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Author Topic: [N!|72%|AoMr|YAVP] Nightmare win #2 comes quickly!  (Read 2258 times)

Styro

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[N!|72%|AoMr|YAVP] Nightmare win #2 comes quickly!
« on: October 29, 2009, 18:50 »

--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Styro, level 13 Hell Baron Lt. Colonel, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 84863 turns and scored 528868 points.
 He played for 2 hours and 56 seconds.
 He opposed the Nightmare!

 He killed 870 out of 1199 hellspawn. (72%)
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  UAC Star (bronze cluster)
  Aurora Medallion
  Marksman Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
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  #...........###............###.............................
  #...........###............###.............................
  #..........................###.....###..###................
  #...................###............#>#..###................
  #...................###............###..###....###.........
  #.....X......|}.....###........................###.........
  #.............|................................###.........
  #......................................................###.
  #...............................###....................###.
  #....###..................###...###....###.....###.....###.
  #....###..................###...###....###.....###.........
  #....###..................###..........###.....###.........
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 84/60   Experience 76104/13
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Gun Kata         (Level 1)

  SoG->SoG->DG->SoG->EE->EE->Int->Int->HR->HR->DM->MGK->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (200%) (B)
    [b] [ Weapon     ]   modified pistol (2d5) [6/6] (P1)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (1d8)x3 [18/18]

-- Inventory -------------------------------------------------

    [a] modified blue armor [2/2] (200%) (B)
    [b] 10mm ammo (x36)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] small med-pack
    [n] small med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] envirosuit pack

-- Kills -----------------------------------------------------

    97 former humans
    142 former sergeants
    50 former captains
    171 imps
    67 demons
    107 lost souls
    47 cacodemons
    37 barons of hell
    1 Cyberdemon
    42 hell knights
    48 arachnotrons
    21 former commandos
    11 pain elementals
    8 arch-viles
    8 mancubi
    13 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 9 he found the Grammaton Cleric Beretta!
  On level 13 he found the Sniper Weapon Pack!
  On level 13 he ventured into the Halls of Carnage.
  On level 14 he found the Necroarmor!
  On level 19 he found the Gothic Armor!
  On level 20 he found the Railgun!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge!
 You dualreload your guns! The Cyberdemon reloads his rocket launcher. The
 Cyberdemon fires! You are hit!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. Congratulations! You defeated the Cyberdemon! Press

-- General ---------------------------------------------------

 Before him 131 brave souls have ventured into Phobos:
 110 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 15 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 13 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Well, after my AoMC N! win I was eager to finish my AoMr run (since AoMr is my favorite way to play). It only took me a half-dozen more tries.

For me, the key was that after maxing SoaG and DG I went for EE and then Int. After that I went for MGK and then Iro at the end. Usually I would take Iro early on to try to increase my survivability, but I that just delayed me getting the other stuff I needed.

I also focused on carrying lots of ammo. I know the general rule is that if you run out of ammo on a nightmare run you are doing it wrong, but I have frequently run into problems because I was hoarding too much armor, phase devices, and med-packs. This time I carried almost only ammo, with only 1 backup armor, 1 PD (homing if I had one) and a few med-packs. At the end I was running low on ammo again, so since I had the space I added a couple small med-packs that I found on the last level before Cybie. But I also found an Inv globe and used my Homing Phase Device so the entire last battle was won while Inv. Always nice.

Near the end my only real fear was Arach caves, but there were only 4. Two I got lucky stair placement so I could bypass them without taking too much damage and the other two I started near the side so I could clear them without too much difficulty.

The big irony on this run was the uniques. I did manage to get the Grammaton Cleric Beretta which was a great help, especially since I found it relatively early. I kept it in x3 fire mode so I got the same 6 shots from it and my main pistol before needing to reload.

The other uniques were useless. It is particularly ironic that the only time I have ever found the Sniper Weapon Pack and the Railgun were during a AoMr run when I couldn't use them. I am always excited to see unique armor because I am hoping for the Onyx Armor, but these two were Gothic and Necro. I also found the Revenant's Launcher but didn't bother to go pick it up because it was surrounded by Viles and Arachs.
Logged
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