Garden of The Dark DH PBF - Dramatis Personae n' OOC Thread

Started by Silhar, April 10, 2010, 03:21

Silhar

"This place's cursed, m'boy, the forest, the mine, the whole Throne-damned world. Not that it's wet, hot and damned mosquitos just don't let ya live,
n'even damned greenskins kickin' our butts every monday. Since I've been there, for twenty years of diggin' up marble for Malfian nobs on this forsaken
pile of junk, this damned site, the backwater hole long-forgotten by Our Lord, I saw a hundred or else... accidents. Bizarre things, yeah. Happenings with tools
left loose... You'd left rake tooths up an' sure as hell somebody'd kill himself on 'em. Stop laughin', idiot, come over an' see for yaself ! Gas exploding, but
you'd promise that counter-spirit was all mute. Corridors collapsing where everything seemed alright... No friggin' wonder that peoples are feelin' anxious an'
tensed up. There was even a riot or few, some guys died... Good professionals, what a pity. And since we uncovered these bizzaro ruins - like, say, a fine
building of steel... No, not a building, listen to me ! Tis ain't lookin' quite like an Imperial specialist's handiwork, rather like some twisted work of art... So that
damned monument which seems to be half-steel, half-plant, like jungle suddenly started shaping steel... An' bodies, scorched, their heds crush'd or exploded...
No quite humans, no, wierd suits an' pointy ears they had. But hush, shut up, you've heard nothin' ! I heard 'Quisitors sent their men here already, people
sayin' that's just an Inter-ro-whatnot, but still... Ya don't wanna be silenced, roight ? Me neither."


Okay, it took long, but here it is : the character creation topic for PBF i shall be gamemastering.
1)You have my permission on usage of any official rulebook (I encourage you to use Inquisitor's Handbook, which I find crafted of pure awesome). But if you plan to do so, let me know so I could take a look at them and know of your capabilities.
2)No more xenos for now - one Ork and one Eldar are just enough. (Rules for Orks provided by Gargulec. Huge thanks !)
3)On characteristics - you may either roll according to rulebooks or spend up to 100 points (naturally, adding Home World modifiers). Remember that you MUST spend at least two points on each, to a maximum of twenty points per characteristics. If you somehow make it over 50 points in the beginning - yeah, help yourself, congratulations. I'm not going to ban you since you are going to die anyway.
4)Divinations - feel free to roll, unless you want me to assign you one, according to your vision of your character.
5)I'm going to supply you with additional two hundred Thrones (or Scales, or Lords, or Slugs, or whatsover) for buying a starting equipment. Yes, Xenos too.
6)Think up a conception of your character - history's a must-have. Colorful characters will be rewarded. For Xenos characters it would help greatly if you told me about how did you join the Inquisition, but it is not really necessary.
7)This does not really accord to character creation, but please, be understanding - it's my first PBF and I wasn't GMing for a long, long time. Report to me any mistakes so that I could learn on my own errors and, if possible, correct them right away.
8)Xeno characters - in the beginning don't post yet. Each of you shall get an introduction.
9)The rest goes as normal.
We still have a few (around two or three) player slots unoccupied, so feel free to join if you want.

Gargulec

April 10, 2010, 06:15 #1 Last Edit: August 02, 2010, 04:42 by Gargulec
Sulyen- 'Tarnished Silver'

Eldar of exodite World of Dulen, bearer of the Doom Of Eldanesh rune, as divined by Qsaras the Seer.

Statistics:
Spoiler
WS: 29
BS: 28
Str: 33
T: 30
Agi: 46 (bought +5)
Int: 40
Per: 35
WP: 36
Fel: 20

Skills: Speak Language (High Gothic, Low Gothic, Eldar), Awareness, Common Lore (Imperium), Forbidden Lore (Xenos), Literacy, Navigation (Surface), Silent Move, Survival, Climb, Wrangling,
Talents: Melee Weapon Training (Primitive), Basic Weapon Training (Las), Pistol Weapon Training (Shuriken) Sprint, Heightened Senses (Sight, Hearing)

Traits:
Justifiably Arrogant- -10 on Fel tests when dealing with non-Eldar
Keen Senses- gain  Heightened Senses (sight, hearing)
Naturally Psychic- treats Psyiniscience as basic skill, gain +10 at psyniscience checks
Spirit Stone
Wary- +1 initiative
Wilderness Savvy- Navigation (Surface), Tracking, Survival are treated as basic skills
Strong Willed- +3 WP
Primitive- -10 on Tech-Use skills, -10 at Fel tests when dealing with non-exodites
Psychokinesis

Wounds: 4/11
Fate Points: 2
Insanity Points: 7

XP: 700/500

Gear: mono-knife, compact Takara Platine Laspistol (pistol, 10m range, S/3/-, 1d10+1 E, pen 0, clip 10, rld- full) with three charge packs, drab robes, 3 week worth of ration pack, manacles (attached), explosive collar (attached), good quality beetle tent (fits 3 person, AP 8 (primitive), camouflaged), environmental body glove (1 protection on all locations, +10 survival tests, built-in re-breather, comm-bead, photo-contacts), good quality calixis survival kit (crapload of useful tools, along with +10 on survival tests), camp warder, good quality bedroll, good quality backpack, spirit stone

Appearance
Spoiler
Lithe and exotic, as all Eldars are, Sulyen appears to lack the arrogance and pride of her brethren. She keeps her head low, never objects, never protests. One could say, that her spirit is broken, and would not be mistaken. She is deeply afraid of pain, and will do what ordered should she be threatened with it.

She is covered in scars, both old and new. Her hair has unusual colour of ash, and that is practically all you could say bout her. However, despite her lack of proper spirit, she is an expert survivalist, having spent most of her life under hostile sky.
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Aramilllion

April 11, 2010, 09:55 #2 Last Edit: May 06, 2010, 05:39 by Aramilllion
Arbitrator Ramirez Zenth reporting, your majesty.

Mechanics:
Spoiler
Name:      Ramirez Zenth
Homeworld:    Gunmetal City - Scintella
Career:      Arbitrator
Rank:      Trooper
Gender:      Male
Build:      Brawny
Skin Color:   Fair
Hair Color:   Black
Eye Color:   Green
Age:      33
Quirk:      Pallid, lacking the ring finger in the right hand
Family:    Parents: Uriel & Raltus, both Arbitrators

WS:   36
BS:   41
S:   37
T:   31 (+5 bought)
Ag:   40
Int:   32
Per:   33
WP:   33
Fel:   42

Wounds:         12
Fate Points:      2
Insanity Points:   0
Corruption Points:   0

Divination:   "Be a boon to your brothers and bane to your enemies."

XP to spend:   50
XP spent:    400
XP achieved:
-


 
Gear:
Puritan - 14 (Hive autopistol with shotgun attached: 1d10+2 I; S/3/6; 20m; Mag: 15/15),
      [used as shotgun: 1d10+4; S/-/-; 15m; Scatter; Mag: 1/1]
Creed - 9 (Hive compact autogun: 1d10+3 I; S/3/10; 50m; Mag: 35/35),
club (1d10 I; Primitive),
engraved knife (memento) (1d5 R; Primitive),
mesh vest (Body - 4),
flak coat (Body, Arms, Legs - 3 {5 against blasts}),
Arbitrator uniform (Good Quality Clothing),
Arbitrator ID,
3 doses of stimm,
injector,
chrono,
flask of amasec, 
old nameplate "Ishmael Aranir" (memento),
Additional ammo:
  20 shotgun shells,
  50 bullets (35 + 15),
Backpack,
1 week CS ration pack,

Thrones:   10
Monthly income: 70


Basic Skills:
Tech-Use (Int) (Caves of Steel),
Inquiry (Fel) Talented
Scrutiny (Fel)

Advanced Skills:
Speak Language (Hive Dialect) (Int),
Speak Language (Metallican Hive Dialect) (Int) (Gunm. Hiver Sk.),
Speak Language (Low Gothic) (Int),
Literacy (Int), Common Lore (Adeptus Arbites) (Int),
Common Lore (Imperium) (Int)


Traits:
Caves of Steel (Tech-Use is treated as a Basic Skill),
Hivebound (Penalty -10 to all Survival tests, and without 'proper hab' penalty -5 to all Intelligence tests),
Wary (Bonus +1 to Initiative rolls),
Gunmetal Hiver Skills (Grants Speak Language (Metallican Hive Dialect) skill),
Packing Iron (A Metallican deprieved of any usable gun takes -5 penalty on all Tests),
Way of the Gun (Increases Ballistic Skill by +5; grants Pistol Training (SP) talent; grants a +5 bonus on Tech-Use tests involving pojectile firearms)

Talents:
Pistol Training (SP),
Basic Weapons Training (SP),
Melee Weapons Training (Primitive),
Quick Draw (One can Ready as a Free Action)

Advancements:
Scrutiny - 100xp
Inquiry +10 - 100xp
Toughness +5 - 100xp
Tech-Use - 100xp

Story:
Spoiler
My name is Ramirez Zenth, born in the Gunmetal City, Scintella. My parents are both Adeptus Arbites, they raised me to become an Arbitrator like them.
They used to tell me: 'Remember son, what only matters is the welfare of the Imperium'.
But growing up in a hive where violence is nothing special and being unarmed is a suicide, is not easy nor pleasant.
Fortunately Metalicans respect those who gained some authority using skills, lore and intelligence, or weapon mastery.

As soon as I grew up I followed the path of my parents and turned into a guardian of the Imperium's law.
Normally the job isn't easy. In Gunmetal City it's incredibly exhausting and hazardous,
but on the other hand enforcing the law provides a special kind of satisfaction.
Whenever I have to make a decision I try to choose option that is the best for the Imperium,
although sometimes is was hard to decide who of my men were to live, and who to die.
I like being an Arbitrator, for I'm independent in my judgement and the way I complete my mission.
There are only two task I can remember clearly, too clearly.

On first one I was ordered to kill my own brother. Did I mention I had a brother? Possibly not, Zuriel was a rotten apple of our family.
I had never noticed the moment he seriously went off the rails... just one day I was told that he has robbed and killed a noble.
I felt uneasy with that, but "What only matters is the welfare of the Imperium".
I tracked him down after five days. With his so called 'friends' was hiding in a ruined factory building.
They were surprised, my men overpowered them within one minute. They were executed in public, except my brother.
He begged me in tears to spare his life. His softness disappointed me, but I showed him mercy and killed him quickly, painlessly. After all he was my brother.
As a memento I took his engraved knife, it reminds me that even a relative can betray you.

The second mission that sank into my memory was given to me and my friend Arbitrator Ishmael.
We were to eradicate a dangerous Chaos cult that had been operating for several months within local nobility.
Our secondary objective was to act without detection. You can imagine how tricky it was.
Fortunately Ishmael was of blue blood himself, therefore his familiarity with etiquette was more than helpful.
My friend taught me not to be hasty, but always to search for the source of the disease,
and then strike without hesitation. Likewise way we discovered the main quarter of the cult.
During the assault Ishmael was shot in his chest. They were defeated and executed
for the glory of Immortal God-Emperor, but we took severe loses, since they were heavily
armed and fortified. Despite the medic help Ishmael didn't made it.
Just before he passed away, gave me his old nameplate and said "Remember my friend!".

I got my latest assignment three days ago. I was send under command of an Inquisitor.
I have never met one before. It is said they tend to use all needs necessary to purge the unclean.
We shall see if this particular individual truly does his best for the Imperium.
If not, well... I'm still a Judge. Time alone will tell who is a faithful servant of God-Emperor.

Appearance:
Spoiler
At first glance Ramirez is a typical Arbitrator: armed and ready to hunt down enemies of the Imperium.
At the age of 33 he is 175cm tall and weighs 80 kilos. He has short black hair with a few grey stains.
In his pallid, clean-shaved face you can see green eyes eager to sight heresy. His right hand is lacking the ring finger.
Usually Ramirez is dressed in his dark-coloured Arbitrator uniform, but he never goes to battle withouth dark-green mesh vest and
ashen flak jacket which covers himself excluding his head, which is laid bare.
In a sheath attached to his belt there is an engraved knife which seems to be quite important for Ramirez, since he never puts it away.
He also wears an old nameplate as a charm, the name is "Ishmael Aranir".
Space Marines never die, they just go to Hell to regroup.
Blood! Blood for the Blood God!

Passionario

April 12, 2010, 04:40 #3 Last Edit: April 12, 2010, 10:25 by Passionario
Quote from: Silhar on April 10, 2010, 03:21You have my permission on usage of any official rulebook (I encourage you to use Inquisitor's Handbook, which I find crafted of pure awesome). But if you plan to do so, let me know so I could take a look at them and know of your capabilities.

Can I play a Hive Mutant from Radical's Handbook?
Who do you send when Warp can't get the job done?

Silhar

We'll see, if you supply me with a link for it first.
(Suicide mission, it seems !)

Passionario

Quote from: Silhar on April 12, 2010, 11:17We'll see, if you supply me with a link for it first.
(Suicide mission, it seems !)

Spoiler
Hive Mutant PCs

You are shunned and hated by those not of your kind, those who are willing to kill you for your twisted flesh and cripple your kind with merciless toil. You, however, have found favour in the eyes of a great peer of the Imperium, one who has eyes to see the strength of your soul and has the power to raise you to do great service to the God Emperor.

Creating Hive Mutant Characters

Use the Hive World Home World template, but replace the Accustomed to Crowds Trait with the ones detailed here.

Twist: The Acolyte's body has been mutated and his genes twisted by the polluted water and air of the underhive.
Effects: During chracter creation the player may select one of the following two options:
* Choose any two different Minor Mutations. The player may not choose result 100 (Major Mutation).
* Roll for one random Minor Mutation and one random Major Mutation. The Acolute reduces his initial Fate Points by 1.

Strength Through Adversity: The Acolyte's mutant status means that most people shun him, and he has little chance of being easily accepted by most within the Imperium. He is, however, physically tougher than the general hive populace, as the weak never survive in the underhive.
Effects: When generating Characteristics, the character's Home World modifier for Toughness and Fellowship are swapped, so that starting Toughness will be 2d10+25, and starting Fellowship will be 2d10+15.
Who do you send when Warp can't get the job done?

Xander Morhaime

April 15, 2010, 17:25 #6 Last Edit: April 20, 2010, 12:44 by Xander Morhaime
Orks orks orks orks...

Da Mek
Spoiler
Name: "Scav" Magork
Career: Ork Mekboy
Rank: Tekboy
Divination: "Frag da 'ole planet to zog!"
Weapon Skill 34
Ballistic Skill 16
Strength 41
Toughness 50
Agility 26
Intelligence 20
Perception 30
Will Power 21
Fellowship 21
Skills:
* Carouse
* Speak Language (Low Gothic)
* Tech Use
* Trade (Armourer)
* Trade (Technomat)
* Common Lore (Ork Technology)
Talents:
# Bash it 'till it works! (May use Str instead of Int for tech-related skill tests)
# Da Mek's Brain (Does not need to use schematics, but anything created or repaired ends up orkified and may work differently than intended)
# Wilderness Savvy (Treats Survival and Navigation (Surface) as basic skills)
# We iz da Orks! (Double Toughness bonus, counts as Frenzy)
# Dey iz puny! (When taking Fel tests, -10 for every bonus tier of Str or T the other side has less than the Ork)
# Dakka Dakka! (May only fire weapons at their highest rate of fire, cannot aim unless the weapon only has a single-fire mode)
# Needs More Dakka (After passing a tech test, the Ork may modify any SP or Bolt weapon, adding 1kg to its weight, increasing damage and making it unreliable in the hands of non-Orks)
Advancements:
+ Needs More Dakka (100xp)
+ Common Lore (Ork Tech) (100xp)
+ Trade (Technomat) (100xp)
XP Total/Spent: 400/300
Wounds/Fate: 11/2
Insanity/Corruption: 3/0

Da Story
Spoiler
The Ork is pretty much a picture description of its species. Big, bulky in build, and green all over. It has beady little red eyes and a bald head. Not much in the way of huge tusks yet, but it's getting there.

"Scav" Magork was never much of a Mekboy. He had trouble even making a sufficiently working shoota, even considering the admittedly lax Orky standards. One day, however, he experienced a revelation. During an experiment with bigger slugs, during which the test weapon smashed him right over the head) he received a vision from the Ork gods, Gork and Mork. They gave him a new goal in life - build a shoota big enough to blow away whole planets. Of course he still needed to grasp the art of making guns in the first place, but saw that as little trouble for a properly motivated Mek. Thanks in no small part to the inspiration of Gork and Mork, he built his own space-worthy ship to search far and wide for his "Rok-Busta Kannon," though in his eagerness he forgot the small detail of including steering systems. That would have been the end of the Ork, had fate not decided that his ship should encounter (by way of crashing into) an inquisitor's personal vessel. That too might have spelled doom for the Ork, but this particular inquisitor had no qualms about using xenos for his own ends. All it took to convince the tough, but admittedly somewhat dim Mekboy to serve the Inquisition was promising a steady supply of spare parts for his work.

Dem Top Gubbinz
Spoiler
Choppa (Axe):
Primitive Melee, 1d10+1R damage, 0 penalty, Unbalanced, 4kg
Shoota:
Basic SP Ranged, 1d10+4I damage, 0 penalty, 60m range, ROF S/3/10, reload full, capacity 30, Inaccurate, 4kg
Armour: Flak Jacket:
Body/Arms/Legs, protection 3, 6kg
Explosive Collar, 1kg
Ork Rags
Backpack (1kg)
^ Slugs x 480 (30/0.5kg)
^ Ration Pack x 7
^ Frag Stikkbomb (grenade, 0.5kg)
^ Ork Tools (counts as Combi-Tool for Orks only, 1kg)
^ Assorted spare parts & scrap, including:
^^ Cog-wheels (2kg worth)
^^ Transmission Belt x 2
^^ Heavy-Duty Battery x2
^^ Half of Cyber-Harness
^^ Bionic Eye

Thrones owned: 0

(Updated Shoota stats to be in line with official stats in rulebooks.)
12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Passionario

Upon further consideration, I've decided that I won't be able to participate, after all.

Good luck, and may the Emperor watch over you.
Who do you send when Warp can't get the job done?

Silhar

Xander Morhaime

12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Silhar

* Silhar smiles, but does not answer... yet.

Silhar

Interlude : Hesitations ?



Magos yawned, as three utility servitors were crowding around him, utility mech-arms flashing in the air as clumsy machines were grafting to the Interrogator's mantle an another mechadendrite - the one equipped with a manipulator. The room was pretty dark now, only a single lamp-pack blazing in the lho-smoke, not mentioning occasional bursts of sparks, but machines were certainly equipped with appropriate sensors to accomplish the task. Or... ?
Van Bohr muttered something under his breath. He seemed to talk in some bizzare dialect - be it human tongue or cybernetic beeping ?
We might only suppose if Mechanicus' tongue contained any vulgar words, but judging from the man's facial expression, it did.
"Damned pieces of junk, all of you. I am wondering which one's responsible for programming them so badly.", Tech-Priest sneered in Gothic and inhaled the smoke. "I want to have a chat with him."
"Programmer's ID demanded.", his vox-inducer crackled and the servitor responded in the same manner.
"Negative. Higher clearance required."
Magos' face twitched in wonderment - and pain, as the machine's drill dug deeply into his arm. He barely jumped from his seat, bolter-arm roaring and spitting fire. The cigarette fell into the ground.
After a split-second, all the machines were motionless. Van Bohr plugged into one's cranium, taking control of opticals and combitool-arms.
Finishing an operation and staunching blood loss took around five minutes in total.
"There is only one person sitting higher than me that would provide me servitors for such a task...", he cogitated loudly, scratching the back of his bald head. "But why did she order them to kill me ?"
He realized after a while, his eyes wide open.
He'd seen Arbitrator Ramirez's case files. Men in high command did not seem to like him too much. Perhaps this is why he was sent on a barely suicidal mission along with two xenos... And why had he granted the right of using the holy Exterminatus ? The Magos was told to do everything he could to save planet Thyss.
Unless... this one was done just pro forma. Yes, it certainly was.
"Magos ?", the loud voice echoed in the room as door opened wide with a silent whisper of steel. The Skitarii saluted. "Lady Rathbone wishes to talk with you. Transmission incoming."
"Tell her Lady Inquisitor that I am going to come in a while.", Magos drawled in response, stepping forward.
What he thought, does not fit well for the record.

Aramilllion

I'm going on holiday tomorrow (Thursday July 8th). I'll be back in two weeks (July 22nd),
so please don't be mad at me if there shall be a delay because of my absention.

EDIT: I'm back, Hell yeah!
Space Marines never die, they just go to Hell to regroup.
Blood! Blood for the Blood God!

Silhar

I'm afraid that we have to freeze the PBF for a moment, since Aramilllion has slight problems with his PC, perhaps related to the last storm.
Until he recovers, please, be patient.

Aramilllion

I have returned.

I apologise for my absence, but as Silhar wrote, my PC was down, so I was having it repaired.
Space Marines never die, they just go to Hell to regroup.
Blood! Blood for the Blood God!