Chaosforge Forum

  • October 31, 2024, 16:05
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [M|AoMr|YAVP|85%] First win dual wielding guns  (Read 2339 times)

modular

  • Private FC
  • *
  • Offline Offline
  • Posts: 18
    • View Profile
[M|AoMr|YAVP|85%] First win dual wielding guns
« on: December 27, 2007, 21:01 »

This is my first win. In this guns-only game i skipped most of the special levels, since the rewards (the weapons) cant be used anyway. I think this is the reason why I didnt die and made it to the end.

The end boss was kinda easy.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

--------------------------------------------------------------
 DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 9 Imp Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 77162 turns and scored 74320 points.
 He didn't like it too rough.

 He killed 384 out of 453 hellspawn. (85%)
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He ventured into the Halls of Carnage.
 He invaded Spider's lair.
-- Graveyard -------------------------------------------------

  ###########################################################
  #.................|........................................
  #.................|}.......................................
  #.................|.........................###............
  #...........................................###............
  #.........X....###..........................###............
  #..............###.............###.........................
  #..............###.............###....................###..
  #..............................###....................###..
  #.........###.........................................###..
  #.........###..............................................
  #..........................................................
  #...............###..................###...................
  #..........###..###..................###...................
  #..........###..###..................###.....###...........
  #..........###.................###...........###...........
  #..............................###...........###...........
  #..............................###.........................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 26/50   Experience 30940/9
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Dualgunner     (Level 2)

  SoG->SoG->DG->SoG->DG->TaN->TaN->TaN->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (59%)
    [b] [ Weapon     ]   advanced pistol (2d5) [4/8] (D1S2M1)
    [c] [ Boots      ]   protective boots [4/4] (83%)
    [d] [ Prepared   ]   extended pistol (2d4) [5/9]

-- Inventory -------------------------------------------------

    [a] blue armor [0/2] (22%)
    [b] red armor [2/4] (48%)
    [c] red armor [2/4] (42%)
    [d] 10mm ammo (x68)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] phase device
    [q] phase device

-- Kills -----------------------------------------------------

    64 former humans
    70 former sergeants
    38 former captains
    22 imps
    29 demons
    23 lost souls
    8 cacodemons
    11 barons of hell
    1 Cyberdemon
    11 hell knights
    7 arachnotrons
    7 former commandos
    4 pain elementals
    10 arch-viles
    5 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 14 he ventured into the Halls of Carnage.
  On level 19 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 the Cyberdemon.
 You start running! The Cyberdemon fires! You are hit! The Cyberdemon loses
 blood.
 You reload the pistol with 10mm ammo. You reload the pistol with 10mm ammo.
 You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon reloads his rocket launcher. The
 Cyberdemon loses blood.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated the
 Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 31 brave souls have ventured into Phobos:
 28 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

[Edit: Please use [mortem ] [ /mortem\] tags(without spaces) and vertical line |]
« Last Edit: December 28, 2007, 02:53 by Blade »
Logged

BDR

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 400
    • View Profile
Re: [M, AoMr, YAVP, 85%] First win dual wielding guns
« Reply #1 on: December 28, 2007, 00:19 »

1. Congrats!

2. You made a mistake if you passed up the Armory; there's several very useful mods available there.

3. Speaking of which, why didn't you go for more Whizkid?  Not only is the bullet time you get out of Fin + SoG + 1 speed mod awesome for keeping a character alive, but it's also a bit more efficient IMO to rely on boosting the effectiveness of your starter pistol than to try and wield two.  TaN is nice but I'd take a firing time of 1 turn any day over that.  O' course if you'd been playing a harder difficulty, I'd understand, but since you're not.. :P

4. Said firing time of 1 turn (plus damage and other mods of course) has in the past been effective enough to allow me to finish Spider's Lair without moving.  I wouldn't recommend trying to repeat that feat, though.. the second time I did it hurt quite a lot.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Re: [M|AoMr|YAVP|85%] First win dual wielding guns
« Reply #2 on: December 28, 2007, 04:03 »

Yeah, ammo problems happen on AoMr -- you need to prepare some 10mm before descending deeper.

Nice game, and welcome :)
Logged
at your service,
Kornel Kisielewicz

BDR

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 400
    • View Profile
Re: [M|AoMr|YAVP|85%] First win dual wielding guns
« Reply #3 on: December 28, 2007, 22:48 »

I've never had very many serious ammo problems on AoMr as long as I make sure to stock up on 9 packs of 100 in the CC and refresh as much as possible; with the right traits, good enough mods, and good play, Medium AoMr is a breeze even if you don't have an inventory half full of kits.
Logged
Pages: [1]