Since I'm the only candidate for Valkyrie maintenance at the moment, probably now is the appropriate time for articulating my personal vision of the Valkyrie development, which should probable be enough for any sane person to permanently forbid me coming closer than 50 feet to any computer with FPC installed to it.
Let's take a shot at it.
First of all, I must confess, there's lots of magic inside Valkyrie for me; I have clearly no idea how many parts of it work or how I could use them for my benefit. It's totally a nuclear-bomb-for-president: infinitely powerful black-box.
Thus I would break my aggressive overtake plan into four phases.
1) Part-by-part disassembling (as in "tinkering") with trying to think of one hypothetical case where one particular procedure might be used, trying it and documenting an example should I succeed. That would both serve my own understanding on what kind of a realm I'm trying to control, and increasing the amount of documentation we have at hand.
2) After I can boast at least 45% understanding of Valkyrie feature-set, time for refactoring comes. I am structure Nazi and most probably will have to reshape certain things to simplify further development.
3) Third phase is finally useful for the community: The Great Merge. Valkyrie will be enriched by set of my Golem libraries, which will mean you are getting powerful and easily customizeable Save\Load, Inventory, Item, Skill, Global Map, Creature (and so on) infrastructure for free.
4) Final phase: mature development! Here we are fixing bugs, improving performance and thinking of new features.
Now closer to my global vision of Valkyrie. Kornel did a wonderful job at laying the groundwork for FreePascal-based game development and I don't think there is need for any additional fundamental features. I see my task as improving inner structure of existing shrine (thus simplifing use and decreasing learning time needed) and adding more game development ready-made tools - things like currently existing LOS code. Thus sometime later a poll will most likely be held to estimate, what additional modules would be of the greatest use for fellow FPC developers.