First, the mortem. Notes at bottom.
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DoomRL (v.0.9.8.10) roguelike post-mortem character dump
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Adam, level 10 Demon Lieutenant, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 156846 turns and scored 92603 points.
He didn't like it too rough.
He killed 570 out of 584 hellspawn. (97%)
He held his right to remain violent.
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 42/50 Experience 45018/10
ToHit +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 2)
Tough as nails (Level 2)
Eagle Eye (Level 1)
Whizkid (Level 2)
Badass (Level 3)
TaN->TaN->Bad->Bad->Bad->EE->Fin->Fin->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (63%)
[b] [ Weapon ] Missile Launcher (7d6) [1/4]
[c] [ Boots ] protective boots [2/2] (92%)
[d] [ Prepared ] modified BFG 9000 (10d8) [9/169] (R1M2)
-- Inventory -------------------------------------------------
[a] modified chaingun (1d7)x5 [50/50] (D1S2)
[b] modified plasma rifle (1d9)x8 [40/40] (D1R1A1)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x42)
[l] rocket (x10)
[m] rocket (x10)
[n] rocket (x10)
[o] rocket (x10)
[p] rocket (x5)
[q] power cell (x45)
[r] small med-pack
[s] large med-pack
[t] large med-pack
-- Kills -----------------------------------------------------
107 former humans
80 former sergeants
28 former captains
88 imps
67 demons
40 lost souls
17 cacodemons
13 barons of hell
1 Cyberdemon
9 hell knights
14 arachnotrons
4 former commandos
8 pain elementals
6 arch-viles
8 mancubi
4 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Phaseshift Armor!
On level 12 he ventured into the Halls of Carnage.
On level 14 he found the Missile Launcher!
On level 19 he found the Assault Shotgun!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 21 he found the Baron Armor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You swap your weapon. There are stairs leading downward here.
You prepare the BFG 9000! There are stairs leading downward here.
You enter a big arena. There's blood everywhere. You hear heavy mechanical
footsteps...
The Cyberdemon fires! You are hit!
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
reloads his rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The Cyberdemon fires! You are hit!
You swap your weapon. The Cyberdemon reloads his rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
-- General ---------------------------------------------------
Before him 25 brave souls have ventured into Phobos:
19 of those were killed.
And 5 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
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So. While I have won on easy (twice, though one was in a different scorelist... tack on a hundred or so deaths and it should be about right) this is my first HNTR win. Since I have to finish challenge games to advance my skill rank, and you have to do challenge games on M or higher, I figured I'd try to get a normal win before I tried to tackled the challenge games more than I already had. And it was tough: getting this win I died 135 times (does that count the times I quit on level 1 because the formers grabbed the health packs?).
After having read plenty about shotguns VS chainguns/plasmas, etc, I decided to hold off on taking traits that would more or less lock me in to one route or another. That was the idea behind getting Badass up so early (that and it essentially doubles your health). After a while I decided to go with the minigun, since shotgun rounds can get a bit scarce lategame after sergeants stop spawning regularly. Even so I never really took that many minigun-specific traits; Finesse works just as well on a shotgun as a minigun, as does Whizkid.
I caught myself packratting too much at one point; I was lugging around about a half-dozen weapon mods, praying for an advanced weapon (which never showed up). Finally I used some and dumped some so I wouldn't be leaving so much ammo behind; even so, I felt like I was leaving behind a huge amount of ammo, and I kept praying for the Wall to generate so I could grab the backpack. It never did, unfortunately; nor did Hell's Armory.
Around 15 or 16 I started running out of bullets. Fortunately by then I'd found (and modded) a plasma, the BFG, and the missile launcher, which I used for a while until I also ran out of energy cells (stupid move, but I survived anyways). Damn the plasma rifle eats those things fast. It was somewhere around here that the Assault Shotty spawned, causing me to be most upset that I'd dumped all my shotgun shells.
The BFG also saved me several times, though I was moderately upset when I noticed that despite what the Wiki says, it does in fact destroy weapons and ammo. The rest of the game was mostly uneventful once captains started spawning in numbers; Supercharge packs were plentiful, I rarely dipped below 100% health until the last couple levels. Some well-placed "humid" levels allowed me to get over lava to grab piles of energy cells to feed my hungry hungry BFG. As you can see the thing has a quite enormous magazine.
I was very tempted to enter the Mortuary, for the advanced BFG and the armor; I decided not to though based on the fact that at that point, I didn't have that many mods to slap on it since Whizkid had allowed me to put most of them on my other guns. I didn't want to risk getting killed at that point.
Cybie was a piece of cake. When you have a BFG that shoots four times before needing a reload, and it's backed up by a rocket launcher that does the same... anything else is overkill.
Overall I have this to say: The Wiki is a handy resource, but it doesn't contain nearly enough information, and some of it is inaccurate. While I applaud the attempts at making it non-spoily, a more spoily section would be nice too. I've spent quite a bit of time trying to work out how to get into the left and center rooms of the Vaults; rockets work on the right room, but they don't seem to work on the left one no matter where I try, and I can guess the center walls are indestructible. The only way I've been able to get into either was with phase devices and carrying around enough of those to get into every room that way is just not practical. This is the only reason my game isn't a 100%: I went to the vaults looking for ammo and weapons (Found the Baron Armor in there I think), and couldn't get into 2/3 of the room (phase device didn't land me anywhere useful) and had to leave the monsters alive.