Hehe... and the Former Snorbs would horde Blue Armors and Medkits without using them =p
Former Solarns would hog chainguns and 10mm ammo and mull endlessly over what to drop to make space for another medkit or weapon mod. Oh, and they would fire down corridors from around the corner. With a chaingun.
Angel of Scavenging.
Difficulty - MEDIUM
Woah there champ, I think you meant HARD.
If AoB is Medium, then so should be that one. I have nothing against AoB and I WILL GET THROUGH MORE THAN THREE LEVELS OF IT ONE DAY I SWEAR, but Angel of Scavenging sounds actually easier than it.
If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous. Levers are absolutely not worth pulling without Intuition. The stuff they do is too dangerous, and the good ones don't show up often enough. It's actually much worse than in the original, I've thought that's needed a fix for a long time. See my "tying map features to loot" thread.
I always pull levers... maybe that's why I always die before Cybie. Well, actually, no, that's because I keep forgetting which level exits to the Mortuary and keep entering the red staircase on Hell lvl7.
I can't help it, it might be a monster-spawning lever! (almost) Free XP!
Angel of Silence - Sound effects are disabled (no 'Ah, that cry of pain means there's a Baron somewhere over there where I fired my rocket launcher' anymore). Difficulty: Easy
The only level where I would dare to use a rocket launcher against a Baron is The Wall. Otherwise, I'd fear destroying loot too much. Now, Arachnotrons and Archviles, that's another story. Plasma that eats through armor like something that eats through armor very quickly and rez ability take priority over loot.
Oh, and so I'm not simply quoting the entire thread from the start, here's a challenge idea:
Angel of I-Can't-Think-Of-A-Good-Title: On every level except the surface, almost no monsters are initially spawned. Corpses of monsters of an appropriate difficulty are placed in a slightly larger number than usual for the level and an Arch-Vile is spawned randomly. To make things fairer (read: not get killed on Level 2), an Advanced Combat Shotgun or Advanced Double Shotgun is spawned on the surface, with a stack of ammo. Difficulty would be Very Hard at least.
Oh, also this is my first post. Please be gentle with me. *bows*