--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Charchian, level 19 Hell Baron 1st Lieutenant Scout,
nuked the Mastermind at the Hell Fortress.
He survived 160575 turns and scored 1403930 points.
He played for 6 hours, 35 minutes and 9 seconds.
He opposed the Nightmare!
He killed 1302 out of 1406 hellspawn. (92%)
He held his right to remain violent.
He was an Angel of Marksmanship!
He was also an Angel of Darkness!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Marksman Diamond Badge
Marksman Angelic Badge
Hunter Bronze Badge
Hunter Silver Badge
Hunter Gold Badge
Hunter Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
.......................................%...................
....................................................%......
...........................................%......%.......%
...........................................................
........................................%.%.....%...%......
...................................%......%......%.........
..................................%............%...........
....................................%.%.....%..............
..............................%................%...........
......................}..%.................%.....%.%%......
.......................|......X...............%............
......................................%.......%.%..........
..............................................%%...........
......................................%............%....%..
......................%.........%.%%.%.........%...........
............................................%..%..%........
.................................................%.........
.............................................%...%........%
###########################################################
-- Statistics ------------------------------------------------
Health 32/50 Experience 242734/19
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 3)
Son of a bitch (Level 5)
Son of a gun (Level 5)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Intuition (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->SoG->SoG->DG->SoG->SoB->SoB->TH->MCe->SoB->SoG->SoG->HR->HR->HR->SoB->SoB->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] Lava Armor [4/4] (51%)
[b] [ Weapon ] pistol (2d5) [5/6] (P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] 10mm ammo chain (x178)
-- Inventory -------------------------------------------------
[a] pistol (2d5) [0/6] (P1)
[b] red armor [6/6] (83%) (P)
[c] red armor [4/4] (99%)
[d] red armor [3/6] (44%) (P)
[e] duelist armor [2/2] (100%)
[f] 10mm ammo (x52)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] homing phase device
[n] envirosuit pack
[o] thermonuclear bomb
-- Resistances -----------------------------------------------
Fire - internal 0% torso 75% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
191 former humans
105 former sergeants
63 former captains
195 imps
113 demons
225 lost souls
134 cacodemons
24 hell knights
67 barons of hell
24 arachnotrons
12 former commandos
23 pain elementals
24 revenants
39 mancubi
25 arch-viles
11 nightmare cacodemons
21 nightmare demons
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 13 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Lava Armor!
He fled there from the monstrous lava elemental.
On level 23 he stumbled into a nightmare demon cave!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : John Carmack (mortally wounded) | blood | [ m ]ore
The missile hits John Carmack.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. You are hit!
You quickly reload the pistol.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
157 brave souls have ventured into Phobos:
139 of those were killed.
3 of those were killed by something unknown.
1 didn't read the thermonuclear bomb manual.
And 8 couldn't handle the stress and committed a stupid suicide.
6 souls destroyed the Mastermind...
3 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
So I've wandered back. Looks like the devs have put in a lot of nice changes in the latest version. Good job.
After teaching myself how to play again I figured I'd take a shot at some of these fancy new badges. I snagged Shottyman Angelic pretty easily, but that's kind of trivial for anyone who can hack it on nightmare. The AoMr+AoD combo for Marksman Angelic seemed like it'd be a bit tougher. On the plus side, it combines two of my favorite things: pistols and rapid experience gain. On the downside, it features two of my least favorite things: truncated intelligence and a ban on shotguns. Seems fair. Game on!
I'm not sure about the decision to nail the Arena to level 2... it kind of eliminates it from a lot of Angel challenges, in my opinion, but the updated non-Arena Chained Court is great. Generally speaking, I didn't stress myself out too much reaching for flashy overachievement points in this run, mainly because I was terrified of doing anything until I had Cateye. Phobos Lab spawned instead of the Military Base and I avoided it like the living death it is. I might just not have rhythm of the level down, but right now I'm of the opinion it is way harder the the Mortuary, mainly because of how early it comes and how incredibly deadly Nightmare Demons are. As people have noted elsewhere, the reward simply isn't worth the risk, and its certainly nowhere near the danger level of the Military Base.
The run itself wasn't extraordinary in any way. I built myself some good graveyard squares on the first few levels and used them to clear out the floors. Thanks to the extremely overpowered experience gain associated with Angel of Darkness, I was able to snag two levels of Int and then immediately go into a standard pistol build. In essence, you're handed a couple free "extra" levels early on, which I really do think should be removed. I didn't really have a plan to deal with the Anomoly, but I got lucky with a phase and managed to skip the ambush entirely. Pillar dancing with the bruiser bros yielded some easy exp.
Halfway through Deimos I realized I had forgotten to build towards Dodgemaster so I was probably going to have a really rough time with the Cyberdemon, but I managed to scrape together an improvised strat. I equipped some solid armor and used a handy Berserk Pack to get toe-to-toe with Cybie, then with a single pistol and an ammo box I proceeded to plink him to death at point-blank range. At that point I had 5 ranks of SoG, which meant 9 shots a second. I only had to use a single medkit. After that the game was more or less a forgone conclusion.
The Anomaly seems like the hardest part of this challenge, but I imagine I could just run by it even if I didn't get lucky with phases. Once Cateye is enabled towards the end of Phobos most of the difficulty just vanishes. The hardest part for me was early on, constantly reminding myself that those Int2 blips weren't actually just out of view -- they could see and shoot me just fine. I ate some stupid shots forgetting the 6-sight range wasn't reciprocal.
If you feel like making this one harder I'm thinking a ban on Intuition might be sufficiently maddening, as it would really accentuate the problems brought out by Darkness. In that case, the double experience bonus might even be necessary.