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DoomRL (v.0.9.8.10) roguelike post-mortem character dump
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K2K, level 11 Demon Corporal, nuked the Cyberdemon.
on level 26 of the Phobos base.
He survived 181928 turns and scored 59876 points.
He was too young to die!
He killed 458 out of 472 hellspawn. (97%)
He held his right to remain violent.
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 36/50 Experience 53242/11
ToHit +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 2)
Reloader (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Cateye (Level 2)
Whizkid (Level 2)
EE->EE->Cat->Cat->Fin->Fin->WK->WK->Jug->Rel->Rel->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [5/5] (85%) (PDM)
[b] [ Weapon ] modified plasma rifle (1d8)x8 [8/40] (R1S1A1)
[c] [ Boots ] modified plasteel boots [8/8] (91%) (P)
[d] [ Prepared ] modified BFG 9000 (10d8) [20/220] (M3)
-- Inventory -------------------------------------------------
[a] advanced rocket launcher (6d8) [1/1] (D2R3S2)
[b] modified chaingun (1d6)x5 [50/50] (S2A1)
[c] Gothic Armor [7/7] (190%)
[d] chainsaw (4d6)
[e] 10mm ammo (x73)
[f] rocket (x9)
[g] rocket (x14)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] power cell (x5)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] phase device
[s] homing phase device
[t] envirosuit pack
-- Kills -----------------------------------------------------
74 former humans
51 former sergeants
17 former captains
22 imps
36 demons
124 lost souls
41 cacodemons
6 barons of hell
1 Cyberdemon
14 hell knights
17 arachnotrons
1 John Carmack
4 former commandos
3 pain elementals
6 arch-viles
13 mancubi
2 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
On level 4 he stormed the Chained Court.
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 9 he found Hell's Armory.
On level 11 he ventured into the Halls of Carnage.
On level 15 he he found the City of Skulls.
On level 18 he ventured into the Spider's Lair.
On level 19 he found the Minigun!
He nuked level 23!
On level 23 he entered the Lava Pits.
On level 23 he found the Gothic Armor!
He nuked level 24!
Then at last he found Phobos Arena!
He nuked level 25!
He defeated the Cyberdemon and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Fire -- Choose target...
Fire -- Choose target... The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The baron of hell dies. The missile hits
the baron of hell. The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell.
Fire -- Choose target... The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The missile hits the baron of hell.
The missile hits the baron of hell. John Carmack fires! The missile hits
the baron of hell.
Fire -- Choose target... The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell. The baron
of hell dies. The missile hits John Carmack. John Carmack dies.
-- General ---------------------------------------------------
Before him 20 brave souls have ventured into Phobos:
16 of those were killed.
And 3 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
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Esh, my 1st post here, and 1st full win in the whole career. Very addictive game, I must say. And very hard to beat, indeed. I'm shocked that the hardest difficulties available are ... ever... do-able. I'm also ashamed that I must have set the difficulty to the lowest to make it work. I played on HMP almost all the time, being killed so many times made me to do the game on ITYTD, and it was surprisingly easy :) nice difficulty scaling :) I was also shocked of the secret lvl at the end of the game - nice work ! I've seen the Cybie before, though, but I was savescumming before, I must confess - but it breaks the gameplay & the idea very much, so I've dropped it :)
Going to work my way through higher difficulties !
And also I want to post my small 'wishlist', so Kornel, please read it throughly ! ;) :
1st - I would be pleased to see new monsters, mainly the 'Spider Mastermind' ;) maybe some uniques/rare monsters, with random names and better hp/armor/wpns - would be a nice addition to the throng of demons/cacos/barons... being namelessly smashed all the time, over and over again...
2nd - Maybe a new special lvl ? or two ?? or something like that 'Ultimate-lvl', triggered on special ocassion by doing particular thing in a situation that happens rarely in the game ?
3rd - redoing the trait 'Reloader/Shottyman'. Gives nothing when the Shotty is reached, period. Maybe doing Hellrunner>Shotty ? and a new way (a new trait maybe ?) with the Reloader ?
4th - would be really pleased to see that someone has joined the Kornel in his works... maybe a conversion to Java, or sth else ? I've seen some sshots with nice graphics that DoomRL was put into, but can't really remember who was the creator.
The other new ideas will be continued in my next mortem - but I fear it will be a LONG way to go :):):)