
    [e] large med-pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    131 former humans
    204 former sergeants
    67 former captains
    196 imps
    68 demons
    166 lost souls
    37 cacodemons
    27 hell knights
    40 barons of hell
    14 arachnotrons
    58 former commandos
    13 pain elementals
    19 revenants
    8 mancubi
    13 arch-viles
    5 nightmare imps
    4 nightmare cacodemons
    9 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 16 he found the Tower of Babel!
  On level 17 he ran for his life from acid!
  On level 17 he assembled a tactical boots!
  On level 17 he found the Jackhammer!
  On level 20 he found the Acid Spitter!
  He left level 22 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 268 brave souls have ventured into Phobos:
 86 of those were killed.
 1 of those was killed by something unknown.
 96 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 79 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 40 killed the bitch and survived.
 33 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 3 
 on: December 12, 2025, 14:01 
Started by Omega Tyrant - Last post by Omega Tyrant
Since I've gotten pure Quartermaster Diamond over a year ago, and then the once-believed near-impossible in 0.9.9.7 Eagerness Anglic and Inquisitor Angelic, it was time I go for the last of the AoRA-related badges I don't have in 0.9.9.7, Quartermaster Angelic. Now this one gives a bit of a "reprieve" by allowing UV instead of only N!, and according to the Badge Hunters thread, three people won it in 0.9.9.7 (Tormuse, papilio, and lainuki), so it doesn't look exceedingly difficult by Angelic standards, there are several Diamonds that were won as or less frequently than this. 80% kills, while a lot, especially with a mere 2 and a half minutes on each floor, is still miles of leeway compared to 100%; unlike in Quartermaster Diamond attempts, you won't have runs ended because a single Imp or Lost Soul wandered off on the opposite side of the map. Still, that 2 and a half minute timer is strict, there's a very serious danger you don't find the stairs at all on every floor, especially when you spend time fighting enemies to rack up the kill count, so this is certainly an Angelic-level challenge.

For the build, I decided to go Blademaster yet again, especially as the prior three recorded runs were Gunrunner. Not getting Fin/Rel/SM will make Phobos a lot more difficult, but I'll be less dependent on Invulns in the later game to rack up the kills needed, and once I get Blademaster, I'll be able to do some safe kill farming on Pain Elementals to buff the kill count if needed, especially if I get it before City Of Skulls. However, the initial few attempts I tried went very rough; without Shotgun-boosting traits, and without HR2 (which I was putting off to try getting Berserker ASAP), I was forced to play much more aggressively with a strict time limit while being unable to adequately fight back, and the result was simply just repeatedly running out of armor and health, while I wasn't levelling up fast enough for my liking. This should work if I kept pushing through and eventually get a good run of luck, but after having a run that made to The Chained Court and still failed very quickly after, I got an idea that would maybe better facilitate this Blademaster strat; go for this badge on Nightmare! instead. This might sound crazy at first, especially in a version where respawns still count towards the kill counter, but with the doubled healing from Health Globes and Small Medkits, doubled armor repair from Armor Shards, crucially any Berserks I get lasting twice as long (as well as Invulns lasting twice as long for big Invuln rampages later), and levelling up significantly faster with the EXP boost + extra enemies, I figured Blademaster might actually have an easier time getting off the ground, and once it does, it can clear out floors even on N!, significantly buffing my kill count. Plus respawns hardly matter when you're spending only 2 and a half minutes on every floor, and any lucky Invulns I do get will eradicate respawns, so Invuln nuking will get me even bigger kill boosts than they would on UV. Plus again, 80% kills is not 100% or even 90%, so some respawns getting up as I exit a level won't matter all that much.

When trying N!, I was getting even more brutal deaths early on, as trying to shotgun down or just run past a bunch of enemies in the open with their 50% increased attack rate meant I got quickly shredded, while I was repeatedly running into several Hell Knights in that always perilous floor 3 to 5 range or mazes that had several enemies in every direction. But these attempts went fast, and I was noticing the much greater impact from just finding a early single Berserk, as well as getting a lot more health from Health Globes/Small Medkits and how much faster I was levelling, so I kept at it. And in less than a dozen attempts (four recorded deaths + several more I quit out on), I was able to make it to The Chained Court, where it went off from there.

At the start of the run, I of course open with HR, but I gun for Berserker after that; there's a case to be made that going for HR2 would be better, but you need to actually kill things very quickly, and Berserker is critical to doing that, especially with N! making it even more likely to spawn you next to large groups of enemies. There's also a case to be made to get a level of Finesse to get that critical early universal combat boost and when I'll want it later anyway, like I did in my Eagerness Angelic run, but any additional delay of Blademaster is painful when the rate you level up still isn't as great as you'll hope. Phobos Base Entry is mostly the same, except you can't run -> wait until the Formers come out and so if the Formers don't play nicely, I can take enough damage here to force a reset. Floor 2 I'll usually make it past, but it too can force a reset if I get a bunch of enemies on me without cover. I try to kill what I can but I'm not too fussed with kills here, just take your time to gather up shells since you can run out later when you won't have the time to gather up all ammo you see, and prioritize nabbing any armor or medkit you see since those are such a commodity early on. Getting a quickly accessible massacre lever here can be huge, you could reset until you get one since they aren't too uncommon, but I don't think it's worth doing so when the hardest floors are coming and your run will likely still end after all those resets to get a floor 2 massacre lever. You could also reset if you get any vaults on floor 2, normally a great thing but you have no hope you to clear them out at this point without a nearby Berserk, especially if they're Cacodemon vaults, and they'll put you in a big kill count hole early as vaults inflate the enemy count. You shouldn't be too fussed with your kill count this early though, and who knows, you might actually be able to get inside a vault for something good, or at least get more EXP than usual if you can kill some Cacodemons, which is more important than your kill count at this point. Speaking of which, I always went into Hell's Arena if I found its stairs in time; actually clearing Hell's Arena in AAoRA is just impossible without coming in with lots of berserk and getting extremely lucky wave spawns, but you can consistently clear out the first wave, getting you desperately needed EXP and fluffing your kill count a little (even if an enemy or two respawns, you can just ignore it and still come out positive in kill percentage).

Then comes floors 3 to 5, your objective is to just survive and make it to The Chained Court. Pick up any safe kills after finding the stairs or fight when it's absolutely necessary, but you really don't want to get bogged down fighting the Hell Knights here if you can avoid it, as corner shooting a single Hell Knight down with just the basic Shotgun + no Shotgun-boosting traits can take up to a dozen seconds, and potentially over twice that if they found any armor or medkits. Try fighting a couple Hell Knights, and you'll likely see the "Warning! Explosion in 60 seconds!" message with most of the floor still unexplored. Leaving behind the EXP of killing a Hell Knight does suck, but you could shotgun down a group of Imps or Formers in less time than it takes to kill a single Hell Knight, while that group gives equal or more EXP and helps your kill count much more, so avoid isolated undamaged Hell Knights if they're not blocking the only way forward. In this particular run, I got a Lost Soul cave in this range, which is a double-edged sword as they are awful for EXP, but in this run I gladly took it, as it meant an easy floor I could kill everything on and safely gather up whatever supplies spawned on it. Then it got followed up with a Pinky cave that had a horizontal acid river, again not good for EXP but it's another level I could actually fully clear without serious danger and safely gather up whatever I find. With these two breather floors, I reach The Chained Court, which is especially huge on N! when you get 500 actions of berserk here instead of 250, and you get more bang for your buck EXP-wise when taking the opportunity to safely kill the Barons. The time limit is too strict to try killing everything, and I also don't have time to get the mods, if I played more aggressively I could have probably gotten the mods but my armor + health supply wasn't too great even after the aforementioned caves and so I didn't risk it. I also pick up the first level of Intuition at this point; it delays Blademaster a level, but Invulns will be spawning soon, and immediately knowing where they are is critical, while detecting other powerups is also very useful, so the delay is worth it. Unfortunately I got no Invuln on Phobos 7, and the last two floors before Anomaly don't go too great, I survive but I'm going into the dreaded N! Phobos Anomaly at only level 5 and having only HR1. Anomaly going from what would have been a relative breather into a big run ender is one other serious drawback of doing this on N!, and without Blademaster or Vampyre, trying to actually fight the N! Anomaly ambush in melee would be suicide. Fortunately as a Scout, HR1 is enough to outrun the ambush, unfortunately it's not fast enough for me to be able to close the door after getting through it and not fast enough to break LoS with the Nightmare Demons before I tire out as I reach the Bruisers. I nearly died, but I'm able to make it through after burning more medkits, and I make it to Deimos with only a single medkit in store.

After that awful Anomaly, Deimos 1 would give me a big break by giving me a relatively close Invuln in a small rooms level, which I'm able to secure and safely camp out to nuke the level. Then the other big benefit of N! comes here as that Invuln not only lets me safely kill everything on the current floor, but the doubled duration means I can take a lot of it with me to the next floor to safely kill a bunch of enemies at the start there too, especially with Berserker. I get another Invuln a couple floors later for another easy floor clear + partial clear of the next floor. I unfortunately don't get Blademaster before City Of Skulls to get a big kill dump there, but I'm snowballing, and upon getting Blademaster + a rocket launcher by later Deimos, the run is nearly secured; I'm fast enough that I can actually clear floors within only 2 and a half minutes, I can stretch Invulns out very far, and Armor Shards repairing doubled on N! keep my Red Armors healthy so I can keep face rocketing to trigger Berserker and rocket jump around. For traits I get Juggler so I can rocket jump into enemies and immediately switch to a melee weapon, or occasionally to instantly swap to the Shotgun if there's an Imp or Former being annoying. Forgot to take a screenshot of my stats before entering of Tower Of Babel, but I had a kill rate of somewhere around ~75% going into Hell, not there yet but certainly within range for me to make up the kills needed for 80%.

Hell 1 would greet me with another Invuln in a small rooms level, this one was near a barrel with lots of Hell Nobles and a Mancubi near it, but I'm able to secure it, then take it with me into Unholy Cathedral after waiting out the nuke to get the Longinus Spear with minimal damage. After another Invuln on Hell 2, Hell 3 would greet me with a Pain Elemental + Lost Soul cave, exactly the level I wanted to see. I'm able to go through it fast enough to farm the last Pain Elemental a bit, he is uncooperative as he kept trying to move into melee range instead of spawning Souls, I'm thinking I should have left a couple Elementals alive to make the farming more efficient, but after this floor I am over 80% kills (I also find a Sniper mod here and so am able to make a Plasmatic Shotgun for easy corpse disposing, though I didn't really need it at this point). Hell 5 would then give me an Onyx mod, not a game changer at this point since I had several healthy Reds and as mentioned the doubled Armor Shards can keep up with repairing them, but still nice to have. Hell 6 would give me a double Invuln near the red stairs (plus a third offscreen on the other side of the map), and after clearing out Hell 6 normally, I take these invulns with me into Mt. Erebus, which the additional kills weren't needed but I still want the Lava Elemental to pad out my Carmack kills for the Apostle rank. The invulns last so long, that with Blademaster and rocket jumping around, I'm able to clear Mt. Erebus and exit before the invuln runs out. Hell 7 was nothing of note, and with a Ripper I built on Hell 6, Carmack dies without being able to put any real fight.

So overall, this took about a dozen attempts over the course of less than two hours, which is a pretty stark contrast to when pure Quartermaster Diamond took me over three times the amount of attempts over the course of several days. I wouldn't necessarily say this was easier than pure Quartermaster Diamond though, I would chalk up the difference to my improvement since then, not being as optimal with my trait selection (notably if I redid Quarter Diamond, I wouldn't have gotten Int2 and would have instead gotten Finesse, Reloader if playing a version after 0.9.9.8, or would have only delayed Blademaster for Int1), and some plain old lousy luck in those Quartermaster Diamond runs (I'll never forget how many attempts it took me to just find a Rocket Launcher by early Deimos...), so any aspiring players should definitely not skip getting Quartermaster Diamond before going for this badge. If anyone is going for Quartermaster Angelic though and are struggling with it on UV, perhaps try it on N!, especially if you're playing on 0.10-onward and so don't even need to worry about respawns negatively affecting the kill count. My sixth Angelic secured, I get the rank of Chaos Major General, joining Tormuse and papilio as the only players I believe to have verifiably achieved that rank. With that all said, here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
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 MASTEROFQUARTERS5,
 level 15 Cyberdemon Chaos Br. General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 32811 turns and scored 811423 points.
 He played for 59 minutes.
 He opposed the Nightmare!

 He killed 875 out of 1028 hellspawn. (85%)
 He was an Archangel of Red Alert!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 2

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Minor Icarus Cross
  Quartermaster Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  .................................................|........#
  ................................................}X........#
  ...............................................|.|........#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 100422/15
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Intuition        (Level 1)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  HR->Bru->Bru->Ber->Int->HR->Bru->MBm->Fin->Jug->Fin->HR->WK->WK->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (OP)
    [b] [ Weapon     ]   ripper (6d6)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] plasmatic shotgun (8d3) [1/1]
    [b] rocket launcher (6d6) [0/1] (B1)
    [c] Cybernetic Armor [7/7] (100%)
    [d] shotgun shell (x26)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] rocket (x7)
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] power mod pack
    [t] plasteel boots [2/2] (98%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    42 former humans
    36 former sergeants
    32 former captains
    127 imps
    74 demons
    357 lost souls
    7 cacodemons
    24 hell knights
    39 barons of hell
    15 arachnotrons
    13 former commandos
    36 pain elementals
    22 revenants
    27 mancubi
    19 arch-viles
    1 lava elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He saw, left a present and left.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 14 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 20 he assembled a plasmatic shrapnel!
  On level 22 he ran for his life from lava!
  On level 22 he assembled a ripper!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Cybernetic Armor!
  He managed to raise Mt. Erebus completely!
  Level 23 blasted him with an unholy atmosphere!
  Then at last he found Dis!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You reload the rocket launcher. You need to taste blood!
 You dodge! Boom! You need to taste blood!
 You need to taste blood!
 Fire -- Choose target...
 You see : floor
 John Carmack reloads his rocket launcher. You need to taste blood!
 You prepare the ripper instantly!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 Next!

-- General ---------------------------------------------------

 266 brave souls have ventured into Phobos:
 86 of those were killed.
 1 of those was killed by something unknown.
 95 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 78 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 39 killed the bitch and survived.
 33 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 4 
 on: December 11, 2025, 08:37 
Started by Omega Tyrant - Last post by Omega Tyrant
With Shottyman and Marksman Diamond done, I decided to go for the last of the weapon-locked Diamonds with Berserker Diamond. According to the Badge Hunters thread, Berserker was one of the rarer Diamonds in 0.9.9.7, with only six people recorded winning it, and just three of which did it without Sereging it (papilio of course, appuru, and surprisingly, the namesake of Sereging did it purely himself). This is surprising to me, as Berserker Diamond doesn't look that particularly difficult in this version; the easiest way to beat Nightmare! is to just rush through the game with a melee build, which will work mostly the same in AoB, surviving Phobos just becomes more luck-based but not exceedingly so, and you lose rocket launchers for rocket jumping or self-triggering Berserker, which sucks but isn't too bad a handicap with how strong lategame melee already is. There's a 60% minimum kill requirement, but that's so low you should reach it naturally unless you are just rushing to the stairs as fast as possible, and even if you do end up a bit short, it's trivial to farm a respawn or Pain Elemental for a bit to make up the kills needed before finishing the game. When looking at older versions, it does appear Berserker Diamond was won a lot more often, with over a dozen different players winning it prior to 0.9.9.7, so was there something in particular that made it more difficult in this version even with Sereging being able to easily cheese it?

For the build, it's nothing ground-breaking here, just good old Vampyre, which is near immortal on N! without you fucking up majorly. Maybe getting Fin2 and WK2 before Bru3, Badass 2, and any TaN might be seen as a little unusual, but that's my usual trait order for Vampyre regardless (Finesse does more for DPS than more Brute does after Brute 2 when you got the Chainsaw and is crucial to triggering Berserker faster from hitting enemies, while WK lets me buff my defenses more than TaN does while also buffing my offense and movement speed). The only other maybe unusual thing is not getting any Ironman, which is also the norm for me when playing any build that relies on Berserker, especially as the Marine when just a single level of it means Archvile zaps will no longer trigger it and Mancubi/Revenants almost never will.

As inferred earlier about the more luck-based Phobos, the early game is the hardest part of this badge by far. Phobos Base Entry is easy enough, but even floor 2 can be unsurvivable if you get spawned in an open level with little cover near a bunch of enemies, especially if you get plopped near Pinkies before you get Brute 2, and I indeed had a few resets on Phobos 2. This get exacerbated on N!, when the much more aggressive enemies means a squad of Imps or Formers will shred you fast in the open, and of course respawning is extra bad when health is a very finite resource at this point while you can't really kill enemies without avoiding damage. The natural inclination might be to just dive for the stairs, but you should reset until you get a floor 2 with a good corpse disposal spot that lets you clear it without depleting most of your resources, as you really want to hit level 3 for Berserker before advancing or at least get no more than a few kills away from it. When you get to the floor 3-5 range where Hell Knights and Cacodemons start showing up, and caves and the ever dreaded mazes can spawn, you should just dive as fast to The Chained Court as you can; even if you miss out on some levels you're much more likely to die in this level range trying to clear them out than you would be in later Phobos with the Chainsaw a couple levels lower. I did get a very fortunate floor 3 in this run though, not only spawning me in a room with only a single doorway that I could safely camp and kill everything in while also not having that many Hell Knights, but it also had a whopping three Berserks, allowing me to take a huge berserk stack with me into the next floor, that turned out to be a nasty warehouse level with the stairs on the complete opposite end of the map, something I probably would not have survived without going in with so much berserk. I reached The Chained Court in floor 5 not long after, and it is tempting to just grab the Chainsaw + all the berserks at once and make a dive for it, but I do kill everything here, since it's mostly safe EXP and those mods are very valuable (of which I get a Technical + Bulk mod, I immediately slap the T mod on the Chainsaw as the greater DPS boost and being able to trigger Berserker faster is more important than a bit more damage, while I put the B mod on a damaged Blue Armor to help me survive a bit longer to Vampyre). Reaching this point doesn't guarantee safety, my first attempt that made it this far did come extremely close to death on floor 6 until I hit the crucial level 6 for Vampyre right when I killed a Baron and was able to heal myself back up with a nearby Pain Elemental, but in this run I would reach Vampyre shortly after Chained Court without being in a serious danger, at which point you basically have the game won unless you do something catastrophically stupid (foreshadowing...). I rolled Phobos Lab for the floor 7 special level and decided to do it, meleeing Nightmare Demons is brutal but Berserker can allow me to do it as long as I don't have several in melee range before Berserker kicks in, and I can abuse a respawn to fully heal whenever. The level just takes a while but the mods, extra Large Medkit, and fresh Blue Armor are worth it (unfortunately I don't get the A mod I really wanted for a build with no HR...).

Then it's the Phobos Anomaly, a pivotal moment for any N! run. I mentioned earlier that you should never die with Vampyre on N! without doing something really fucking stupid, and well, I actually lost my first run that made it past Phobos 2 here, because I held off on grabbing the Large Health Globes and tried running back to the opening room to nab them after triggering the ambush, but doing that with no speed boosts is just not viable whatsoever and I died not even particularly close to the room. In this second attempt that made it this far, after already having a bit of berserk from the Large Health Globe at the end of Phobos Lab, I decide to immediately grab both Large Health Globes without grabbing the Medkits or Red Armor first, and then immediately run to the ambush; thanks to doubled powerups on N!, the berserk last long enough to make it to the ambush, and with Berserker + Vampyre, I am able to kill all the nightmare enemies, after which I go back to get the Red Armor and medkits left behind, quickly run to the Bruisers, kill them, and then leave. The rest of the run isn't too interesting to do this walkthrough style on, so I'll just recap some highlights:

  • I did Deimos Lab, since while normally one of the most difficult levels in the game, it is pretty free for a melee build, even having the Shamblers revive a couple times after accidentally finishing them off not on a doorway didn't matter when I had berserk and Vampyre. Unfortunately the lab cache reward was the worst thing I could get, being a Firestorm and Sniper mod I could do absolutely nothing with. I also didn't get a single Agility mod here (and I wouldn't get any until Deimos 7), so I remain slow as hell. I nanofiber my Red Armor here, and since I had WK2, I opt to put my spare Power mod on it to ensure I had solid indestructible armor from here on out, rather than build the Ripper, surely I'll get another Power mod for it soon right? Right??? (On that note, I don't get another Red Armor either until Mortuary...)
  • With a Phase + Homing Phase, and playing Vampyre with indestructible armor on hand, I decide to try clearing the Wall, but unfortunately the Phase Device doesn't get me past it. The elusive N! Gargulec Cross was lost long ago in Phobos, so the meager hit to my kill percent doesn't matter. I also decided to try going for a N! AoB Explorer here... while forgetting I already completely skipped Hell's Arena earlier in the run.
  • Abyssal Plains is easy enough, though tedious to clear in N! AoB as you have to lure all the non-Elemental/Soul enemies here onto the four doorways available or intentionally eat some plasma balls on corpses. I also did a bit of damage farming to build towards an Iron Skull, but I abandoned it pretty quickly as it was going so slow and I knew there would be a faster way later.
  • I rolled Spider's Lair instead of Halls Of Carnage, which really sucks as I wanted the mods in the latter, and Spider's Lair seems awful to try clearing in N! AoB, with no way to dispose corpses other than the two stair tiles or corpse stacking, the latter of which can't get rid of the last Arachnotron corpse. However after getting a nice camping spot that I waited for all the Arachnotrons to get to and Vampyre keeping my health up from all the damage I took, I'm able to kill them, and then use a Blood Skull from Abyssal Plains to get rid of the last Arachnotron corpse.
  • It must be shocking the first time to Doom players to see how hilariously easy it is to beat the Cyberdemon with a melee build here compared to trying to melee the Cyberdemon in actual Doom.
  • Hell 1 had a Nano Mod and a Phaseshift Armor. I hold off on using the Nano though, as surely I would find a second Agility mod to make Antigrav Boots, right??? Also Unholy Cathedral is of course free, but no 100% kills so no Scythe, and I go into The Vaults but can't do anything there.
  • I went into Mortuary thinking it would be easy even in AoB since I'm Vampyre and I had two Hatred Skulls... but with only A-modded Steel Boots, armor that slowed me down a lot (I Nano modded the Phaseshift after not getting any more A mods before Mortuary, but it was getting shredded too fast for me to keep it on), and not having the Ripper, I was too slow to do it in pure melee. I was able to clear out the right side after burning the Skulls, a lot of Medkits and a Hellwave Pack, but pushing back to the left side was hopeless, especially once my berserk worn off and Arachnotrons + Mancubi kept coming in that were dealing too much damage to approach in the open, so I had to flee after getting down to my last Large Medkit. I really should have went to the top left corner for the Power mod to build my Ripper first, I maybe could have avoided getting overwhelmed if I did, or at least left the level with something profitable. I didn't even need the Nuclear BFG as I already had a nuke in my inventory, guess I'm just so used to going for the Nuclear BFG first that went towards it without thinking. Oh well, at least I didn't pointlessly throw the run here.
  • Speaking of Ripper, I would finally find a Power mod to complete my Ripper in Hell 5, a whole 12 floors after Deimos Lab. Hell 6 would also have a Butcher's Cleaver, another weapon that would have been extremely helpful to have a couple floors earlier for Mortuary.
  • With Hell 6 being a Nightmare Demon cave with lava, I decide it's time to grind for Iron Skull. After killing a Nightmare Demon near lava, waiting in lava a half dozen times, repeatedly killing the respawned Nightmare Demon until I got back to 200%, and repeating, I am able to rack up the additional ~4200 damage I needed for Iron Skull's stupid 10000 damage requirement after only about 15-20ish minutes, which now sets me only 6 medals away from Heroic Diamond.
  • Mt. Erebus had an Energy-shielded Vest, just to make my endgame inventory look much better than it actually was for most of the run.

And that's the run, with Hell 7 being nothing of note and then Carmack going down as easily as you would expect to an endgame melee build with a Ripper. Altogether this only took two attempts that didn't reset in Phobos 2, and if you count those than that just adds a few more. Yeah a lot more people should have won Berserker Diamond in 0.9.9.7, maybe most of the people that won it prior just kept transferring their player data forward and so never went for it again, and the new blood in 0.9.9.7 were too spooked by the thought of N! AoB? Can't think of any other reason for why so much more people won Marskman Diamond than Berserker Diamond, when the former is certainly a lot more difficult. I would also say getting the Gargulec Cross in UV is harder than getting Berserker Diamond, since in the former you have to kill everything in the early Phobos levels and can't just rush to Chained Court. Hell you might even be able to make a case that Berserker Platinum is harder if you just rush through them, since N!'s doubled powerups and doubled healing, as well as leveling you up faster, probably makes it easier to rush through the game, while Berserker Platinum's kill requirement is a little more relevant than Berserker Diamond's functionally irrelevant kill requirement. Anyway here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 GIVEMEURBLOOD,
 level 17 Cyberdemon Chaos Lt. Colonel Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 1784407 turns and scored 938291 points.
 He played for 3 hours, 16 minutes and 20 seconds.
 He opposed the Nightmare!

 He killed 2877 out of 3013 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 6

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Fallout Gold Cross
  Iron Skull
  Hell Armorer Badge
  Berserker Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 110/60   Experience 148506/17
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->TaN->Fin->TaN->Bru->Bad->TaN->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [4/4] (100%) (NP)
    [b] [ Weapon     ]   ripper (6d6) (T)
    [c] [ Boots      ]   steel boots [1/1] (72%) (A)
    [d] [ Prepared   ]   Butcher's Cleaver (5d6)

-- Inventory -------------------------------------------------

    [a] red armor [2/4] (46%)
    [b] nanofiber red armor [4] (P)
    [c] energy-shielded vest [3/3] (100%) (P)
    [d] Longinus Spear (8d8)
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] phase device
    [n] homing phase device
    [o] envirosuit pack
    [p] technical mod pack
    [q] bulk mod pack
    [r] plasteel boots [4/4] (89%) (PT)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 90%   feet 60% 
    Melee      - internal 60%   torso 90%   feet 60% 
    Shrapnel   - internal 60%   torso 90%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    110 former humans
    263 former sergeants
    96 former captains
    186 imps
    150 demons
    759 lost souls
    89 cacodemons
    31 hell knights
    44 barons of hell
    87 arachnotrons
    46 former commandos
    42 pain elementals
    98 revenants
    203 mancubi
    29 arch-viles
    14 nightmare imps
    4 nightmare cacodemons
    614 nightmare demons
    2 bruiser brothers
    4 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a nanofiber armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  Level 15 was a hard nut to crack!
  On level 15 he found the Hellwave Pack!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Charch's Null Pointer!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 21 he assembled a ripper!
  On level 22 he stumbled into a nightmare demon cave!
  On level 22 he found the Butcher's Cleaver!
  On level 22 he arrived at Mt. Erebus.
  He nuked level 22!
  He managed to raise Mt. Erebus completely!
  He nuked level 23!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You dodge! You need to taste blood!
 You need to taste blood!
 John Carmack reloads his rocket launcher. You need to taste blood!
 You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You miss John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You miss John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You're going berserk!

-- General ---------------------------------------------------

 261 brave souls have ventured into Phobos:
 86 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 77 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 39 killed the bitch and survived.
 32 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 5 
 on: December 08, 2025, 05:07 
Started by Omega Tyrant - Last post by Omega Tyrant
Next up in my 0.9.9.7 completion, I decided to go for Marksman Diamond. This is one of the most straightforward Diamonds on the surface, you just simply have to make it to Dis and kill the Mastermind in Angel of Marksmanship, no kill percent or additional stipulations required. However, Pistols really suck in 0.9.9.7, between their extremely pitiful early game, lack of a guaranteed upgrade weapon, having masteries that all range from heavily flawed to outright horrendous, their big midway powerup trait (Dualgunner) tending to be counterproductive without certain rare infinite ammo pistols, being far more trait intensive than other builds, being especially weak against crowds until you at least get SoG4, getting less mileage out of powerups and running due to using more cumulative actions to kill enemies, and their supposed saving grace of an OP lategame not actually being all that much stronger than what most other builds offer (especially compared to melee builds, which have a similarly rough start but amp up way faster and are actually super dominant in the lategame). These problems get amplified on Nightmare, and N! exposes another problem of AoMr in your inability to effectively corpse dispose, since you won't be able to just blow up corpses unless you find a rare Firestorm mod to make a Demolition Pistol or find the even rarer Anti-Freak Jackal, and Pistols struggle to utilize corpse stacking or knocking enemies into fluids with their unreliable knockback unless you get Sharpshooter or several levels of SoG + SoB. As a result, Marksman Diamond is actually one of the harder Diamonds, and while the 0.9.9.7 Badge Hunters thread lists 11 players winning it, only four of them did it purely (Sylph, papilio, Tormuse, and llama of doom, the former three of which are revered as among DRL's most accomplished players, and llama in his mortem claims it took him nearly 100 attempts over the course of 3 months to get his win).

So first thing, deciding what build I'm going to actually use. As mentioned, the Pistol masteries all have serious cons to them; Sharpshooter is the easily the best of the lot and is actually one of the strongest mastery effects in the game when you get it, but the excessive requisite levels of EE and inability to pick up SoB gives it an abominably difficult Phobos, while Sharpshooter isn't so strong as to guarantee winning if you survive long enough to get it. You also are going to need a level of HR at least by Phobos Anomaly to get through it without getting lucky with a Phase Device or floor 7 Invuln, which Sharpshooter is going to have a very hard time getting (you're going to need to basically kill everything and do all the special levels to reach level 8 before Anomaly, which Sharpshooter's early game is going to make very difficult to do, and any delay of getting Sharpshooter to get HR sooner will seriously jeopardize your chances of surviving the brutal late Phobos and early Deimos floors). Then Gun Kata offers a slightly less brutal early game and has HR2 as part of its prereqs, but Gun Kata itself is a rather underwhelming and finicky mastery effect, and the pistols themselves are seriously lacking in power without Sharpshooter or SoB (which Gun Kata blocks) until you get SoG5, while Gun Kata additionally requires a lot more ancillary traits just for a lategame that is still not up to snuff. And last but certainly least is Bullet Dance, which writing down all the problems to would make this OP way too long, but I'll simply note that it blocks Hellrunner, and that alone makes it unviable, as with no access to rocket jumping, it is simply going to get walled hard by N! Phobos Anomaly without Phase Device or powerup luck.

With this all in mind, I go for the unconventional pick with Scavenger, even with this being the pre-buff 0.9.9.7 version that could only dissemble ranged weapons rather than being able to dissemble any equipment. The plan behind it is I play it like a pseudo-Sharpshooter build, but I don't need to pick up a third level of EE and I can pick up levels of SoB that make the early game less hellish, while I can also more easily fit in the aforementioned mandatory level of HR to escape the Anomaly, and then while I will have a much weaker midgame, I can close the gap lategame with the SoB levels and extra mods I get, particularly the rare mods, including giving me a much higher chance at procuring a Demolition Pistol for corpse disposal. With trait order, I immediately gun for SoG3 at the start, this is nonnegotiable as pistols are worth shit all without it. I then follow it up with a level of SoB, even just this one level of SoB makes a significant difference as the chance of knockback per hit with a P-modded pistol doubles from 12% to 24%, significantly increasing the chance of killing bigger enemies before they reach me and helping me knockback enemies into fluids, and it significantly increases the chance of me one-shotting Formers from 40% to 60%. The order of traits after this will then depend on the state of the run; I go for a level of EE after, as that first level of EE is very helpful when pistols do miss an annoyingly high amount without it and it'll make shooting while running a lot more viable, then it's the first level of WK to get more than one mod on my pistols (particularly to get a 2P pistol, which increases the aforementioned knockback chance to 41.7% and Former one-shot chance to 72.2%), then it's the mandatory HR a level earlier than I wanted since I rolled Phobos Lab and it'll be needed there if I want to actually complete it, and then it's SoB2, which aside from the farther DPS increase, now bumps up my knockback chance with a 2P Pistol to 58.3% (i.e. I'll now be knocking back an enemy more often than average between their moves) and the Former one-shot chance to 83.3%. After that, it's the second level of WK to start building assemblies without worrying about losing the inability to mod them later and finishing Scavenger with EE2 -> Int1 -> MSv, and immediately maxing out SoG once I get Scavenger. The traits beyond that aren't very important, but I get Int2 to make the lategame less of a slog, a third level of SoB, and finally a level of Reloader to help with the reloading bottleneck before Carmack.

For the beginning of the run, I simply reset until the bonus starting mod is an Agility mod. People usually do this so they can make a Speedloader Pistol immediately with the Technician's starting Technical mod, but I do this to guarantee I'll have A-modded Boots at least before Anomaly, since it's so important you have the running speed to comfortably outrun the Nightmare enemies there, while it's possible to find no Agility mods in Phobos, especially if you're unable to beat the special levels (one of which, Phobos Lab, you're probably not going to be able to beat without having A-modded Boots prior to it). With the starting Tech mod, I just immediately slap it on my starting Pistol and have no plans to turn it into a Speedloader; the greater firing speed is simply far more valuable at this point of the game and Ammochain boxes can fix the reloading issue in meaningful fights later, while before I get an Ammochain box, I can swap to another fully loaded Pistol in my prepared slot if needed, which takes only 0.2 seconds more than reloading the Speedloader would. I'll additionally be able to turn that T-modded Pistol into an Energy Pistol, Demolition Pistol, or a Storm Bolter if I wanted to later, so even if you don't have Scavenger and thus would be able to get that Tech mod back, you should immediately Tech mod your starting pistol without worrying about "wasting" it.

Strategy on Phobos Base Entry doesn't really change, though you're less likely to get both medkits as you can't use a Shotgun to nigh-guarantee one-shotting the other Shotgunner with a medkit. Floor 2 isn't too bad but the annoyance of being pistol-locked already starts, at least the EXP boost of N! means you'll just need to kill a few enemies to hit level 2, which you direly need ASAP before you try taking on any Pinkies or large enemy groups. Hopefully enough enemies spawn for you to hit level 3 before the end of it because you're gonna really need SoG3 before entering Hell's Arena or going to floor 3, in this run I finished just short but luckily only needed one more kill to hit level 3. I then go into Hell's Arena; even if you don't clear it you should almost always go in and do at least the first wave for the mostly safe EXP. I however do go for the Hell's Arena clear, it's very difficult and even more unbearably tedious in N! AoMr, but getting that guaranteed early Power Mod and Ammochain box is worth it if you're able to do it, even burning all your Small Medkits in the process won't be too bad as the Supercharge + Large Medkit + Blue Armor you get will compensate for that. I do take a big beating though, even when going in with a Berserk near the stairs. There's then the infamous difficulty spike upon entering floor 3 when Hell Knights start appearing and Cacodemons + Pain Elementals follow soon after; whenever I enter a new floor at this point I equip the Ammochain box, as it's crucial to surviving any rough level starts that plop me near these big enemies or the big Pinky group can start appearing on Floor 4. When I establish a foothold in a mostly safe spot, I then unequip the Ammochain to preserve it, you shouldn't waste it when shooting isolated enemies safely behind a corner. If running lowish on health, I'll also equip the Blue Armor when entering stairs, but will similarly unequip it when no longer threatened by Hell Knights or Cacodemons to preserve it, especially as Armor Shards don't start spawning until floor 5 and I may not get another healthy Blue Armor throughout Phobos.

I get a pretty fortunate floor 5 that had a big water river running through it to make corpse disposal less of a hassle, and it contained a little Cacodemon vault that was not only easy to clear out, but also had a Power Mod and Homing Phase. With that second Power mod, I go for WK1 instead of getting SoB2, since a P2 Pistol with SoG3 + SoB1 has a slightly higher knockback chance than a P1 Pistol with SoG3 + SoB2, while it also keeps the T-modded Pistol I have in my offhand less likely to knockback for when I want something to die on the spot it's standing, and that Homing Phase will give me a mulligan when I try the difficult special levels. Speaking of which, next up is the Unchained Court, which most would probably advise against trying in N! AoMr, but it is doable. You'll need to eat some acid balls while berserked to destroy the Baron corpses, or otherwise try to knock them into the lava as you kill them or finagle them into the doorways without getting hit too much. The Arena Master himself won't be too much of a problem if you can save at least one berserk for him, as you can win the damage race and kill him with a pistol before the berserk runs out (keep in mind it's better to fight him from a distance than up close, his attack rate will be much slower when he is zapping you and so he actually has a higher DPS in melee range, especially when his zap isn't as damaging as a typical Archvile zap). Cleanup of the Formers after though will be very annoying, especially if the Arena Master and Barons destroyed most of the center building, if you can't safely door camp you'll have to keep killing the Formers as they revive until you can knock them back into the lava, but if you still have your tactics intact you can use the Arena Master's Staff to gib a couple of them. Given the difficulty of eliminating the Barons and the sheer tedium with disposing the corpses in N! AoMr, I don't blame anyone if they rather only clear Hell's Arena or give up the guaranteed early Power mod + Ammochain from the Arena to get the easy Chained Court, even if it means they would have to do a few more resets to get through Phobos (this will be way more bearable in 0.10 and beyond though, where Pistols have reliable knockback and clearing special levels was changed to kill each distinct enemy once rather than needing everything dead simultaneously).

After some standard tough late Phobos floors, I rolled Phobos Lab for the floor 7 special level instead of Military Base. About anyone would probably advise that going into N! Phobos Lab in AoMr is suicide, especially not without HR2 and Tactical Boots, but with several Large Medkits and my running speed exceeding the crucial 0.71 seconds benchmark by a comfortable amount (the speed of Nightmare Demons), I decide to give it a shot, especially since I could always Homing Phase out if I truly got in an unsurviveable position, and no Invuln nor Berserk spawned on Phobos 7 anyway to use for Phobos Anomaly. I did get in a terrible spot early on when a respawned Sergeant opened the door I was trying to camp out some Nightmare Demons behind, I survived it but had to burn both Small Medkits when I wanted to save them for restoring running (fortunately the back Nightmare Demon was already almost dead and so immediately died in the acid). Phobos Lab ends up taking a while but I'm able to clear it, not without burning a lot of medkits and taking a whopping 280 damage on the level though. Then it's Phobos Anomaly, where with HR and A-modded Boots, I'm able to outrun the ambush, and then I simply run pass the Bruisers since even with a Radsuit on I can't quite beat them in an open damage race and getting pincer'd by the Nightmare enemies would end me, though I still take a large chunk of damage and lose my bid at 100% kills, which sucks but it's not worth trying to kill the N! Anomaly enemies in AoMr.

Deimos would very conveniently start me right next to a massacre lever, not as helpful as it would have been in Phobos but permanently eliminating a bunch of Formers and weakening the bigger enemies still gave me a nice breather of a floor. I rolled Hell's Armory for the Deimos 1 special level, which I don't mind for another relative breather, and I indeed clear it out without having to expend any medkits after using a radsuit to get the Supercharge. The weapon cache unfortunately didn't have an Exotic pistol, and the big reward of a Sniper mod is ok but was I wanted least, I just put it on a spare Pistol while I turn my 2P pistol into an Energy Pistol and prime my T1 pistol with another T + P mod to eventually make it into a Demolition Pistol. With the P-modded Energy Pistol and sufficient levels of SoG + SoB, I'm able to go through The Wall, which I do by shooting a one-tile wide tunnel at the top, where I then wait until I see a Baron pop up near the end, shoot it, retreat behind the corner, make sure I finish off the Baron diagonally in front of me, and then stand on the Baron corpse while I wait for another Baron to pop up so it cannot get up. If one of the Archviles pop up, I shoot at it and then once I see it raise its arms, I move back behind the wall to avoid the zap and have it blow up the Baron corpse for me. Repeating this until I get the last Baron as a corpse, I then go retrieve the Backpack + the Missile Launcher for later Scavenging and wait for the respawned Baron to come near this area, where I can then finish it off in the doorway to get rid of the final Baron corpse. I would enter City Of Skulls after this to keep the Explorer Pin intact, but I don't release the Lost Souls, as I didn't want to have to risk burning my Homing Phase that I would need to not die in Halls Of Carnage. And indeed I would roll Halls Of Carnage on Deimos 6, where after retrieving the first mod with the aid of a berserk, I just Homing Phase to the stairs, grab the BFG to use a cell backpack, and then wait on the stairs until the lava catches up, but immediately descend once I saw a Baron in the lava staring me down and knowing the Nightmare Cacos were around to pop up at any moment.

While I didn't really need the Backpack from The Wall, getting the Missile Launcher there and my Scavenger strat would pay off, as upon finally getting Scavenger on Deimos 6 and dissembling a couple non-Pistol exotic weapons I had, dissembling the Missile Launcher would net me a Firestorm mod, that I immediately use to make a Demolition Pistol. The very next floor though would have a random Firestorm mod right next to a Unique, teasing me for getting Scavenger just to make a Demolition Pistol one floor early (unfortunately you can't put Firestorms on explosive weapons with a radius smaller than 3 for some asinine in this version, so I can just slap that second Firestorm on my BFG to maybe make a Biggest Fucking Gun later, or rather a Biggest Fucking Cellpack). That Unique was a Railgun though, so Scavenger does pay off definitively by getting me a second Sniper mod and thus allowing me to use a very useful 2S Pistol for unobstructed out-of-vision shooting. Hell 1 would have a Mega Buster that I then dissemble into... a third Sniper, which you can apply up to three Snipers on a single weapon, but in this version the third Sniper does nothing, so this was a useless drop.

Once I get the Demolition Pistol and 2S Pistol alongside SoG4 and 5, the run becomes much easier, though it still had heart-stopping moments like me accidentally stepping into a Commando's view and eating a full plasma volley that nearly kills me. I go into the Cathedral for Explorer but leave instantly, and then I go into the Vaults that is trivial to clear, while it too pays off with a Trigun. I have the dilemma to keep the Trigun as a much stronger pistol for in-vision enemies than the other pistols I have on or scavenge it for the guaranteed Nano mod; I decided to keep it, since I figure it's too late to build something with the Nano mod that would be better than having the Trigun itself. The game isn't going down easy after this, with Hell 4 being a Pain Elemental cave (it had a Hell Staff that I can't dissemble but bring along with me), Hell 6 being a maze with a lot of barrels, and Hell 7 being yet another barrel level. I would also venture into Limbo, and upon seeing a bunch of Archviles in vision at the start, I contemplate using the Hell Staff to try getting me out immediately... or stick around and try clearing it. And after successfully clearing out the starting island, I would use the Demolition Pistol to weed out the enemies on the other islands before raising the bridges (since the explosions would hurt several bunched up enemies and launch them into the lava), while then taking advantage of the 2S Pistol to shoot enemies out of vision off the bridge into the lava (or sometimes used the Energy Pistol to save ammo after farming an Arachnotron for cells). This process took a long time but eventually I'm able to kill every last one of them. Explorer is then secured by being able to freely enter The Lava Pits, though I clear it too even without a Radsuit or lava immune boots, taking advantage of the Hell Staff to get me across the lava where I then have the overabundance of Radsuits in this version of Lava Pits to get me back safely. Finally, Carmack, as usual in this version, is a pushover, as I can keep hammering away at him and his spawns with the Demolition Pistol after he knocks me out of vision.

Well damn, that was a big writeup, this was a long and pretty excruciating run, belying it only being my second attempt that didn't reset at Phobos Base Entry (the first made it to Deimos, but I fucked up in Unchained Court by trying to wait for an almost dead Arena Master to die in lava instead of finishing him off, forgetting that all Viles were bugged to be immune to fluids in this version, getting me hit with a zap without berserk and destroying most of the central building, a mistake that lost me two large medkits and put me in a hole I never recovered from that was followed by nasty mazes on Phobos 6 and Deimos 1, and me fruitlessly trying to fight the Bruisers instead of just running past them, with me ultimately throwing against the Revenants on Deimos Lab). Pistols are just so bad before 0.10... there are few Diamonds I think will end up being more unpleasant than this one, and even if several of the remaining Diamonds end up being harder, I'll probably enjoy the process of going for them more. I also kick myself for not taking the opportunity to Angel Arm a half dozen times at the end with the Lava Element active, could have gotten the Fallout Platinum Cross out of the way and get me one step closer to Heroic Diamond. Well here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 pistols :((, level 17 Cyberdemon Chaos Lt. Colonel Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 1898450 turns and scored 979564 points.
 He played for 6 hours, 12 minutes and 18 seconds.
 He opposed the Nightmare!

 He killed 1878 out of 2009 hellspawn. (93%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 8

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Aurora Medallion
  Explorer Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Diamond Badge

-- Graveyard -------------------------------------------------

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-- Statistics ------------------------------------------------

  Health 75/50   Experience 159564/17
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Son of a bitch   (Level 3)
    Son of a gun     (Level 5)
    Reloader         (Level 1)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  SoG->SoG->SoG->SoB->EE->WK->HR->SoB->WK->EE->Int->MSc->SoG->SoG->Int->SoB->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [4/4] (91%) (A)
    [b] [ Weapon     ]   demolition pistol (4d2) [2/8] (B1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x206)

-- Inventory -------------------------------------------------

    [a] pistol (2d6) [8/8] (B1P2S2)
    [b] energy pistol (2d6) [6/6] (P1)
    [c] BFG 9000 (10d6) [220/220] (B3F1)
    [d] Trigun (3d6) [2/6]
    [e] red armor [4/4] (200%) (B)
    [f] red armor [4/4] (190%) (B)
    [g] Angelic Armor [7/7] (100%)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x116)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] small med-pack
    [m] small med-pack
    [n] small med-pack
    [o] large med-pack
    [p] large med-pack
    [q] envirosuit pack
    [r] Hell Staff
    [s] tactical boots [0/0] (100%) (A)
    [t] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso -30%  feet 0%   
    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 55%   feet 30% 

-- Kills -----------------------------------------------------

    225 former humans
    202 former sergeants
    66 former captains
    403 imps
    86 demons
    271 lost souls
    65 cacodemons
    61 hell knights
    94 barons of hell
    110 arachnotrons
    19 former commandos
    43 pain elementals
    74 revenants
    41 mancubi
    49 arch-viles
    4 nightmare imps
    7 nightmare cacodemons
    36 nightmare demons
    16 nightmare arachnotrons
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  On level 9 he assembled a energy pistol!
  On level 9 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He fled the City in terror!
  Level 13 was a hard nut to crack!
  On level 14 he assembled a demolition ammo!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he found the Railgun!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Mega Buster!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he entered the Vaults.
  On level 19 he found the Trigun!
  He cracked the Vaults and cleared them out!
  On level 20 he found the Hell Staff!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 wear/wield : a demolition pistol (4d2) [8/8] (B1)
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack. The cacodemon dies. You are hit!
 You hear the scream of a freed soul! You hear the scream of a freed soul!
 You quickly reload the demolition pistol.
 You quickly reload the demolition pistol.
 You hear the scream of a freed soul!
 You hear the scream of a freed soul!
 You quickly reload the demolition pistol.
 You quickly reload the demolition pistol.
 You hear the scream of a freed soul!
 You hear the scream of a freed soul! You hear the scream of a freed soul! You
 hear the scream of a freed soul!
 You hear the scream of a freed soul! Congratulations! You defeated John
 Carmack! Press <Enter>...

-- General ---------------------------------------------------

 259 brave souls have ventured into Phobos:
 85 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 76 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 39 killed the bitch and survived.
 31 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 6 
 on: December 05, 2025, 08:31 
Started by Omega Tyrant - Last post by Omega Tyrant
For my next 0.9.9.7 Diamond, I decided to go for Reaper Diamond, which according to the Badge Hunters thread, is one of the rarest Diamonds, with only three players recorded to have won it, being felttippen, Tormuse, and Icy (and papilio claimed to have won all Diamonds but Arena Diamond, which I believe him though he never posted his Reaper Diamond mortem that I can find). None of these runs did it pure either, with felttippen and Icy mixing AoCn with AoMC to get it, and Tormuse mixed it with AoB, which notably starts you with a Chainsaw when mixed with AoCn. Now is this because Reaper Diamond was actually one of the hardest Diamonds? Ehhhhh....

Well the process of beating Mortuary or Limbo in Angel of Confidence isn't all that much harder, as you'll only be a couple levels weaker by the time you reach it if you kill most enemies along the way and you still get to access all the Deimos special levels that have the guaranteed rewards critical to beating Mortuary/Limbo. The difficulty of this badge comes however from getting said rewards from the Deimos special levels without all the levels and equipment you would have gotten from Phobos, most notably you only get a single floor of preparation now before Hell's Armory/Deimos Lab. This still won't be that big of a hurdle though if you just play a melee build; even with just a Combat Knife, you'll have little issue beating the Shamblers once you get Berserker, you just might need to reset a few times to get a floor 1 that can be cleared and not deplete all your medkits, then Vampyre or Blademaster will have a completely free time in City Of Skulls/Abyssal Plains, would be fast enough to easily handle N! Halls Of Carnage without a Homing Phase, and they'll of course have a free Unholy Cathedral as well to get the Spear or Scythe.

Given how much I have used melee builds in 0.9.9.7, and will continue to do so with 0.9.9.7's relative lack of compellingly viable options for most Diamond/Angelic badges, I wanted to try getting Reaper Diamond first without using a melee build. For this, I decided to go with Ammochain, since if I'm not going Berserker, my best shot at beating the Shambler(s) after a single floor would be with rapid fire, and I also don't see myself going with Ammochain for much if any of the remaining Diamonds/Angelics (maybe Inquisitor Diamond or the Lightfoot badges, and that's it). If I was forced to reset an annoying amount when trying to beat the Shambler(s) here without a melee build, I was ready to just go play melee and get it over with.

In the first attempt, I got a Deimos 1 with a convenient river and immediate accessible Berserk Pack but no good cover, and so I can kill everything on it but not without using up all my Medkits and not getting any back. Hell's Armory spawned and I was able to exploit the old "camp in the first north building" tactic to kill all the enemies with little damage, and then the weapon cache had a Laser Rifle, perhaps the best find for Ammochain and so I should have maybe just left the level here. With a Radsuit in stock from the prior floor that meant I could get the Supercharge, I decided to release the Shambler and try retreating back to the Supercharge, where I could then fight him in all that lava with Supercharged health. However I would get bad luck with the teleports, having to burn my running midway and getting brought near death as he got a good amount of hits on me, and then tragically he would end up killing me only tile away from the Supercharge...

In the second attempt, I would get a Pinkies + Lost Souls cave for Deimos 1. This is very bad EXP wise, but the floor was really easy and so I didn't need to burn any Medkits, while I also got another Large Medkit on it with no Formers nor Nobles to steal it. I get Hell's Armoy again and after leading off with Fin -> SoB2, I decided to deviate farther from Ammochain's prereqs and get Juggler. This paid off, as after farming a Commando for a ton of Plasma Rifles, I exploit the Juggling Overcharged Plasma Rifles trick to kill the Shambler without getting hit. Unfortunately I did get hit quite a bit at the start of the level, so no Shambler's Head, and farther unfortunately the weapon cache had nothing useful in it. I get a Sniper Mod for the big reward, and rather than making a Plasma Shotgun, I decide to save it for a Hyperblaster, as that mostly fixes Ammochain's big flaw of no EE. While the weapon cache was a letdown, I ended up finding an Assault Shotgun on Deimos 2 anyway, so that's a great general find to helping me just survive through the game. With wanting to make the Hyperblaster ASAP, I decide to go for getting WK2, which would put Ammochain off all the way until level 12, but I need a more reliable rapid fire weapon when I have no EE and I don't want to hoard all the mods I have until then when I need inventory space for the upcoming Skulls and other useful stuff.

The next special level is The Wall, which with a Rocket Launcher found on Deimos 2, I'm able to go in and clear it easily. I reach WK2 there and so I'm able to build the Hyperblaster plus slap the Sniper Mod on it. It is then City Of Skulls, which with a PPT Assault Shotgun and still having the Shell Box from Armory intact, is also easily beaten, while I get one of each Skull; I obviously take the Hatred Skull, being the most useful item for Mortuary/Limbo by far, but I also take a Blood Skull, since it would allow me to gib the corpses around the Nuclear BFG without risking destroying it nor having to use the aforementioned Hatred Skull there (which I would much rather pop immediately). The normal Deimos floors weren't particularly remarkable up to this point, with me getting an unusual high amount of small rooms levels, but in Deimos 6 I would find a second Sniper mod. Unfortunately I'm not playing a Technician in 0.9.9.8 or later, where I then could have gotten WK3 and put a second Sniper on my Hyperblaster to blast away at out-of-vision enemies as much as I want, but it's still very nice to build a Plasmatic Shotgun with a spare Power Mod I had lying around in my inventory just to make corpse disposing in Nightmare less tedious. For the next special level, I was really hoping I got Spider's Lair, as aside from being much easier on N! than Halls Of Carnage, the latter level simply would have been way too dangerous for a build with no HR, only A-modded Steel Boots, no speed-boosting armor, and while I had no Homing Phase to just zip immediately to the BFG. I could have maybe done it with lots of rocket jumping, but even if that worked, I probably would have severely burned through my armors and medkits doing that + getting through the Nightmare enemies in the maze, so I was going to just skip it and accept doing Mortuary/Limbo without the BFG if Halls spawned. Fortunately it was Spider's Lair that spawned, which I was able to go in and clear for the easy BFG.

At this point, it's just making it to Mortuary/Limbo now. Cybie goes down without much of a fight, the first few Hell floors are unremarkable other than me finally getting Ammochain, and I skip Cathedral as I'm unable to beat it with what I have (an Invuln spawned on Hell 1 but no nuke), while I then skip the Vaults as I didn't even have a Phase Device to try gambling and I didn't want to throw the 100% kills I had going by only partially clearing it. In Hell 4 I would get a rather nasty frozen event in a maze, but thanks to the S-modded Hyperblaster and juiced up Assault Shotgun, I'm able to fight without good cover and kill everything without burning Medkits. In that maze I at last then find I get Mortuary, the much harder of it and Limbo in this version, and I'm thoroughly prepared for it. In Mortuary, I employ my usual opener of immediately popping a Hatred Skull, Hyperblaster down an Archvile blocking the way, then rocket jump to the eastern area, shoot some BFG blasts to blow up most of the corpses in the right area, rocket jump farther right, pop the Blood Skull to destroy the corpses around the Nuclear BFG and then rocket jump to the Nuclear BFG. With the Nuclear BFG secured, I then rocket jump back to the western side of the map, blow up most of the corpses there with the BFG that haven't gotten up yet while berserk + P-modded Red Armor lets me tank the hits from all the enemies around, and then rocket jump back out to the foothold I had set up on the eastern side. With this successful opening that takes out most of the corpses, Mortuary maxes out with no more than a few dozen enemies up at once, at which point it's a fairly easy mop up and I finish N! Mortuary with less than 100 damage taken. I could just kill myself at this point and get Reaper Diamond, but I finish out the run and go for the full win to kill Carmack for good measure (and to help build towards Apostle rank, which I'm not so far from now). With Reaper Diamond, I'm also halfway towards getting all the Diamonds in 0.9.9.7.

Overall, yeah Reaper Diamond doesn't seem it was really that hard, especially if you just do it with a melee build, cheese it by mixing AoCn with AoMC, or cheese it with Whisper Of Death spam. Is its rarity a matter of people just being overly spooked by the thought of taking on N! Mortuary with a bit less preparation? Way more people should have won this badge. Anyway here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 greg, level 16 Cyberdemon Chaos Lt. Colonel Marine,
 defeated the Mastermind at the Hell Fortress.
 He survived 871073 turns and scored 824973 points.
 He played for 3 hours, 55 minutes and 19 seconds.
 He opposed the Nightmare!

 He killed 1545 out of 1545 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Confidence!

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Grim Reaper's Badge
  Hell Armorer Badge
  Reaper Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...................................................%%.....#
  ...................................................%%|%...#
  ..................................................%|}|%...#
  ...................................................%%X%...#
  ...................................................%%%....#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 76/60   Experience 135896/16
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 4)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->SoB->SoB->Jug->TH->Fin->WK->WK->Rel->Rel->TH->MAc->SoB->Fin->HR->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (97%) (P)
    [b] [ Weapon     ]   hyperblaster (2d4)x3 [23/40] (S1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   power battery (x120)

-- Inventory -------------------------------------------------

    [a] plasmatic shotgun (8d3) [1/1] (T1)
    [b] rocket launcher (6d6) [1/1] (B1)
    [c] assault shotgun (10d3) [6/6] (P3T1)
    [d] nuclear BFG 9000 (8d6) [40/40]
    [e] BFG 9000 (10d6) [100/100]
    [f] fireproof red armor [4/4] (71%)
    [g] duelist armor [4/4] (100%) (P)
    [h] Angelic Armor [7/7] (100%)
    [i] shotgun shell (x70)
    [j] rocket (x6)
    [k] rocket (x14)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] plasteel boots [4/4] (93%) (PT)
    [t] shell box (x100)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    60 former humans
    144 former sergeants
    53 former captains
    155 imps
    68 demons
    484 lost souls
    68 cacodemons
    21 hell knights
    70 barons of hell
    105 arachnotrons
    140 former commandos
    48 pain elementals
    33 revenants
    52 mancubi
    38 arch-viles
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  On level 1 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 3 he witnessed the Wall.
  On level 3 he assembled a hyperblaster!
  He massacred the evil behind the Wall!
  On level 4 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 6 he assembled a plasmatic shrapnel!
  On level 6 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 8 he found the Tower of Babel!
  On level 10 he ran for his life from lava!
  On level 12, hell froze over!
  On level 12 he was foolish enough to enter the Mortuary!
  On level 12 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 14 he assembled a tactical boots!
  On level 14 he assembled a fireproof armor!
  On level 14 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 16!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. Carmack raises his hands and summons hellspawn!
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 257 brave souls have ventured into Phobos:
 84 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 75 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 39 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 7 
 on: December 01, 2025, 23:08 
Started by Omega Tyrant - Last post by Omega Tyrant
With having two days off from work, I thought it would be a good opportunity to get Centurial Diamond out of the way (as well as Dervis' Medallion to build towards Heroic Diamond, of which I'm now 7 medals shy from). It's not that hard by Diamond standards (this is before 0.10 greatly enhanced later game A100 and so lategame A100 here largely devolves into a nonstop barrage of VMRB hordes that are more tedious to get through than actually dangerous for a lategame A100 player), but since 0.9.9.7 still disallowed you from saving on Nightmare, you really want a good amount of time to set aside for it, lest you'll be leaving DRL running on your computer overnight or when you're away.

For the build, I just went with yet another Blademaster. I was thinking doing something more unique than the other recorded Centurial Diamond runs, but given the aforementioned inability to save and not wanting to leave the game on overnight, I just went with the build that would get me through the game fastest. When it came to trait order, I do lead off with getting Finesse -> Juggler and push Blademaster back in the process, since having Juggler really helps for an early game that is substantially harder without the guaranteed loot from the special levels, while the lack of a guaranteed Chainsaw means Blademaster won't be quite as strong until later anyway. Unlike in most of my other runs, I do often get two levels of Intuition in A100 mainly to speed the game pace up, but I don't pick it up here until halfway into my traits, as I wanted to get in a strong place combat-wise first before picking up the Intuition levels. And then as usual for my Berserker runs, I avoid getting Ironman to not mess with my Berserker procs.

When it comes to the run itself, I was planning to stair dive at some point as I wanted to get this done in a single sitting, and so in one of the Phobos floors I let two Pinkies go on a floor that would have been more annoying than it was worth to destroy their corpses. However I did get too tired and so did end up just leaving the game running overnight. I came to regret letting those early Pinkies go, as after returning back to the game I ended up getting in a groove that saw me killing nearly everything anyway and so narrowly missed out on getting the only 100% N! A100 run in 0.9.9.7 (the remaining six missed kills must have been enemies that got back up right when I went down stairs, there were some corpses I didn't bother destroying since the chance at 100% kills was already lost). Guess I'll just need to settle for the Centurial Diamond mortem that came closest to 100% :p

Some notes about the run:

* This run had an unusual shortage of Bulk mods for much of it, not being able to make the ever reliable Tactical Rocket Launcher until floor 43. Then when I decided to make a Nanofiber Red Armor not long after that when I had some stretches without Armor Shards that endangered my armor supply, I couldn't find another Bulk mod to make it until floor 68.

* No Uniques spawned at all until floor 44, where it was then just the lowly pre-buff Necroarmor. The second half of the run would have a large amount of Uniques though, including the Laptop Boots on floor 65 that I held onto just in case... which then paid off when I got Malek's armor on floor 79, and with this being pre-nerf Inquisitor Set, it was nearly IDDQD at that point. I didn't need the Inquisitor Set to win as I was mostly mindlessly rampaging through floors at this point, but still very nice for allowing me to get through the lategame even faster.

* After getting the Inquisitor Set I would finally pick up a level of Ironman for my last level, as I no longer needed Berserker for VMR insurance, and with facerockets no longer damaging, I didn't need to care about facerocketing to trigger Berserker sometimes taking a few more rockets.

* I was able to complete the Phaseshift Set too, but again since this is the version of Inquisitor Set before its speed nerf, before fluids in later A100 were more varied than "oops all lava!", before fluids slowed down non-flying entities, and before greater enemy variety was introduced, the Phaseshift Set was mostly obsolete. Still held onto it though just in case I ever found a Nano mod to make Antigrav Phaseshift Boots...

* ...Which I never did, nor did I find any other rare mods for that matter until a Firestorm right near the end of the game I could do nothing useful with.

* Also never found any of the special melee weapons, so I had to rely on a P-modded Chainsword for the whole run, which was adequate but it would have been nice to have something that would have let me get through the game even faster. The Dragonslayer as Blademaster would have been the dream of course, especially as the Dragonslayer is one of two uniques I need to find one more of for Armorer Diamond (the other is the Subtle Knife, which as trash as it is, was disappointing to not find, I really do not want to get to a point where I have to intentionally grind out A666 runs to finally get Armorer Diamond...)

* Got a Lava Elemental Cave only a few floors after getting the Inquisitor Set. Not that they would have been a real threat anyway though, as I had Cerberus Boots and 0.9.9.7 has the wimpy pre-buff Lava Elemental.

* I got a couple nuke levels late in the game, but by that point I was going through floors so fast that I would get everything dead and gibbed before a minute even passed.

* I remade a Tactical Shotgun after getting WK2 so I could put a Power Mod on it, but it didn't really matter as 99% of my weapon usage for the last three quarters of the game was meleeing or using the (Tactical) Rocket Launcher to rocket jump, trigger Berserker, break walls, and destroy corpses. I occasionally shotgunned a group of Formers that were being annoying but that was about it.

* Somehow avoided getting a single Nightmare Arachnotron Cave, which was appreciated as they're the only level type in 0.9.9.7 (alongside the rare yet very deadly Shambler levels) that could have really threatened me, especially after I got the Inquisitor Set.

* I encountered two Barons with a Ballistic Shield during this run, which both instances at least occurred late enough where it was more amusing rather than the potential run ender it could have been if it happened early in the game (and it allowed me to make use of a Laser Rifle I held onto for about 75% of the run but never actually used otherwise).

This overall only took me one attempt, a nice change of pace after those AoOC Diamonds that were much quicker but required a lot more resetting. Going back to 0.9.9.7 and its version of A100 after experiencing 0.9.9.9/0.10's vastly improved A100, I wonder how I ever enjoyed this mode as much as I did in 0.9.9.7's heyday; almost all the levels look the damn same after only floor 16, the difficulty curve is out of whack (A100's difficulty is even more front-loaded than most other challenges, and you get a big lull in new threats being introduced when you reach the floor 25+ range, until you get a sudden big spike at floor 44/47/50, and then it mostly flatlines again until you get one more big spike with most of the remaining enemies getting introduced at floor 74/77/80), and all those VMRB hordes you punch through for over three quarters of the game can get mind-numbing. I will probably go for Centurial Angelic, but after that I'll certainly be glad to not play A100 in 0.9.9.7 again, especially on N! when 0.10 or even 0.9.9.8 would actually let you save and take breaks without having to leave the game running. Anyway, here is the big mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 no saves :(, level 25 Cyberdemon Chaos Major Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 1656317 turns and scored 6763834 points.
 He played for 16 hours, 44 minutes and 3 seconds.
 He opposed the Nightmare!

 He killed 4833 out of 4841 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Cross
  Dervis' Medallion
  Centurial Diamond Badge

-- Graveyard -------------------------------------------------

  ###############################====########################
  ====...........................=======..=====..............
  ====%..........................======.==.====..............
  ====....................}......====...=.=..==..............
  ....=..........................====.....=..................
  ...===.....|....!..............=====...=.......=.===.%.....
  =======........................====.===...###====..===.....
  .======........................====......=========#==......
  =======...#######...#...#.....X====.....#=========#........
  ====.=...========..#...........====.....#=========#........
  ======...========#.#....#......====.....###.#/#####........
  =======..========#.#....#....|.====....................%...
  ===..==./========#.#....#.......====.......................
  ...===...========#.#....#.......====..|....................
  ..=====..========#.#./.##.......====.........[.............
  ..=====......#####..........=..====........................
  ..=====....................=======..===....................
  ...===..........0..........=============...................
  .......%...............00....===========...................
  ###############################====########################

-- Statistics ------------------------------------------------

  Health 104/60   Experience 1241928/25
  ToHit Ranged +2  ToHit Melee +12  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Reloader         (Level 3)
    Eagle Eye        (Level 1)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Blademaster      (Level 1)

  Fin->Jug->HR->HR->Bru->Bru->Ber->Bru->MBm->Fin->WK->WK->Int->Int->HR->Fin->Bru->Bru->DM->Rel->Rel->SM->Rel->EE->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   chainsword (8d3) (P)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   shell box (x100)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] tactical rocket launcher (6d6) [5/5] (T1)
    [c] phaseshift armor [4/4] (100%) (AP)
    [d] cerberus gothic armor [0/0] (200%) (A)
    [e] rocket (x10)
    [f] rocket (x10)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] homing phase device
    [l] power mod pack
    [m] power mod pack
    [n] technical mod pack
    [o] bulk mod pack
    [p] Hell Staff
    [q] cerberus plasteel boots [0/0] (100%) (A)
    [r] phaseshift boots [4/4] (100%) (A)
    [s] rocket box (x20)
    [t] rocket box (x20)
    [u] rocket box (x20)
    [v] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 90%   feet 90% 
    Fire       - internal 60%   torso 100%  feet 100%
    Plasma     - internal 60%   torso 90%   feet 60% 

-- Kills -----------------------------------------------------

    234 former humans
    418 former sergeants
    410 former captains
    327 imps
    89 demons
    635 lost souls
    130 cacodemons
    197 hell knights
    559 barons of hell
    193 arachnotrons
    15 former commandos
    86 pain elementals
    302 revenants
    340 mancubi
    449 arch-viles
    39 nightmare imps
    105 nightmare cacodemons
    116 nightmare demons
    29 nightmare arachnotrons
    5 nightmare arch-viles
    5 elite former humans
    2 elite former sergeants
    6 elite former captains
    5 elite former commandos
    70 bruiser brothers
    27 shamblers
    30 lava elemental
    6 agony elementals
    4 Cyberdemons

-- History ---------------------------------------------------

  On level 8 he assembled a tactical shotgun!
  On level 8 he assembled a tactical boots!
  On level 18 he assembled a chainsword!
  On level 21 he assembled a cerberus boots!
  On level 22 he ran for his life from lava!
  On level 23, hell froze over!
  On level 25 he assembled a cerberus armor!
  On level 28, hell froze over!
  On level 29 he assembled a tactical shotgun!
  On level 42 he assembled a tactical rocket launcher!
  On level 44 he found the Necroarmor!
  On level 49 he was bombarded!
  Level 51 was a hard nut to crack!
  On level 51 he found the Cybernetic Armor!
  On level 59 he found the Hellwave Pack!
  Level 60 was a hard nut to crack!
  On level 62 he stumbled into a nightmare demon cave!
  On level 63 he stumbled into a complex full of arch-viles!
  On level 65 he found the Nyarlaptotep's Boots!
  On level 68 he assembled a nanofiber armor!
  On level 70 he was targeted for extermination!
  On level 72, hell froze over!
  On level 77 he ran for his life from lava!
  On level 77 he found the Enviroboots!
  On level 79 he ran for his life from acid!
  On level 79 he found the Malek's Armor!
  On level 82 he stumbled into a lava elemental cave!
  On level 83 he encountered an armed nuke!
  On level 85 he found the Anti-Freak Jackal!
  On level 86 he encountered an armed nuke!
  Level 91 was a hard nut to crack!
  On level 92 he stumbled into a complex full of revenants!
  On level 94 he found the Hell Staff!
  On level 98 he ran for his life from lava!
  On level 99 he was bombarded!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood! There is a Light-Amp Goggles lying here.
 You see further! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 255 brave souls have ventured into Phobos:
 83 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 74 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 38 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 8 
 on: December 01, 2025, 20:40 
Started by Sereg - Last post by Omega Tyrant
This run certainly deserved a lot more attention than it got at the time it was posted, a sub-hour N! A100 run with a Minor Icarus Cross is seriously damn impressive, so I pinned it for others to more easily see. Hopefully this feat gets immortalized too as a new medal for beating A100 on UV/N! in future DRL versions.

 9 
 on: November 30, 2025, 17:30 
Started by Omega Tyrant - Last post by Omega Tyrant
Shottyman Angelic is infamous for being an unusually easy Angelic Badge, and the 0.9.9.7 Badge Hunters thread does support this, with a whopping 16 players having verifiably won it through 0.9.9.7's history, being the most won Angelic by a substantial margin. Even among Diamonds, only Veteran Diamond and Scavenger Diamond have been won more often, just barely. Not only is this a challenge where Sereging is required, 50% kills is just an awfully low kill threshold, especially when you can just farm infinite kills and ammo whenever off of any Shotgunner. Now this isn't a challenge that you'll trivially get done in only a few tries, this is AoOC on N! after all and there is a substantial amount of luck needed to not get a level start that is unsurvivable, more luck needed to not get met with a mass of enemies that just overwhelm you, and yet more luck needed to find more shells before you deplete your lone starting Shell Box. Even if you get off the ground, your run can quickly die from any bad level generated afterward, especially as your armor supply will be shitty without yet more luck. And this badge did take me a lot more attempts than I would like to admit (9 runs died, and about another dozen I Q+Y'd on when I was in an unsurvivable position), a couple of these failed runs should have gone all the way if I didn't throw with bad moves or if I just left floors sooner when I had the opportunity, but again since it's AoOC, attempts are fast and so this still took me less cumulative time than completing a typical N! run would have.

For build, I yet again go with Shottyhead. I just build straight to it instead of detouring for Intuition; knowing where powerups are is very nice, but I find that often they're immediately accessible and so it wouldn't have mattered or I have to fight through a bunch of enemies to reach them anyway, and detecting enemies outside of vision does little good if I can't avoid nor effectively kill them. Meanwhile Shottyhead's great prereq path lets me effectively fight back with semi-decent cover and so I needed a lot less luck with powerups or good level spawns just to survive, and reaching Shottyhead will then let me adequately fight even with subpar cover or outright in the open, as well as ensured Archviles would never get through my corner shooting nor would I be screwed over if another enemy pops up at a bad angle while corner shooting something.

The major obstacle to surviving was really just the fact that you often have no decent armor in AoOC, you need some Blues just for the bare minimum to not lose a big chunk of your life from a Commando or Arachnotron, which is still inadequate for the VMRB and so you hope you get some Red Armor at least. And getting TaN won't help when you need two levels of it to do anything against plasma and when the VMRB hit so hard that flatly reducing 1 or 2 damage does shit all to help you survive them without already having armor with the resistances to significantly reduce their damage. In this run I would get blessed with a Nano Mod on the third floor that I had to carefully extract from a VMRB group around it (wished I remember to take a screenshot, getting that Nano mod without it getting destroying or me dying was rough), and then immediately high tailed it to The Vaults stairs that were open, as the normal stairs were on the other side of the map with lots of enemies still around while I had no medkits, and I didn't want to waste the Nano mod (while the hit to my kill rate from entering Vaults hardly matters when the kill requirement is so low). I decided to hold onto it for a Red Armor, which paid off as the next floor would have a Red Armor that I could retrieve before it got nabbed by a Baron and so I was set on armor, while the floor was a rather easy small rooms level with lots of formers, resupplying my medkits and filling out my shell supply. I was hoping for a Power Mod to make a Powered Red Armor, unfortunately I never found a single Power Mod but I would get a second Nano mod, actually holding off on Nano modding the Red Armor would have been ideal as I could have double Nano'd the Assault Shotgun for an effective Nanomachic Assault Shotgun that would have went really crazy with Shottyhead, but oh well. The run wasn't done yet though, Hell 7 would start me in a very nasty concealed room with multiple VMRB groups right outside my vision and nowhere to escape, the exact kind of situation why I went Shottyhead; if I went the typical Int2 masterless Scout build most people used for this badge or Army Of The Dead that a few others did, I would have died here without Shottyhead's firing speeds unless I got lucky with my Phase Device. Even then I still barely got out after depleting my Shell Box and being unable to safely grab the other, but by then most of the enemies were dead and so I was able to escape when they blew up the wall behind me. I still tried killing everything after running up behind the north wall, but then I got pincer'd by two Barons on far opposite ends that wouldn't die, and with my Nano Red Armor damaged, I just ran to the stairs instead of risking needlessly throwing another run when I didn't need the kills nor anything else the floor could possibly have. In Dis, I just threw my second Nano on a Blue Armor, so I could move a bit faster when fighting the Mastermind, which was helpful as I'm not used to fighting the Masterming without nuking her or having a build that can just flinch her to death, and so don't quite got a handle on how to manipulate her AI to get her stuck. I took quite a bit of damage and the fight took a while but I finish the Mastermind off without ever being in too much danger.

Now here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 FREANGELIC, level 10 Cyberdemon Chaos Major Scout,
 defeated the Mastermind at the City of Dis.
 He survived 190162 turns and scored 254597 points.
 He played for 45 minutes and 28 seconds.
 He opposed the Nightmare!

 He killed 297 out of 346 hellspawn. (85%)
 He was an Angel of Shotgunnery!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Shottyman Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########................................################
  ##########...............####...............###############
  #########.......####.....####.....####.......##############
  ########........####.....####.....####........#############
  #######.........####.....####.X...####.........############
  ######..........####....%.........####..........###########
  #####............................................##########
  #####....####............................####....##########
  #####...&####............................####....##########
  #####....####............................####....##########
  #####....####............................####....##########
  #####............................................##########
  ######..........####..............####..........###########
  #######.........####.....####.....####.........############
  ########........####.....####.....####........#############
  #########.......####.....####.....####.......##############
  ##########...............####...............###############
  ###########................................################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 41388/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Fin->HR->Rel->Rel->SM->Jug->MSh->Fin->HR->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (100%) (N)
    [b] [ Weapon     ]   assault shotgun (7d3) [3/8] (B1T1)
    [c] [ Boots      ]   plasteel boots [2/2] (98%)
    [d] [ Prepared   ]   double shotgun (9d3)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [4/4] (84%) (N)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x2)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] large med-pack
    [k] phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 0%    feet 25% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    8 former humans
    73 former sergeants
    31 former captains
    20 imps
    42 demons
    31 lost souls
    8 cacodemons
    23 barons of hell
    5 former commandos
    3 pain elementals
    33 revenants
    8 mancubi
    11 arch-viles
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 3 he entered the Vaults.
  He came, he saw, but he left.
  On level 6 he stumbled into a complex full of revenants!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You swap your weapons instantly!
 You are hit! You are hit! You are hit!
 You reload the assault shotgun.
 Your assault shotgun is already loaded.
 The Spider Mastermind flinched!
 You reload the assault shotgun.
 You reload the assault shotgun. You are hit! Boom! You are hit! You are hit!
 You are hit! You are hit!
 You use a large med-pack. You feel fully healed.
 Modify w eapon, a rmor or b oots? (Escape to cancel) [abw] You use a bulk mod
 pack.
 Fire -- Choose target...
 You see : out of vision
 Targeting canceled.
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 254 brave souls have ventured into Phobos:
 83 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 73 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 37 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 10 
 on: November 30, 2025, 09:50 
Started by Omega Tyrant - Last post by Omega Tyrant
Daredevil Diamond is in contention for being the easiest Diamond badge; if you do it "legit" (i.e. no kill farming), you just reset until you get a good level start that preferably has an Invuln or Berserk, or otherwise lets you safely camp, get some levels in after killing a bunch of enemies, and then you'll get 80% naturally as long as you go through most of the remaining floors instead of just stairdiving, with the option to skip any really nasty floors like an Arachnotron cave if you build up enough of a kill buffer. Or you do it the cheesy way where you get a strong start and then rush to the end, while finding yourself a safe respawn along the way to kill over and over until you ensure over 80% kills, whether a former you can repeatedly kill without retaliation and never running out of ammo or anything else if you did the Cathedral and got yourself an Artifact melee weapon. With the nature of AoOC, with its Hell starts that will be unsurvivable at low levels with little to no armor, even top players technically wouldn't be able to win this badge consistently, but with how fast attempts will go and not requiring that much luck to get, most competent players would win this badge without any serious time investment.

As such, I decided to go for 100% kills to make this Daredevil Diamond run a bit more interesting, thus I won't be able to skip out on any bad floor and my kill percent can't get fluffed up by respawns. I initially went a melee-focused Scout, but lost a first good run from getting chipped down, so decided to just go with good old Vampyre; since this isn't 0.9.9.8's outrageously broken Vampyre, I don't feel the guilt of using it even though it's still a strong contender for best build in the game. Now trying to go for Vampyre did make starts harder with the lack of the Scout's speed bonus and having to pick up a level of Badass instead of other much more useful traits, but it still doesn't take much to get a survivable first floor. Also having to use the free trait Vampyre on Brute 3 (that you're going to need to fight the Angel Of Death after only a single floor with a Combat Knife) instead of the much more useful Finesse made starts harder to survive as well. Making it past the first floor and getting your hands on that lovely Scythe from the Cathedral didn't guarantee safety either, especially as your medkits will likely be drained away and your armor will be battered or gone completely, but again it doesn't take that much attempts to get workable floors.

And indeed on only my fifth attempt I would get a run to Mortuary with 100% kills intact, where with an Invuln near the Mortuary and knowing I effectively had infinite health with Vampyre... I decided to go for the bragging rights of beating N! Mortuary in AoOC. Even with the Invuln though that let me take out a lot of enemies in the beginning, whether directly or through infighting, Vampyre in this game state was rather too slow to safely handle Mortuary without a BFG to do a big corpse disposal at the beginning, and so once the Invuln worn off, I started getting overwhelmed and my armor was getting destroyed fast. I was able to make it to the Nuclear BFG though without it getting destroyed, and then setup a safe corner (well about as safe as you can get in Mortuary) to slowly wait for the rest of the enemies to come while using some corpses left next to me to get health back whenever they respawned and repeatedly shooting out Nuclear BFG blasts whenever it was charged (I forgot how broken being able to shoot the BFG out of vision was before 0.9.9.8 prevented you from doing that). Eventually, slowly but surely I would finish Mortuary, but not without taking a huge beating. Floor 5 would give me a maze though that ended up ruining my freshly acquired Angelic Armor and other remaining armor supply, and then I got a floor 6 that should have been an easy small rooms level, but I got super careless and rushed a VMR group without any real armor that I could have just waited for... being reminded just how insufficient TaN is before its 0.10 buff as I got quickly evaporated away, after Berserker failed to proc from several Mancubi blasts (that extra starting 10 max HP of the Marine can really suck sometimes...)

I'll post the mortem of the failed run still though to keep record of the N! Mortuary 0.9.9.7 AoOC clear:

Spoiler (click to show/hide)

After that total throw though, it wouldn't take long to get another good run going, with a floor 1 that had a river that allowed me to safely pick off most of the enemies and a handy Medical Armor for more melee res against the AoD, which when combined with an Invuln near the Cathedral stairs, allowed me to exit the Cathedral with my medkits intact. Then on Hell 4, I got an Arachnotron cave that could be very deadly to 100%, but I was able to manage it, and then that floor blessed me with a Nano mod, so I could build a Powered Red Armor to really help with the armor problem and Vampyre's speed problem. It also had an Invuln near Limbo's stairs, the only thing I was missing was a rocket launcher at this point but I decided to go for it again, and the Invuln would last long enough for me even without rocket jumping to get to the Nuclear BFG. After that it was just abusing Limbo's stairs being easily campable as I killed each enemy that came up to me, popping out occasionally to shoot out Nuclear BFG blasts, until I whittled them down to the last few dozen enemies and then just sought them out (also did a couple Whispers of Death, partially to weaken them but more importantly to ensure Berserker would trigger more reliably without the extra max HP after losing the prior run from that). Not too long after I would finish off Limbo, and though I still took a beating, it was quite a bit less than I took in the prior Mortuary run. With Powered Red Armor, the Scythe, a bunch of medkits, and finding a Rocket Launcher shortly into floor 5, the rest of the run was a cinch, completing Daredevil Diamond with 100% kills and with a Grim Reaper's Badge you rarely if ever see in N! AoOC mortems. Altogether I had six killed runs before this one, and about another half dozen I Q+Y'd on, but this still took me a lot less time than doing a standard 100% N! run would have, even after spending nearly an hour cumulatively on those Mortuary and Limbo clears.

Now for the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 DAREDEVIL2EZ, level 13 Cyberdemon Chaos Major Marine,
 defeated the Mastermind at the Hell Fortress.
 He survived 292997 turns and scored 479527 points.
 He played for 1 hour, 8 minutes and 52 seconds.
 He opposed the Nightmare!

 He killed 622 out of 622 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Daredevil Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................X}.#
  ........................................................||#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 100/50   Experience 74228/13
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 2)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Fin->Fin->Jug->TaN->TaN->Fin->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (99%)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   shell box (x70)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1] (B1)
    [b] assault shotgun (8d3) [6/6] (P1)
    [c] napalm launcher (7d7) [1/1] (T1)
    [d] red armor [4/4] (100%)
    [e] Angelic Armor [7/7] (73%)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] rocket
    [k] small med-pack
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] envirosuit pack
    [s] power mod pack
    [t] bulk mod pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 85%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 90% 
    Fire       - internal 60%   torso 95%   feet 90% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    4 former humans
    26 former sergeants
    6 former captains
    27 imps
    29 demons
    132 lost souls
    21 cacodemons
    17 hell knights
    51 barons of hell
    101 arachnotrons
    6 former commandos
    12 pain elementals
    51 revenants
    44 mancubi
    29 arch-viles
    14 nightmare imps
    16 nightmare cacodemons
    2 nightmare demons
    30 nightmare arachnotrons
    1 lava elemental
    1 Angel of Death
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  Level 1 was a hard nut to crack!
  On level 1 he invaded the Unholy Cathedral!
  On level 1 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 2 he found the Railgun!
  On level 4 he assembled a power armor!
  On level 4 he was foolish enough to enter Limbo!
  On level 4 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 6 he entered the Lava Pits.
  On level 6 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 8!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Fire -- Choose target...
 You see : floor
 Carmack raises his hands and summons hellspawn! You need to taste blood!
 Nothing to swap!
 Use scroll to choose weapon, left button to wield, right to cancel... You
 wear/wield : a Azrael's Scythe (9d9)
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...

-- General ---------------------------------------------------

 244 brave souls have ventured into Phobos:
 74 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 72 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 36 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

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