Chaosforge Forum

  • October 31, 2024, 16:05
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Pain Chances - Flinching  (Read 3013 times)

Chris_Lv255

  • Private FC
  • *
  • Offline Offline
  • Posts: 12
  • Shottyman JR and Pistol Marksman
    • View Profile
Pain Chances - Flinching
« on: October 12, 2008, 01:25 »

After playing the normal DooM, I noticed monsters may sometimes flinch when you hit them, interrupting their attacks. Would it become too easy if certain monsters flinch when you either (a) hit them at the right moment, or (b) hit them with a powerful enough attack, or (c) make them flinch when you knock them back?

Perhaps giving certain monsters different criteria and pain chance percentages would help, as well as differing resistances to flinching. Although making it possible to interrupt Arch Viles by flinching them with a nigh-point-blank double shotty blast is definitely tempting.
Logged
Needs more Peacemaker Revolver.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Pain Chances - Flinching
« Reply #1 on: October 12, 2008, 09:30 »

Nah, I think it would be too easy that way. DoomRL is a turn based game, so every "Pawn" should be given a fair chance. Perhaps the player should flinch too? =)
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Chris_Lv255

  • Private FC
  • *
  • Offline Offline
  • Posts: 12
  • Shottyman JR and Pistol Marksman
    • View Profile
Re: Pain Chances - Flinching
« Reply #2 on: November 22, 2008, 10:17 »

Definitely. Who wouldn't wince in pain when they got torched by an Archvile? Also, maybe certain "critical" hits (maximum possible damage inflicted on hit) could have a chance to auto-flinch if the damage is severe enough, as well as knockback; both kinds of pain chance can be implemented for both the DooMguy and the demons alike.
Logged
Needs more Peacemaker Revolver.

Khashishi

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 31
    • View Profile
Re: Pain Chances - Flinching
« Reply #3 on: December 04, 2008, 14:26 »

I think this feature is already secretly programmed in.
Logged
Pages: [1]