Since Unique and Challenges are so much fun, Kornel (May He Live 'Til DoomRL 2 and then die a horrible and gruesome death) has allowed me to start a special poll, which will serve a single purpose- choosing the uniques (exotics) and challenges that should be implemented.
So, here are the rules.
I, Gargulec, will choose ten items and ten modes from corresponding topics that I find most interesting. Then, you will add next set of ten unique and challenges to the list. And then, I will create two polls, where you will vote for two items from each list. And then, Kornel will come and see the results. So, let me begin.
Uniques:
Blaster Rifle
From: Might and Magic 6, Might and Magic 7
Damage: 9d3
Accuracy: +0 (Shotgun)
Base Fire Time: .75 second
Base Reload Time: Move speed
Clip Size: 10
Ammunition: Self-Charging on step.
Special Reload: N/A
Quote on pickup: And I thought I had seen it all...
Ingame Description: It feels like something out of a bad sci-fi/fantasy series...
Intent: Well, we do have a Blaster from the same series...
Author: raekuul
Ninja Suit
Durability: 50%
Protection: 0
Movement Speed: 65%
Knockback: 25%
Special: This Ninja Suit increase your dodge chance by 35%. It also improve your ToHit chance by 5 for melee weapons and it makes you move faster. But, you get knockback further and it has a half less durability, so handle with care.
Author: MegaMad
Beheader
Damage: 8d4
Quote on pickup: With this I can cut three imps heads!
Bonus: Gives +2 armour and +20% moving speed. Attacks three close targets at once
Author: Melon
Impetus Cannon
Damage: 6d6 * (20% * distance between you and target)
Shots: 1
Ammo: Rockets
Accuracy: +4 (Gains accuracy over distance rather than losing it)
FireDelay: 1.0s
ReloadDelay: 1.5s
Splash Radius: 2 squares
It's a lobbed shot, so it's guaranteed to hit the square you choose.
Author: Thomas
The Force-a-Nature
Inventory quote:
"Any outsdoorman will tell you, it's frustrating to see a deer just fall down instead of flying backwards."
Origin: TF2
Damage: 8d3
Shots: 2
Ammo: Shotgun Shells
Accuracy: N/A
Fire Delay: 0.4s
Reload Delay: 2s
Spread: Normal
AltFire: Jump before firing. Knocks you back a square, increases spread. Gives you all benefits of running mode until the start of your next turn. Altfiring does less damage.
Special: Enemy knockback is doubled.
Author: Thomas
Boltgun
Godwyn-De'az pattern MK VI Boltgun- In His Name!
Damage: 3d4x3
Accuracy: +4
Clip: 15
Base fire time: 1 sec
Base reloading: 1 sec
Ammo: 10mm (no bolter shells in-game, shame...)
Description: Bringing peace in the name of the Emperor, on bolter shell at time
Author: Me. Duh.
Degrader Gun
Ammo: Power cells
Clip/shot/accuracy/reload/range: Subject to change
Enemies hit by Degrader Gun are instantly transformed into weaker beings:
Arch-viles, mancubi, revenants, arachnotrons and pain elementals become hell knights.
Barons, hell knights, cacodemons, demons and lost souls become imps.
Former commandos, captains and sergeants become former humans.
Imps, former humans, Cyberdemon, JC and AoD are immune to its effect.
Barrels hit by Degrader Gun are downgraded one step (napalm becomes acid, acid becomes fuel, fuel is unaffected).
Author: Passionario
Plasma Knife
4d3
Acc.: +2
Pickup quote:'What the hell is this thing?';
Inv. quote:'Must be some sort of experimental weapon...'
Sp. Fire: Throws knife.
Special: Instead of Physical damage like most other melee weapons, it deals Plasma damage. The difference is outlined somewhere on the wiki, but it amounts to "Armor is reduced by half before being applied."
Author: raekuul
Static Cannon
Unique Weapon
Inventory Description: An odd weapon. It doesn't seem to have any way of inserting ammo, just two metal handles.
Damage: 1d7*5
DamageType: Normal
Accuracy: +2
Clip: 10
FireSpeed: 1.0s
ReloadSpeed: N/A
Special: Every time you give DoomGuy a move command, 2 bullets are added to the clip.
Author: Thomas
Arm Cannon
9d9 blast damage, in one of the chosen direction.
When wielded, automatically goes into prepared slot, reduces HP by 10 and is cursed (never leaves the prepared slot). You can normally wield other weapons, but no swapping possible.
Is a set item with the Dragonslayer, however may only be wielded BEFORE the Dragonslayer.
Automatically activated by ALT-FIRE (the existing alt-fire of the weapon wielded is discarded), and reloaded with a rocket by ALT-RELOAD (same as above).
Author: Kornel
Challenges
Angel of Disease
You're dying of cancer -- as long as you're dying, why not take a few demons with you? Your max HP goes down by 1 for every 1000 moves, to a minimum of 1 plus whatever you get from ironman.
Author: Unknown
Angel of Scavenging. You cannot reload weapons, so whenever one is empty, you just throw it away and look for a new one. I'm not sure if overloading should still work. Either way, it means that picking up ammo will be unnecessary. Instead, picking up multiple guns of the same type will be required. There are tonnes of lower level weapons just lying around, so that won't be a problem. There are even kindly former commandos handy to provide multiple plasma rifles. Rocket launchers and BFGs will be much harder to recoup.
Perhaps generate more weapon drops to make things fair?
Author: Chamber
Angel of Demolitions:
Like making things go boom? Like seeing your enemies explode in a thousands of pieces? Then this challenge is for you! You start with a rocket launcher - and some ammo - but can't use any other kinds of weapons - apart from the unique rocket launchers, of course, Anti-Freak Jackal, and the Trigun's Angel Arm special ability.
Author: Potman
Angel of Telefrag
Dead monsters leave transporter globes (the stationary auto-teleport kind) instead of corpses. Mortuary is still corpse-strewn, though.
Author: Passionario
Angel of the Coliseum (hard):
EVERY level is an arena - good luck, you're gonna need it.
Author: nerdatron
Angel of Massacre/Hordes
The amount of enemies spawned per level is quadrupled. This stacks with extra spawning from higher difficulties.
Author: myuzinn
Angel of Feather Fall
DIFFICULTY: Easy/Medium
Due to a genetic mutation, you are almost weightless. You walk and run slightly faster, but suffer massive knockbacks from any shots that hit you.
Author: Passionario
Angel of Barrels
"Khe, he, he. This will be a complete mess..."
What the hell happened here? The whole base from top to bottom is filled up with barrels. Maybe they had a bad day with the reactor, or in the laboratories. Each level (even the first one) is filled with explosive barrels to the brim and has limited space to walk on, sometimes there will be pockets of safe space (not really). And also when the barrels explode they leave pools of acid (the size of the pool is randomly generated to be as large as the blast or less).
Author: Smiley
The Hell Runner
"Fire walk with me"
You are so fast, that fire burns the ground you step onto. Literally. After stepping on a floor, after 5 turns it turns into lava. PROS: When low on health, you can run away through narrow corridors and monster won't chase You.
CONS: You have to plan your moves carefully (especially in the maze levels). Also you cannot stand in one place for too long.
Author: Melon
Angel of Pain
Difficulty: HARD
Every time you kill an enemy other than a lost soul, one or more lost souls will be generated from its corpse, Pain-Elemental-style.
Weak enemies like formers or imps will create only a single soul, while arch-viles and mancubi will spawn 5-6.
Author: Passionario
This topic is Kornel-approved. And your picks are?