\Yeah. Insted of 1 microsecond, you'll use 10 microseconds. So your roguelike will not quickly on a PC 386 DX2 -- on the others there will be no difference :P.\
LOL.
\TBH, you'd need to do some pretty fucked up shit to make a roguelike as slow as Dwarf Fortress :).\
I still have to scale BaL's 1 lair, 1 village, 1 army x100 and see what happens (-: Though lags produced will have nothing to do with AnsiStrings...
\Anyway, all those Java roguelikes have a massively bigger overhead on *each* operation, and still they work fast\
We haven't seen JADE yet. It might compete with DF in category "Angel of Sluggishness".
\so AnsiStrings are a yes, yes :P\
*Persuasion roll successful*
\BTW, I started work on the GUI classes\
Ah, now I know their EXACT release date. It's when I finish my own berserk-based implementation :). And they'll be up the same moment I'll check up the forums to brag about it...
\BTW, I started work on the GUI classes ^^\
Like vtextui in the latest SVN?