Hi, all,
I'm in the middle of my most successful (so far) Ao100 run. I've just saved on the stairs of level 58. Most of my success can be attributed to Pancor's Jackhammer - I even decided to get Shottyman for it, even though I started with my usual EE(2)->SoB(3) build. I still kept my plasma rifle, until I was totally devoid of powercells and awash in shotgun shells and rockets - then I ditched it.
To make long story short:
I now have Grammaton Cleric Beretta (awesome!), Jackhammer and advanced rocket launcher (ditched Revenant's Launcher along the way), as well as Necro- and Malek's armor and Gothic Boots. The trouble is - I'm running out of ammo pretty fast. I've just had a level with 2 or 3 Arch-Viles hiding behind 5-6 Revenants, 2-3 Mancubi, 3-5 Cacos, a couple (maybe even 3-4) Arachs and 10+ Knights and Barons. Cost me 400+ 10mm ammo, 20-30 rockets and all of my shotgun shells, as well as two phase devices and 3 large med-kits. I'm praying for a level with some former marines to restock on either 10-mm or shotgun shells. Oh, and by the way - rockets are not as plentiful when you have only those left and Revenants/Mancubi are resurrected on top of whatever they just dropped. Blindly charging in to get to those faraway Arch-Viles is not an option, of course.
Would you just skip the problematic levels and go downstairs at the first opportunity?
Wish me luck,
Zarin.
EDIT: First of all, sorry to having sent this twice - my Internet connection was shaky, and it seems that "an error occurred while processing this directive" referred to the browser trying to see the newly created message rather than post :(.
Now, some news:
Level 59 yielded a lot of 10 mm and some shotgun ammo, so I'm back in business. Level 60, OTOH, was one of those "Where the hell is the way out of here?!" levels. I eventually ran out of rockets blasting through the maze, but found a Missile Launcher as a consolation. Well, I'm now wielding Beretta and Jackhammer (with Juggler). My character reached level 19, so no further experience for me. Still, the build is pretty solid, aside from Int(1) which should have been SoaG(3) (Beretta is insanely effective with SoB(3) + just SoaG(2) - single mode pushes back to the edge of my Cat(2) pretty much everything before they can fire back, and full auto needs at most 3 volleys even for toughest enemies).