Chaosforge Forum

  • August 13, 2020, 06:14
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 12 13 [14] 15 16 ... 57

Author Topic: New unique items  (Read 192400 times)

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: New unique items
« Reply #195 on: September 25, 2009, 00:34 »

There is already a Chaos Device weapon in the beta.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Madtrixr

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 449
    • View Profile
Re: New unique items
« Reply #196 on: September 30, 2009, 20:00 »

I have a lot of ideas, but I don't want to crunch the numbers. I'm lazy.
Logged
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: New unique items
« Reply #197 on: September 30, 2009, 21:34 »

Do eet...
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Madtrixr

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 449
    • View Profile
Re: New unique items
« Reply #198 on: September 30, 2009, 22:14 »

Well. I was thinking that my ideas fit more into a Half-Life 2RL (and probably TF2RL)

...I lost it. Grav Gun?
Logged
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: New unique items
« Reply #199 on: October 01, 2009, 06:11 »

I'm gonna put together a prototype Phaze Pistol later today and see how well it works on The Wall. I need to figure out minimum damage needed for Wallbreaking, and I haven't played a hacked game for too long.

Don't worry, I'll die after The Wall. This is FOR SCIENCE!
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

darksergio

  • Corporal
  • *
  • Offline Offline
  • Posts: 51
    • View Profile
Re: New unique items
« Reply #200 on: October 02, 2009, 23:31 »

the sleghammer
Damage: 5d6
meele
special reload: kick down a wall near of you leave you tired after that
in game description: this legendary sleghammer send the EDF back to the earth from mars
pickup quote: you fell the power of the people in your hands

Well I trougt about this one while I ws playing Rf: guerrilla is it overpowered just told me but we really need something to bring down the wls for the meele player
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: New unique items
« Reply #201 on: October 04, 2009, 17:33 »

I doubt that would really be that useful.

Same damage as Butcher's Cleaver, only appears on some runs, and with the inclusion of wallbreaking for AoMr/AoB in 9.9's badges... yeah, naw.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: New unique items
« Reply #202 on: October 05, 2009, 07:00 »

Unless there is a drastic rewrite of the melee weapon code between 0.9.8.10 and 0.9.9, there is no way to make a wall-breaking melee weapon. Wallbreaking is a component of splash damage, and the only splash damage can be done is with a P-class weapon (meaning no Wall-breaking Shotguns, either)

I've checked.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: New unique items
« Reply #203 on: October 05, 2009, 07:17 »

Oh, you HAVEN'T seen the LS's Altfire? :D
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: New unique items
« Reply #204 on: October 05, 2009, 10:46 »

Ha ha ha
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: New unique items
« Reply #205 on: October 11, 2009, 15:00 »

Green armor of RESISTANCE

Same as a normal green armor, but with -100% to Knockback.

Tada! :D
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Psion

  • Corporal
  • *
  • Offline Offline
  • Posts: 47
    • View Profile
Re: New unique items
« Reply #206 on: October 11, 2009, 18:21 »

Armor of Thorns - Offers mediocre protection but creatures hitting you with melee attacks take damage in return.

Mega X Armor - Bizarre armor that covers you in a (very) brief shield of invulnerability every time you get hit.

Heart of Carnage - One use item.  Eating it makes you berserk, much faster, and you regain health for every kill you score.  After the effect ends you lose a chunk of health.

Bloodfire Scourge - A gun that channels some of your life force into a damaging blast.  The projectile takes 10% of your current health and deals twice that much damage to whatever it hits.

Chainaxe of Khornel - High damage melee weapon that has a chance of instantly killing non-unique monsters. (Or some other nasty effect if that's already taken)

Blade of the Damned - A melee weapon that deals massive damage but summons lost souls everytime it connects.
« Last Edit: October 11, 2009, 18:25 by Psion »
Logged

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: New unique items
« Reply #207 on: October 11, 2009, 18:36 »

Armor of Thorns - Offers mediocre protection but creatures hitting you with melee attacks take damage in return.

Is this +5 Magical Plate?

Quote
Mega X Armor - Bizarre armor that covers you in a (very) brief shield of invulnerability every time you get hit.

Blink Armor: In terms of direct attacks, only the first one each round hits. Splash attacks (Cybie Rockets, Mancubus Cannon, barrels exploding, stuff like that) still work normally.

Quote
Heart of Carnage - One use item.  Eating it makes you berserk, much faster, and you regain health for every kill you score.  After the effect ends you lose a chunk of health.

So, this is the Angel Arm of Stimpacks?

Quote
Bloodfire Scourge - A gun that channels some of your life force into a damaging blast.  The projectile takes 10% of your current health and deals twice that much damage to whatever it hits.

Hmm, so at most, it deals 14 damage?

Quote
Chainaxe of Khornel - High damage melee weapon that has a chance of instantly killing non-unique monsters. (Or some other nasty effect if that's already taken)

ALL HAIL KORNEL

Quote
Blade of the Damned - A melee weapon that deals massive damage but summons lost souls everytime it connects.

Now with more Pain Elementals!
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Vestin

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 190
  • Philosopher
    • View Profile
Re: New unique items
« Reply #208 on: October 11, 2009, 18:49 »

Blink Armor: In terms of direct attacks, only the first one each round hits. Splash attacks (Cybie Rockets, Mancubus Cannon, barrels exploding, stuff like that) still work normally.
AWESOME ^^'.

As for the Armor of Thorns... That's what I wanted the Power mod to do on armors.
Also - how about making this unique more badass (i.e.: competitive) and making it deal damage to everything around the bearer every turn PLUS additional damage for hitting him ? No, it's not  OP, firstly because I doubt a lot of people would willfully get surrounded and secondly because it would deal, let's say, 1 or 2 points of damage. It would basically make being surrounded by lost souls a little less painful. Also - we should name it something else... say - Lightning Armor.
Logged

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: New unique items
« Reply #209 on: October 11, 2009, 18:52 »

For Thorns or X Armor?
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
Pages: 1 ... 12 13 [14] 15 16 ... 57