Thanks for the positive comments guys. It has been interesting to watch as new players discuss about various aspects of the game. I'll comment a few things here and there, feel free to ask anything if you have a question.
I know that it's only mine opinion, but i like to listen to The Cure when playing it, this music fits this game.))
I like to listen to power metal while playtesting it.
One more thing: this game was won without savescumming only 1 time ever.)) I have won it only WITH savescumming just to see, what will be in the end. Very funny thing happens when you kill final boss on dlvl 50.))
I'm very unlucky with sages. I sometimes travel 10-20 levels without finding any sage or Goddess shrine. Anyway, imho they are not sages, no wise man will be standing still and buying used weapons and armors deep in the frozen caves.))
Save scumming is evil, Blade! Just don't spoil the ending.
About the sages, many of you seem to complain either about the rarity or the costs. I can assure you that the costs are rather balanced, you just have to sell all useless items and spend the money wisely. It's true that you don't always find a sage in levels 1-10, but if you don't, you usually find an altar, which is enough to keep you alive till you find a sage in 10-20. I won't comment a lot on the "capitalist" attitude of sages, I'll just say that I didn't come up with a better name and that gameplay goes over realism. ;)
I just did a couple of test runs and really enjoyed it. The cold setting is done very nicely, perhaps with the exception of some monsters that don't really fit the atmosphere. I'd prefer to see only cold-themed monsters in this setting.
I would prefer only cold-themed monsters, heat-themed monsters and those that can survive there with, for example, clothing, but it's rather difficult to create that many different, but interesting monsters and try to get them diverse enough without breaking the theme of the monster. I've been changing the monster names and special skills in every version so far, trying to get a bit better atmosphere every time, but this change requires a lot of time.
Learning new skills seems to require quite a bit of experience. I haven't had the opportunity to learn a single skill in any test run so far.
Learning skills quickly requires planning. If you check the desired skill's requirements before starting the game, you can get it very quickly, though that means you have to pick a bit less useful stats as well.
After playing a dwarf fighter a couple of levels, bashing monsters with a cursed bow stuck to his hands, not being able to afford an uncursing spell is pretty frustrating. That sage was so lucky my wand of frostbolt ran out of charges. :)
Dwarven fighters don't use bows. ;)
You had the cursed bow thing too? It was actually a cursed bow incident that lead me to scumming!
Be strong and don't scum, that way you'll learn faster how to stay alive in the depths.
Being a noob at the game I was carrying around lots of extra clothing in my inventory, which I don't think is necessary.
Carrying extra equipment is far from useless, if your current equipment breaks and you don't have anything to replace it, you're in trouble deeper in the game. Also, you should sell all extra stuff to get as much money as possible.
Yeah, the asterisk thing is nice, although sometimes it's a bit misleading. If there's a higher class of item, but you have a blessed item of a lower class, sometimes the blessed item has the same statistics. So, while the class of the item gets it the asterisk, you really don't need to change (and risk getting cursed).
Can you pick things up piecemeal when they're in a ground stack? I haven't figured out how yet.
Yeah, the asterisk thing indeed doesn't take into account the B/C/U statuses of the items, so you may want to use blessed items a bit longer than you normally would.
You can't pick up only 1 item from a stack, but you can drop them one by one.
Thanks for playing and commenting guys! I appreciate all comments. And thank you Blade for creating this thread. ;)