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Author Topic: [H|91%|YAVP] Lots of luck, both good and bad  (Read 5158 times)

BEEF

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[H|91%|YAVP] Lots of luck, both good and bad
« on: March 06, 2010, 18:48 »

--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Fraggo, level 10 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 136784 turns and scored 142644 points.
 He played for 2 hours, 38 minutes and 30 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 655 out of 715 hellspawn. (91%)
 He held his right to remain violent.


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  UAC Silver Badge
  Scavenger Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 46664/10
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Finesse          (Level 1)
    Tough as nails   (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 1)
    Juggler          (Level 1)
    Badass           (Level 1)
    Fireangel        (Level 1)

  EE->TaN->TaN->Bad->Fin->Jug->Iro->MFa->TaN->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   modified protective boots [2/2] (99%) (A)
    [d] [ Prepared   ]   advanced rocket launcher (6d6) [1/1] (B1T1)

-- Inventory -------------------------------------------------

    [a] double shotgun (8d3)x3 [2/2]
    [b] combat shotgun (7d3) [5/5]
    [c] BFG 9000 (10d8) [100/100]
    [d] blue armor [0/2] (11%)
    [e] shotgun shell (x8)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] rocket (x5)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] large med-pack
    [n] phase device
    [o] envirosuit pack
    [p] envirosuit pack

-- Kills -----------------------------------------------------

    86 former humans
    96 former sergeants
    24 former captains
    143 imps
    62 demons
    121 lost souls
    17 cacodemons
    16 barons of hell
    1 Cyberdemon
    25 hell knights
    2 arachnotrons
    10 former commandos
    9 pain elementals
    6 arch-viles
    13 mancubi
    24 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 12 he ventured into the Halls of Carnage.
  On level 21 he entered the Vaults.
  He came, he saw, but he left.
  Entering level 22 he was almost dead...
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You reload the rocket launcher with rocket.
 Fire -- Choose target...
   The missile hits the Cyberdemon.
 The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 You reload the rocket launcher with rocket.
 You use a large med-pack. You feel fully healed.
 You swap your weapons instantly!
 Fire -- Choose target...
 
 Are you sure you want to overcharge the plasma rifle? This will destroy the
 weapon after the next shot... [Y/n] You overcharge the plasma rifle!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. You feel relatively safe now. Congratulations!

-- General ---------------------------------------------------

 Before him 1 brave souls have ventured into Phobos:

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

This was my first attempt at a mFa build, and my first HMP win in a standard game (this wasn't on my main computer so I don't have a billion deaths yet).

Nothing terribly interesting happened until early on in Hell, when I ran into a vile/revenant pack in a maze. I should have any trouble with them, because Fireangel lets me ignore damage when I dodge their attacks, right? I learned the hard way that you're not going to dodge as much as you'd like when you don't have any levels of Hellrunner. I manage to take them all out, but I'm reduced to 30% health with one large medpack and no armor. Time to make that 100% health with no medpacks nor armor. Sounds like a good time to check out the Vaults!

And the RNG agrees with me, popping the first unique of the game in there! Even better, I hear revenants and mancubi, which obviously can't hurt me because Fireangel! I pop a hole in the right vault and blow up the revenants as they come out, taking a couple of hits but usually blowing them up from out of sight. It's worth it to get the unique, which turns out to be... not in that room. Damnit. Just standard weapons and a pair of steel boots. Maybe in the right vault? Mancubus missiles are easier to dodge than revenant missiles, so I'll definitely be fine here. Or I would be if that asshole wouldn't shoot at me from out of my LoS. I run away, tail between my legs, with only 8% health left.

Next level is another maze, and the first thing I encounter is a Baron. Not chancing that, I phase to the stairs and find a big pile of demons around an acid barrel. RUN, RUN, then I blow up the barrel and take care of those demons. I've got a little bit of breathing space, so I can take a quick look for extra health, and find a large medpack before any monsters. That gives me enough confidence to keep looking for more, and I get another large medpack and one small. Good enough to keep heading down, even though I still need some armor.

Next level, I start next to a berserk pack and see a red armor by a napalm barrel by the top of the level. I grab the berserk pack before heading for the armor, in case something blows up the barrel, something like a pack of mancubi and archviles. Which is exactly what I find next to it. The mancubi keep hitting each other and I'm berserk, so I don't take too much damage in taking out the pack, but I still don't have any armor. I get my revenge by finding the last one and punching him to death (he managed to attack himself once in there, somehow.)

I rush to the bottom and only find a couple of blue and green armors on the way, but there's an invulnerability globe next to the stairs so the next part isn't any trouble at all. Too bad I didn't find any nukes at all.
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DarckRedd

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Re: [H|91%|YAVP] Lots of luck, both good and bad
« Reply #1 on: March 06, 2010, 20:07 »

Fireangel never really struck me as that nice a trait, especially a master trait. Point-blank rockets are nice and all, but how much mileage do you really get out of it?
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S.K. Ren

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Re: [H|91%|YAVP] Lots of luck, both good and bad
« Reply #2 on: March 06, 2010, 23:03 »

Fireangel is personally my favorite trait. And it's mileage varies. It grants a margin of forgiveness for stupid things you would otherwise die for. If you are a master of playing conservatively, you may not get much mileage out of it. But if you like to be reckless, its perfect. Also in my opinion, it's the only viable path for those attempting the Longinus Diamond Badge. Not so much for clearing it, but rather getting to it.

I have so many fond memories of trouncing Vile/Baron packs with Fireangel. I'd usually die from a hidden Sergeant moments after though. Oh well.
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.
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