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Author Topic: What mods are most useful in AoMr?  (Read 9855 times)

gunofdis

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What mods are most useful in AoMr?
« on: October 22, 2009, 19:04 »

I found AdvTech Weapon Pack on Base 7 and am now in possession of an advanced pistol (with the power mod from Hell's Arena, of course).  I have a pile of technical mods and a bulk mod, but don't know if any of them are worth using.
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Fanta Hege

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Re: What mods are most useful in AoMr?
« Reply #1 on: October 22, 2009, 19:25 »

Depends on your build.

If you're going with a classical and not getting Gun Kata, then use bulk mods and power mods.

If you get Gun Kata, then power and agility mods all the way.

I personaly wouldn't use tech mods on them too much.
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gunofdis

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Re: What mods are most useful in AoMr?
« Reply #2 on: October 22, 2009, 19:30 »

Are bulk worth using?
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Vestin

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Re: What mods are most useful in AoMr?
« Reply #3 on: October 22, 2009, 20:02 »

Are bulk worth using?
Well... We've delayed the release for over a week to make every type useful (i.e: balanced), so I HOPE they all are...
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Journey

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Re: What mods are most useful in AoMr?
« Reply #4 on: October 22, 2009, 21:53 »

With the changes to all the mod effects, I'd say that technical mods for weapons are the way to go, in almost all situations.  -20% fire time translates to +25% dps (reload time excluded).  Plus a shorter firing time means that enemies have less time to act after you fire - preventing double turns against your single one, and giving you an earlier chance to react to situational changes, such as new enemies coming into view.

For pistols, the bulk mod is worth considering since a large proportion of your time is spent reloading after getting the 4 basic pistol traits.  The weapon reload mod (-40% reload time) in the old version was way better though.

Power mods are okay, but outshined by the buffed technical mods.

The +1 accuracy (agility mod) effect is as crappy as ever - but essential for Ammochain builds.
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UnderAPaleGreySky

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Re: What mods are most useful in AoMr?
« Reply #5 on: October 22, 2009, 22:48 »

The +1 accuracy (agility mod) effect is as crappy as ever - but essential for Ammochain builds.
Lucky you added in the Ammochain bit -- Aki would of been all over the place, ranting about how infinitely awesome agility mods make an Ammochain :P
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Melon

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Re: What mods are most useful in AoMr?
« Reply #6 on: October 23, 2009, 00:32 »

Totally power mods. This way you can keep those arachnotrons away from you, they get simply pushed away. If I had an advanced pistol and I could choose from any types of mods, I would put 3 damage mods first
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skarczew

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Re: What mods are most useful in AoMr?
« Reply #7 on: October 25, 2009, 11:30 »

Imho:
Power>Technical>Bulk>Agility (in AoMr of course)

Power makes you kill faster, use less ammo and push enemies.
Technical makes you kill faster.
Bulk makes your regular pistols have +2 bullets more, so less reloads. But the amount of reloads depends heavily on your gamestyle - I usually do not have problems with it. Not to mention that Gun Kata makes Bulk modes a bit obsolete.
Agility mods are not very needed unless you hate Eagle Eye :P .
« Last Edit: October 25, 2009, 11:33 by skarczew »
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Thexare

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Re: What mods are most useful in AoMr?
« Reply #8 on: October 25, 2009, 11:33 »

Agility mods are not very needed since Gun Kata, Cat Eye requires you to take 2*Eagle Eye.
Gun Kata doesn't need Eagle Eye, it needs Dodgemaster and Dualgunner.

They're still not needed since pistols have good accuracy, but I'd use them before Bulk because I prefer having both of my guns run out of ammo at the same time, and I almost never get two bulk mods.
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skarczew

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Re: What mods are most useful in AoMr?
« Reply #9 on: October 25, 2009, 11:34 »

Gun Kata doesn't need Eagle Eye, it needs Dodgemaster and Dualgunner.
Yeah my mistake, I checked again and fixed it :) .
I get EE*2 in 95% AoMr builds, so it is a part of build for me :D .
« Last Edit: October 25, 2009, 11:35 by skarczew »
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ZZ

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Re: What mods are most useful in AoMr?
« Reply #10 on: October 25, 2009, 12:20 »

As for me, power mods are the most important because pistols are the weakest weapons without traits\mods. As for ammochain, I've personally used tech.(shoot speed) mods, to use chainfire ability: prospecting all the field you don't see but you sense there are monsters doesn't require accuracy, it require speed.Endless ammo is fun.
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Aki

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Re: What mods are most useful in AoMr?
« Reply #11 on: October 25, 2009, 12:59 »

I'm sorry, it's compulsory for you to have Accuracy mods on your Plasma rifle if you're playing Ammochain.
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UnderAPaleGreySky

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Re: What mods are most useful in AoMr?
« Reply #12 on: October 25, 2009, 21:30 »

See what I mean? :P
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ZZ

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Re: What mods are most useful in AoMr?
« Reply #13 on: October 28, 2009, 12:20 »

I'm sorry, it's compulsory for you to have Accuracy mods on your Plasma rifle if you're playing Ammochain.
Code: [Select]
.#....
.#.....
@/......
.#.....
.#....
Something like that.
You stand there and shoot in every direction you wanna to, and when you hear a sound you continue to shoot. When you see monster you start chainfiring UNSTOPABLE with your 0.2 sec shoot.
Where you use accuracy?
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UnderAPaleGreySky

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Re: What mods are most useful in AoMr?
« Reply #14 on: October 28, 2009, 21:57 »

Because when you spawn in a room with a V and R pack, you want to be able to hit the fuckers.
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