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Author Topic: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)  (Read 3510 times)

Tormuse

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I finally beat Angel of Confidence!  :D  It took maybe a couple hundred tries with 90% of them dying in the first thirty seconds.  :P  (I'm exaggerating, but not by much; this challenge has a really rough start)  Playing as a Technician, I missed the Hellrunner ability that the other classes have, but I think the ability to hack turrets at will made up for that.  :)

Anyway, I decided to lean into the Technician's new advantages and headed right to Remote Hack right at the beginning.  Pretty much every turret in the game got either hacked, or destroyed by another turret that I hacked.  :P  I guess that's why I only reached character level 11, when I was able to reach 14 in other games.  You get double experience for hacking, but you miss out on any experience you would have gained from enemies killed by your hacked friends.  (And at one point, I had the glorious opportunity to remote hack a CRI Bot with full hp, and it went on a rampage, that wiped out half the map, before it succumbed to another CRI Bot)  :D  (EDIT:  Oh, right, derp, Angel of Confidence accounts for having less experience by the end)

And with this game, I advanced to Captain rank!  :D  I no longer get a listing of what badges I need for the next rank; does that mean this is the highest rank?

Tormuse, level 11 Technician, defeated
The Summoner against all odds.
He survived for 15068 turns.
The run time was 3h 31m 30s.
He scored 5874 points.
He was ULTRAVIOLENT!
He was an Angel of Confidence!

EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Confident Silver Badge
   * Complete Angel of Confidence (AoCo)
  Confident Gold Badge
   * Complete AoCo on Hard

He killed 316 out of 316 enemies.

  1 toxiberos
  1 former CRI grunt
  1 corrupted sergeant
  2 corrupted heavys
  26 fire fiends
  17 turrets
  33 archreavers
  15 siege ravagers
  24 ravagers
  3 former CRI soldiers
  1 former CRI sergeant
  1 summoner
  1 kerberos
  41 fiends
  2 hellish heavys
  6 former CRI commandos
  8 corrupted soldiers
  1 military drone
  11 plasma ravagers
  10 hellish commandos
  10 rocket turrets
  1 security bot
  10 CRI marines
  7 CRI bots
  9 cryobeross
  3 exalted soldiers
  8 corrupted commandos
  16 reavers
  24 armored ravagers
  4 combat drones
  18 exalted fiends
  8 toxic reavers
  14 cryoreavers

Traits
  Tough as Nails L1
  Juggler
  Packrat L2
  Sustained fire L1
  Gun hoarder
  Hacker L2
  Hunker down
  Remote Hack

Equipment
  Slot #1 : rocket launcher PBA
  Slot #2 : ADV 7.62 assault rifle A
  Slot #3 : ADV 12ga auto-shotgun P
  Slot #4 : ADV energy rifle P
  Body    : ADV blue armor PBA
  Utility : CRI rifle critical amp

Inventory
  energy cell (x56)
  rocket (x10)
  rocket (x10)
  rocket (x8)
  12ga shell (x31)
  7.62 ammo (x100)
  7.62 ammo (x58)
  gas grenade (x2)
  krak grenade (x2)
  multitool (x2)
  military stimpack
  large medkit
« Last Edit: January 26, 2020, 17:34 by Tormuse »
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Apostle Chaos Lt. General (0.9.9.7)
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Kornel Kisielewicz

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #1 on: January 27, 2020, 06:47 »

I wonder if there's any single item I could give the player to make the two first levels easier but not making the rest of the run much easier - ergo ease in those 90% deaths?
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Tormuse

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #2 on: January 27, 2020, 23:04 »

A phase device, perhaps?  (Assuming they do what they say they do and guarantee that you teleport somewhere safe)  Most of the time when I died at the start of AoCo, it was because the enemies swarmed the starting room before I could even move a few steps.  In all of the more successful games, they held back long enough for me to at least get to a doorway, so I could bottleneck them and face them more or less one at a time.
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Check out my Youtube channel for videos of me playing DRL!  :)
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Moonshine Fox

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #3 on: January 28, 2020, 02:01 »

Callisto swarms are a problem in every mode, but on AoC you can't use cover to at least mitigate the bulletstorm that comes your way. A Phase Device could work, tbh.
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khiijol

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #4 on: January 28, 2020, 07:52 »

heavier starting weapon maybe? 7.62 instead of 9mm?
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Tormuse

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #5 on: January 28, 2020, 14:23 »

I think that might be a bit *too* overpowered.  7.62 rifle is a weapon that can carry you to the end of the game.  I think the purpose of giving the 9mm rifle was to give the player something a little better than the starting pistol, but they'll want to replace it soon anyway.
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
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khiijol

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #6 on: January 28, 2020, 16:19 »

potentially - unless i have an adv with good stats, i usually ditch it the second i get a chaingun, which on UV is always somewhere still in callisto. might be too OP for lower difficulties. DRL AOC gives you chaingun and shotgun on top of your pistol if thats any comparison point
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Tormuse

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #7 on: January 31, 2020, 05:16 »

To each, there own, I guess.  I prefer the 7.62 rifle over the chaingun, myself.  Better accuracy, especially at range, and more ammo efficient, since it does more damage per bullet.  It also suits my usual strategy better, since I frequently target enemies at the edge of my range, or beyond.
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
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Moonshine Fox

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #8 on: January 31, 2020, 06:39 »

To each, there own, I guess.  I prefer the 7.62 rifle over the chaingun, myself.  Better accuracy, especially at range, and more ammo efficient, since it does more damage per bullet.  It also suits my usual strategy better, since I frequently target enemies at the edge of my range, or beyond.

Same. But it's sometimes hard to pass up the raw dakka of a P2 Chaingun, if you have the option.
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khiijol

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Re: [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« Reply #9 on: January 31, 2020, 06:48 »

i've found p2a chaingun, especially with an accuracy utility, is still quite effective at long range. overkill skill with this can take down most nasties aside from armoured ravagers. despite the fact that it uses more ammo and less damage per shot, i've never had a problem with ammo shortage, as 7.62 is so common past callisto. i did angel of light travel with this build and didn't have any problems with ammo issues just maintaing one stack
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