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What was the "Doom geek" feature of 0.9.5
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Topic: What was the "Doom geek" feature of 0.9.5 (Read 8228 times)
TheDarkArchon
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What was the "Doom geek" feature of 0.9.5
«
on:
October 30, 2005, 16:01 »
Quoting: "The Changelog"
[add] -- added another CRAZY feature - only for Doom geeks ;)
What is the said feature? I haven't found it yet (Though I have my speculations....)
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Kornel Kisielewicz
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What was the "Doom geek" feature of 0.9.5
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Reply #1 on:
October 30, 2005, 21:17 »
It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.
I had to remove them when I changed my input system. Maybe they'll find their way back to the source tough.
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at your service,
Kornel Kisielewicz
JimmyJ
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Integrated Circuit
What was the "Doom geek" feature of 0.9.5
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Reply #2 on:
October 30, 2005, 23:28 »
Oooooh, yeeees, thats one thing doomRL needs to be more like doom, cheat codes :)
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TheDarkArchon
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What was the "Doom geek" feature of 0.9.5
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Reply #3 on:
October 31, 2005, 00:01 »
Quoting: Kornel Kisielewicz
It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.
I discovered THOSE alright. The first IDKFA is one of those gaming comedy moments :)
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Malek Deneith
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What was the "Doom geek" feature of 0.9.5
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Reply #4 on:
October 31, 2005, 15:30 »
ehhh?how i'm supposed to type cheats in ? O.o
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Inquisition - saving your soul, one bolter shell at a time.
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Igor Savin
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What was the "Doom geek" feature of 0.9.5
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Reply #5 on:
October 31, 2005, 17:47 »
Quoting: Malek
ehhh?how i'm supposed to type cheats in ? O.o
Just type them in while playing, like in Doom - it was Quake when console was discovered :).
Quoting: Kornel Kisielewicz
I had to remove them when I changed my input system. Maybe they'll find their way back to the source tough.
*Cries pathetically*
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Kornel Kisielewicz
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What was the "Doom geek" feature of 0.9.5
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Reply #6 on:
November 01, 2005, 03:22 »
Quoting: Malek
ehhh?how i'm supposed to type cheats in ? O.o
Don't worry, they didnt work as expected ^_^
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Kornel Kisielewicz
JimmyJ
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What was the "Doom geek" feature of 0.9.5
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Reply #7 on:
November 02, 2005, 06:13 »
Yeah, they made you die due to hordes of cacodemons suddenly spawning }:)
(now i have codes ALL to my self ;) )
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jake250
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What was the "Doom geek" feature of 0.9.5
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Reply #8 on:
November 02, 2005, 13:35 »
Is there anywhere I could get this version so I can try them?
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Kornel Kisielewicz
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What was the "Doom geek" feature of 0.9.5
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Reply #9 on:
November 03, 2005, 04:17 »
Quoting: jake250
Is there anywhere I could get this version so I can try them?
Hmm, I may add "old versions" download someday :-/
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Kornel Kisielewicz
JimmyJ
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What was the "Doom geek" feature of 0.9.5
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Reply #10 on:
November 05, 2005, 21:31 »
^_^
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What was the "Doom geek" feature of 0.9.5