Chaosforge Forum

  • June 17, 2024, 03:03
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [H|100%|YAVP] Trying the new chaingun in Beta 1B  (Read 2454 times)

Styro

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 166
    • View Profile
[H|100%|YAVP] Trying the new chaingun in Beta 1B
« on: February 06, 2009, 15:04 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.11 BETA 1B) roguelike post-mortem character dump
--------------------------------------------------------------

 Styro, level 11 Hell Knight Colonel, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 112934 turns and scored 154280 points.
 He wasn't afraid to be hurt plenty.

 He killed 579 out of 579 hellspawn. (100%)
 This ass-kicking marine killed all of them!


 He saved himself 9 times.
// In order to avoid the bug where phase devices crash the beta, I saved whenever
// possible after phase devices started showing up. I never scummed my saves, but
// I did have to restore from crashes on 3 occasions because of the bug.

-- Graveyard -------------------------------------------------

  ###########################################################
  #X.........................................................
  #..........................................................
  #..........................................................
  #.|......................###...............................
  #...............###......###..........................###..
  #...............###......###......###.................###..
  #...............###...............###...........###...###..
  #.................................###...........###........
  #...............................................###........
  #..........................................................
  #..........................................................
  #.........................###......###.....................
  #...........###...........###......###................###..
  #...........###...........###......###................###..
  #.....###...###...###.........................###.....###..
  #.....###.........###.........................###..........
  #.....###.........###.........................###..........
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 55/70   Experience 53102/11
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Hellrunner     (Level 1)
    Tough as nails (Level 2)
    Son of a bitch (Level 3)
    Reloader       (Level 1)
    Eagle Eye      (Level 2)

  EE->EE->SoB->SoB->SoB->Iro->TaN->Iro->TaN->HR->Rel->
// Chaingun build from the very beginning.

-- Equipment -------------------------------------------------

    [] [ Armor      ]   Malek's Armor [3/3] (61%)
    [a] [ Weapon     ]   modified BFG 9000 (11d8) [8/100] (D1)
    [b] [ Boots      ]   Phaseshift Boots [4/4] (100%)
    [c] [ Prepared   ]   modified plasma rifle (1d9)x6 [40/40] (D1)
// Malek's armor is one of my favorite uniques. I was happy to find it so I could stop
// worring about keeping armors around. I did almost lose it when facing 5 Barons
// and an archvile (got down to 3%), but I got lucky and finished them off before
// they hit me again.

-- Inventory -------------------------------------------------

    [a] modified chaingun (1d7)x4 [40/40] (D1)
// The chaingun was my main weapon for most of the game - probably until
// around level 20.
    [b] modified BFG 9000 (10d8) [130/130] (M1)
// This extra BFG was just power cell storage (hence the increased magazine)
    [c] Revenant's Launcher (6d6) [1/1]
    [d] 10mm ammo (x45)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] rocket
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack

-- Kills -----------------------------------------------------

    64 former humans
    94 former sergeants
    50 former captains
    87 imps
    52 demons
    60 lost souls
    25 cacodemons
    36 barons of hell
    1 Cyberdemon
    16 hell knights
    42 arachnotrons
    6 former commandos
    7 pain elementals
    7 arch-viles
    2 mancubi
    5 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 9 he found the Revenant's Launcher!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he ventured into the Halls of Carnage.
// Hehe, yes TWO Halls of Carnage. I have also had two Chained Courts
// generated before in the Beta.
  On level 17 he found the Phaseshift Boots!
  On level 20 he found the Malek's Armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

   You don't have enough ammo to fire the BFG 9000!
 You reload the BFG 9000 with power cell.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
 Your Malek's Armor is damaged!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The Cyberdemon reloads his rocket
 launcher.
 You use a large med-pack. You feel fully healed.
 You reload the BFG 9000 with power cell. The Cyberdemon fires! You are hit!
 Your Malek's Armor is damaged! The Cyberdemon reloads his rocket
 launcher.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The Cyberdemon dies. You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon!

-- General ---------------------------------------------------

 Before him 372 brave souls have ventured into Phobos:
 342 of those were killed.
 8 of those were killed by something unknown.
 And 6 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 16 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 12 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

I wanted to try out the new rapid-fire mode on the chaingun. I must say it was very fun. I mainly used it on rooms filled with enemies, where it really helped to rip through them. This saved my bacon a couple times when I started in a room with a bunch of cacos and arachnotrons. It burns through ammo too quickly to use it all the time (particularly with the 40-round clip).

I only used rapid-fire with the plasma gun once or twice when facing Archviles and Barons. I tend to burn through power cells quickly anyway, and with the damage mod and SoB it wasn't really necessary most of the time. If it takes 2 or fewer bursts to kill your enemy then rapid-fire is less effective than normal mode because of the warm up time.

Edit: Fixed layout because there is no text wrap in the mortem.
« Last Edit: February 06, 2009, 15:06 by Styro »
Logged
Arch-Vile Mjr General
[19/19/12/7/3]

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: [H|100%|YAVP] Trying the new chaingun in Beta 1B
« Reply #1 on: February 06, 2009, 15:21 »

Heh, as I read this mortem, I saw there is still quite some work on the beta ;)
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!
Pages: [1]