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Author Topic: Graphs for DooM Roguelike  (Read 43060 times)

Anonymous

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Graphs for DooM Roguelike
« on: January 27, 2006, 10:17 »

Well, i love Roguelike DooM, but i will love it more if could be added an option: Tiles. :)

Here you can find a free set of all doom graphs in topdown style (perfectly to doom roguelike)

http://www.darksungames.com/gamedetail.cfm?title=DS%20GAMES%20abandonw are
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Anonymous

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Graphs for DooM Roguelike
« Reply #1 on: January 27, 2006, 10:22 »

You need to check chibi doom
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Kornel Kisielewicz

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Graphs for DooM Roguelike
« Reply #2 on: January 27, 2006, 18:46 »

Umm, any idea what I can do with a *.gam file? :-|
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Kornel Kisielewicz

Anonymous

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Graphs for DooM Roguelike
« Reply #3 on: January 28, 2006, 00:02 »

Its a game factory .gam file:

http://www.clickteam.com/English/tgf.htm

What you need is a .gam extractor.
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jake250

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Graphs for DooM Roguelike
« Reply #4 on: January 28, 2006, 16:21 »

Doesn't helped, downloaded TGF and the .gam files, tried to open it and it said its not a .gam file........
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Anonymous

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Graphs for DooM Roguelike
« Reply #5 on: January 28, 2006, 21:48 »

i dunno. Just File -> Open

Check if you decompress the file. Also try to open the file manually from TGF. It works to me...

What i dont know is HOW to extract the files. Because the art is pretty good
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Kornel Kisielewicz

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Graphs for DooM Roguelike
« Reply #6 on: January 28, 2006, 23:11 »

Someone would be kind enough to send me via e-mail the uncompressed version? ^_^
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Kornel Kisielewicz

Derek

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Graphs for DooM Roguelike
« Reply #7 on: January 29, 2006, 00:11 »

Kornel, would you be interested in some original tile graphics done just for DoomRL?  I'd be happy to do them free of charge... I'm a fan of the game and pixel graphics are always fun, anyway.

I don't have my graphics apps handy on me right now (I'm at my parents' house this weekend for Chinese New Year), but you can see samples of my pixel art at my website.  When I get home this Monday, I could do a mockup, or something.

Just let me know.  I'll keep checking this thread, or you can e-mail me (it's on the site).

Take care!
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Derek

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Graphs for DooM Roguelike
« Reply #8 on: February 01, 2006, 13:16 »



Here are some test sprites I did!  Doom Guy, a Sargeant, and an Imp.  32 x 32 pixels.

I made them a bit "chibi-ish", because at that size you'll lose the personalities of the characters otherwise.  "Nethack + Doom" was what I was aiming for.

Good?  Bad?  Please let me know what you think!
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Santiago Zapata

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Graphs for DooM Roguelike
« Reply #9 on: February 01, 2006, 20:14 »

They all look cool ;)
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Derek

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Graphs for DooM Roguelike
« Reply #10 on: February 02, 2006, 10:35 »

Hey, thanks!  I appreciate it. :)

Still plugging away... I can't help it!  Here's the Doom Guy holding each one of the weapons:






And here's a Former Human:



In the original game he's holding some kind of rifle, but since he drops pistols in Doom RL I gave him a pistol.
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jake250

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Graphs for DooM Roguelike
« Reply #11 on: February 02, 2006, 13:38 »

Thats nice XD

If the game actually used graphics like that, it'll be neat, really!
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Anonymous

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Graphs for DooM Roguelike
« Reply #12 on: February 02, 2006, 23:53 »

nice indeed!!! :)
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JimmyJ

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Graphs for DooM Roguelike
« Reply #13 on: February 03, 2006, 04:09 »

Actually, it might be kinda neat....but the former human either has an ugly mustache or a runny nose....
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Anticheese

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Graphs for DooM Roguelike
« Reply #14 on: February 03, 2006, 05:46 »

That is so cool, If Kornel uses theese I might have to break my strict rules on "TTY only in roguelikes" for this!

All we need to do now is add the different armors on doomguy, get the rest of the enemys and a few tilesets..

And hey presto, Kickass!
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