Chaosforge Forum

  • October 31, 2024, 16:50
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2] 3 4 5

Author Topic: The (un)official DoomRL strategy guide!  (Read 79339 times)

Krok

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 23
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #15 on: August 21, 2009, 06:43 »

EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
« Last Edit: August 21, 2009, 07:00 by Krok »
Logged

Dervis

  • Nightmare Berserker
  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 321
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #16 on: August 21, 2009, 08:32 »

EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
Sorry to disappoint you but knockback is based on the weapon base damage only.
Logged

Zi

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 147
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #17 on: August 21, 2009, 09:26 »

Are you positive?  I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.
Logged

Krok

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 23
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #18 on: August 21, 2009, 10:10 »

Are you positive?  I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.

I think i do observed that either. We're not playing the beta, tho.
Logged

Dervis

  • Nightmare Berserker
  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 321
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #19 on: August 21, 2009, 10:17 »

It's been like that for ages, you're probably confused because by the time you reach that far you already should have a damage mod applied and that actually increases the knockback.
Logged

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #20 on: August 21, 2009, 11:27 »

EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
Sorry to disappoint you but knockback is based on the weapon base damage only.
Not true, on Marksmanship run gaining high SoB and high SoG allows you to keep those nasty Arachnotrons out of sight
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #21 on: September 04, 2009, 05:23 »

(un)official DoomRL strategy guide v1.1 is now ready. Contains various corrections to old sections and has another 1500 words in the section "On General Survival" for you to chow down on.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #22 on: September 21, 2009, 09:08 »

(un)official DoomRL strategy guide v1.2 is ready! It includes the new defensive shotgun build and has a couple of new tricks added in. The main changes are to "On Weapons", where I elaborate on shotguns a bit more.

It also has 0.9.9 BETA 4 stuff, now that it's out.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

ChaoticJosh

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 141
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #23 on: September 21, 2009, 23:38 »

I really like this little guide of yours. I can't figure out how to properly do the 'corner-trick' or however you referred to it in Hell's Arena.

Those Cacodemons are tough, so I've been trying to defeat them using that trick, but it keeps backfiring on me violently as they close in so fast and I can't seem to make enough time to reload.
Logged

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #24 on: September 21, 2009, 23:49 »

Yeah, you need to start far away, otherwise you wont kill it before it gets to you. If it's already pretty close then don't bother.

Also you should probably be using a combat shotgun if you can get the corner trick to work, it will keep pushing the cacodemon back, and the closer it gets the more damage you do.

Oh, and some clarification on the corner trick:

The enemy must be very close to the wall you're shooting around, while this will probably work:
Code: [Select]
......
.....O
@####.
.####.
.####.

This will probably result in the cacodemon shooting you:

Code: [Select]
....O.
......
......
@####.
.####.
.####.

Also they can't be too close to YOU, if the cacodemon is about this far away:

Code: [Select]
......
..O...
@####.
.####.
.####.

Then it's time to consider running away, unless it's on low HP.



I better put all of this in to v1.3...
« Last Edit: September 21, 2009, 23:53 by Thomas »
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #25 on: October 13, 2009, 01:38 »

Alrighty, 1.3 is here. Updated to 0.9.9 (so keep it around for 3-4 days in the future) and with sections added, a basic Nightmare! survival guide and a description of the three basic defence strategies.

Check the first post on this thread for it.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #26 on: October 13, 2009, 01:41 »

Yay!
* Aki downloads
« Last Edit: October 13, 2009, 01:43 by Aki »
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Dervis

  • Nightmare Berserker
  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 321
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #27 on: October 13, 2009, 02:40 »

Nice read.

I disagree with some stuff:
- The Mortuary is a great place to visit if you have a homing phase device, you can get 3 Red Armors, 1 Supercharge, 1 large med-pack without any risk, possibly more.
- Melee builds: Blademaster is an awesome trait because if you're berserking or if you have a LS you basically get free kills whenever you get next to something. In an Arachnotron Cave for instance, you almost never get caught flatfooted. However it only shines with large amounts of monsters. For low difficulty I'd probably go with Bru2->Ber->TaN or Bru2->TaN. This is also valid if you happen to find an early Butcher's Cleaver.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #28 on: October 17, 2009, 17:08 »

Thomas, you need to update the guide once more with these things:

-Actually changing everything to 9.9 instead of leaving some stuff 9.8.10
-On that note, updating AoMs Walkthrough

-AoRA Walkthrough

-More stuff on N! And higher difficulty levels in general
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

viciarg

  • Private
  • *
  • Offline Offline
  • Posts: 3
  • Lost Soul
    • View Profile
Re: The (un)official DoomRL strategy guide!
« Reply #29 on: November 02, 2009, 06:07 »

Couldn't you just attach the files to the post?

So someone like me has to register just to download the guide? Do you sell your registrants' e-mail-adresses for money? :(
Logged
Pages: 1 [2] 3 4 5