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balance special level frequency, especially the Armory
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rchandra
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3
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2637
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February 20, 2011, 14:26
by Tuomari Jim
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Three new badge series & rank req tweak
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MaiZure
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2
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2312
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February 19, 2011, 06:08
by MaiZure
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Berserk/Invulnerability tweaks
|
Thomas
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6
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3386
|
February 18, 2011, 11:58
by Malek Deneith
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In-Game Stopwatch
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Thomas
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6
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4004
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February 16, 2011, 09:45
by rchandra
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Stop crying about the lava when you're clearly invulnerable, you baby.
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Nameless
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3
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2420
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February 16, 2011, 02:52
by grommile
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Reloading from Ground
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Visalos
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2
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2825
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February 15, 2011, 18:33
by Nameless
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Extend screenshot ability to *any* screen in DoomRL
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thelaptop
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1
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2238
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February 08, 2011, 12:04
by ParaSait
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Let's make some sergeants scarier
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thelaptop
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11
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4559
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February 07, 2011, 22:16
by thelaptop
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Make difficulty ramp for Ao100 more noticeable
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ZZ
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3
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2905
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February 04, 2011, 16:22
by thelaptop
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Some random messages
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Shoop da Whoop
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1
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2547
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February 03, 2011, 23:59
by Deathwind
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A Keys Idea That Isn't Boring
« 1 2 All »
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007bistromath
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16
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14292
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February 03, 2011, 13:31
by Garlyle
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Ability to sort high scores by wins only
|
AStranger
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3
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2838
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February 02, 2011, 10:16
by ZZ
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Maze level type- is it really necessary to have them?
« 1 2 All »
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Gargulec
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19
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15729
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February 02, 2011, 06:33
by mcz117chief
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New Level Event: Single Monster-Type
|
Xander Morhaime
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13
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7820
|
January 31, 2011, 11:48
by Kashi
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Multiplayer mode
|
Sereg
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3
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4721
|
January 27, 2011, 11:37
by Kornel Kisielewicz
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slight command tweaks
|
rchandra
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3
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2517
|
January 26, 2011, 19:21
by Sereg
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A different Intuition symbol
|
AStranger
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8
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5015
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January 25, 2011, 05:45
by Silhar
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New Lever Effects
« 1 2 3 4 All »
|
ZZ
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47
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31267
|
January 20, 2011, 05:00
by Shoop da Whoop
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Minor Badge/Mortem Enhancement?
|
MaiZure
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3
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2614
|
January 18, 2011, 07:16
by thelaptop
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New Level: Tricks and Traps
|
Tesmador
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2
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2333
|
January 11, 2011, 07:17
by skarczew
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