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Author Topic: 0.4.5 Rogue of Iron YAVP  (Read 3870 times)

Aoi

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0.4.5 Rogue of Iron YAVP
« on: November 24, 2010, 20:27 »

Bought a robe and skullcap in town for 100. Proceeded to jump right in and clear all the floors, ignoring barrels, opening all sarcophagi, stands, altars, etc. Didn't bother picking up gold-- why bother in Iron?

Got a shortbow[?] of quality [+2dam] on the first floor which served me well until the fourth floor, where durability was running low. Thankfully, found a bow of plenty before my shortbow broke, so I switched over to that. Accidentally spent almost all of floor 3/4 naked-- didn't notice what the low/critical armor icon was until I found leather armor on the 4th floor and noticed I had nothing on. Didn't need much in the way of items, to be honest...

No butcher, sadly. Wanted revenge for my first three characters, two warriors and a mage. Got the Gharbad and Snotspill quests. Also the purify-the-water one and the magic rock.

Battles were all pretty easy, with the exception of a giant swarm of archers. Dealt with that by walking out, firing a shot or two, hiding behind a wall, popping healing magic, repeat.

Stat development was pure dex until my to-hit was ~80%, then I started pumping vit.

-----

Thoughts and comments:

Inventory is kind of annoying, though sort of how it works in Diablo. Would prefer an easier way to compare current equipment to inventory equipment and a way to drop items without leaving the screen.

The amount of blue items with negative effects seems to be unusually high. (Though, thankfully, we don't have the annoying gray drops...)

Can we have the DoomRL-style targeting system, where we can see the path of travel for ranged attacks? Kept accidentally shooting walls/doors.

Just as I remembered from the actual Diablo, the chatter feels like it moves at a glacial pace... maybe cancelling out once could display it in full, then a second press to exit?

And: much as I criticize [something that drives my family mad...], it's tremendously entertaining! Here's hoping the next release comes more quickly than this one! =P

--------------------------------------------------------------
  DiabloRL v 0.4.5 roguelike postmortem character dump
--------------------------------------------------------------

  Shana, level 12 rogue, entered Catacombs,
  after 6806 turns.
  She scored 397984 points, killing 833 hellspawn.

  She advanced to level 12 gaining 124844 experience.
  She amassed 0 gold coins.
  She was made of iron.
  She purified the town water supply.
  She was patient with Gharbad the Weak.

-- Statistics ------------------------------------------------

  Strength   30/30
  Magic      21/21
  Dexterity  64/64
  Vitality   36/36

  Life 82/24  Mana 50/10
  Armor 13  ToHit 82

-- Spells ----------------------------------------------------
  Healing level 1

-- Equipment -------------------------------------------------

  [ Head ] cap [3]
  [ Neck ]  nothing
  [ Body ] leather armor [10]
  [ Wpn  ] bow of Plenty (2-5)
  [ Shld ]  nothing
  [ RRng ]  nothing
  [ LRng ]  nothing

-- Quickslots ------------------------------------------------

  [ Slot 1 ] potion of healing
  [ Slot 2 ] potion of healing
  [ Slot 3 ] scroll of healing
  [ Slot 4 ] potion of healing
  [ Slot 5 ] potion of mana
  [ Slot 6 ] scroll of healing
  [ Slot 7 ] potion of healing
  [ Slot 8 ] scroll of identify

-- Inventory -------------------------------------------------

  magic rock
  potion of mana
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of healing
  potion of rejuvenation
  potion of rejuvenation
  potion of rejuvenation
  potion of rejuvenation
  scroll of identify
  scroll of stone curse
  potion of full mana
  potion of full mana
  potion of full healing
  potion of full healing
  potion of full healing
  potion of full healing
  potion of full healing
  potion of full rejuvenation
  scroll of healing
  scroll of healing
  scroll of healing
  scroll of healing
  scroll of healing

-- Kills -----------------------------------------------------

  rotting carcass          31
  corpse axe               30
  devil kin                86
  horror captain           1
  black death              38
  dark one                 16
  flesh clan archer        1
  skeleton                 31
  hidden                   67
  overlord                 4
  horror archer            67
  shadow beast             23
  burning dead captain     60
  carver                   18
  skeleton captain         20
  zombie                   49
  blink                    60
  flesh clan               3
  fallen one               48
  skeleton archer          2
  scavenger                172
  Rotfeast the Hungry
  Snotspill
  Moonbender
  Shadowbite
  Soulpus
  Gharbad Snotspill

-- Messages --------------------------------------------------

  You hit the hidden. The hidden dies. You gain 83 experience.
  You hit the blink. the blink teleports.
  You hit the blink. The blink dies. You gain 170 experience.
  You hit the hidden.
  You hit the hidden. The hidden dies. You gain 83 experience.
  You hit the black death.
  You hit the black death. The black death dies. You gain 96 experience.
  You open the chest.
  You open the door.
  The horror archer hits you. The horror archer hits you.
  You hit the horror archer.
  You hit the horror archer. The horror archer dies. You gain 416 experience.
  You hit the horror archer.
  You hit the horror archer. The horror archer dies. You gain 416 experience.
  A scroll of town portal is lying here.
  A pile of 51 gold coins is lying here.
  A pile of 59 gold coins is lying here.
  A pile of 59 gold coins is lying here.
  A pile of 50 gold coins is lying here.
  A pile of 34 gold coins is lying here.
  Congratulations! You have won the Demo version! Press <Enter>...

--------------------------------------------------------------
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Tavana

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Re: 0.4.5 Rogue of Iron YAVP
« Reply #1 on: November 24, 2010, 22:58 »

Nice run!

A few of the low level magical item properties aren't currently working in the code at the moment, I believe, which would be the reason for higher percentages of 'bad' magical items.

I'm thinking of an .ini value for the text display, so that it would start as pure Diablo style text scrolling and be changeable. Stilling thinking about the inventory as well.

Keep in mind that we're trying to remain true to our source. In the future (once we've delved down to hell and killed Diablo himself) there is intended to be a developer's version, which might have some of these changes for ease of use, as well as our own quests and maybe even new levels. We shall see.
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Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

skarczew

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Re: 0.4.5 Rogue of Iron YAVP
« Reply #2 on: November 27, 2010, 05:39 »

Quote
Inventory is kind of annoying, though sort of how it works in Diablo. Would prefer an easier way to compare current equipment to inventory equipment and a way to drop items without leaving the screen.
The amount of blue items with negative effects seems to be unusually high. (Though, thankfully, we don't have the annoying gray drops...)
Just as I remembered from the actual Diablo, the chatter feels like it moves at a glacial pace... maybe cancelling out once could display it in full, then a second press to exit?
Suggestions quoted for truth - they are VERY needed.
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