So I finally won a game of the latest version of Jupiter Hell! :)
At first, I tried Technician, since he doesn't get Hellrunner, so I figured this would be his only chance to move fast, but when that didn't work, I tried Marine, since he has extra healing ability to mitigate the fact that I can't carry extra healing items around.
I'm a little bummed that I didn't get 100% kills, and I actually have no idea why I didn't, because I carefully scoured every single level. :( It's especially important to do so for AoLT, because every level, I have to make the sometimes tough decision of what to leave behind, so I'm wondering if it was a bug. I checked my kill count on every level and I noticed that it said five unkilled enemies when I got to the CRI Armory, so it had to have happened somewhere around there.
Anyway, for this challenge, I leaned hard into AoLT's advantage of extra speed, and got extra, extra speed. :) It was the only way I was able to deal with the CRI bots on Io, keeping them out of visual range and firing my plasma rifle into the shadows.
I kept that advanced .44 pistol for a while, for the sole purpose of using against the Summoner. It had boosted damage against "high tier" enemies, extra "finisher" damage, boosted critical chance, and boosted accuracy. (And I had a pistol damage amp) I figured it would be important to have a weapon that I could fire and reload quickly against him... but then I found the Long Rifle in the CRI Armory, which turned out to be the perfect weapon for AoLT, since it's incredibly ammo efficient and my extra firing speed helped mitigate that weapon's drawback of slower firing speed. It turned out to be quite useful against the Summoner, running ahead of him and firing back, though I still finished him off with the pistol. :)
Another really nice weapon I found in the Armory was the Bio Launcher, unique rocket launcher that creates a cloud of poison on impact. Potentially really useful for the smokescreen effect, so enemies can't even shoot me back... but I ended up leaving it behind for the Micro Launcher. I decided that for AoLT, I should take the weapon that holds more ammo.
Tormuse, level 14 Marine, defeated
The Summoner against all odds.
He survived for 18365 turns.
The run time was 6h 11m 38s.
He scored 6283 points.
He was ULTRAVIOLENT!
He was an Angel of Light Travel!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Silver Badge
* Win a game
JoviSec Gold Badge
* Win a game on at least HARD
Lightfoot Silver Badge
* Complete Angel of Light Travel
Lightfoot Gold Badge
* Complete Angel of Light Travel on Hard
He killed 514 out of 519 enemies.
3 former CRI soldiers
10 former commandos
56 fiends
16 former soldiers
3 corrupted sergeants
1 summoner
8 siege ravagers
1 cyberos
10 combat drones
14 cryoreavers
34 CRI marines
8 corrupted soldiers
4 former sergeants
7 corrupted heavys
4 hellish commandos
7 cryobeross
1 former CRI sergeant
16 security drones
6 plasma ravagers
3 exalted reavers
9 exalted fiends
2 kerbeross
1 military bot
13 security bots
2 CRI commandos
26 armored ravagers
23 turrets
30 archreavers
43 CRI bots
9 reavers
8 CRI soldiers
10 corrupted commandos
1 former CRI grunt
32 fire fiends
4 military drones
19 CRI turrets
4 former grunts
14 former guards
9 exalted soldiers
22 ravagers
17 rocket turrets
4 former heavys
10 toxic reavers
Traits
Skilled L2
Ironman L2
Hellrunner L2
Tough as Nails L2
Son of a Bitch L2
Son of a Gun L1
Die Hard
Angry Motherfucker
Equipment
Slot #1 : ADV .44 revolver A
Slot #2 : CRI plasma rifle B
Slot #3 : micro launcher P
Slot #4 : AWP 7.62 long rifle A
Body : CRI armor P
Utility : ADV pistol damage amp
Inventory
rocket (x6)
7.62 ammo (x58)
.44 ammo (x41)
military stimpack