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Author Topic: Badges Guide  (Read 33404 times)

Game Hunter

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Re: Badges Guide
« Reply #30 on: November 20, 2010, 14:38 »

do you want me to fix up some of the problems and repost it?
Just write them down (I've already taken care of the copy pasta botches, hopefully) and I'll make sure to fix them up. Info-wise, all I'll need is the section/subsection and the paragraph, along with the error in question. It'll be easier to revise the master copy so I don't have to keep re-adding new stuff. Thanks for the help, too.
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rchandra

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Re: Badges Guide
« Reply #31 on: November 21, 2010, 01:15 »

s/Dimaond/Diamond/g
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Game Hunter

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Re: Badges Guide
« Reply #32 on: February 11, 2011, 08:31 »

I didn't realize that this was stickied until just now. Updated this post with v1.7, but expect 2.0 to be on its way soon (with information on the new badges and revisions of the old ones). I would suggest to anyone not wanting to be spoiled right away to not read 2.0 until 0.9.9.2 has been out for some time.

Aside from the NEW new stuff, there are a bunch of little changes here and there to the game that might not be apparent from the version notes, but you can bet I'll make sure to include them as necessary in the guide.
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thelaptop

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Re: Badges Guide
« Reply #33 on: February 14, 2011, 23:25 »

Merged the two threads on Badge Guide.

Should keep the chronology of this evolving document in one place.
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Rabiat

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Re: Badges Guide
« Reply #34 on: February 25, 2011, 02:20 »


Great job on that guide, Game Hunter! As one who's only recently started playing the badges versions of DoomRL, I can say it's very helpful.

But if you don't mind my criticism, there's quite a bit of repetition in there. Have you considered grouping the chapters by challenge and dividing them by badge color?

So in stead of the current division:

...
4. Bronze badges
   4.1. UAC Bronze
   4.2. Veteran Bronze
   ...
5. Silver badges
   5.1. UAC Silver
   5.2. Veteran Silver
...

Consider this:

...
4. UAC Badges
   4.1. UAC Bronze
   4.2. UAC Silver
   ...
5. Veteran Badges
   5.1. Veteran Bronze
   5.2. Veteran Silver
   ...
...

You might be able to get rid of the repetitions that way, and group the subjects thematically. I think it makes sense for readers, to read all there's to a challenge in one chapter.
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Game Hunter

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Re: Badges Guide
« Reply #35 on: March 16, 2011, 21:30 »

That's a good point, actually. The plan for the next version was to remove repetitive information and just refer readers to the section that properly covers it, but this would likely allow for a much smoother read-through. (It'll probably also make adding the new badge series more manageable as well.)

Thanks for the input!

EDIT: Note that the odd thing with this method is that there are some badges that don't appear until they're at Gold, and some fade out before reaching Diamond. This is probably why it hadn't occurred to me in the first place, but even then it's a much better option to go by series.

EDIT2: New version's up! This includes the new series, as well as plenty of new tricks and tips, and finally a far more readable format. A must-have edition, so download it if you've already gotten an old one (or if you don't, download it because I said please).
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Kornel Kisielewicz

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Re: Badges Guide
« Reply #36 on: March 17, 2011, 01:42 »

Notes:

7.5. changed a little due to async
8.1. does the last paragraph still hold?
8.1.-8.3. here (or anywhere else with a YAAM req a note should be made on the Full Win problem with 100%)
8.3. does this one take AM in CC into account?
11.1 Lavawalking UC doesn't work anymore, also it doesn't seem to take the HA and LP bosses into account
14.5. might be more doable thanks to assemblies
17.2./17.3. remove repetitious descriptions like these, and just send back the reader to the easier badge
23.1. I love the Objectives part :D
23.2. A Cybie-only level *CAN* spawn
29. aren't those changed already in 0.9.9.2?
31. same here?

And a great job indeed with the guide!
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Re: Badges Guide
« Reply #37 on: March 17, 2011, 10:11 »

8.1.-8.3. here (or anywhere else with a YAAM req a note should be made on the Full Win problem with 100%)
While I'm at it, I should probably scour the guide for every badge instance where dying to JC won't net you the badge. Good to note both things, though, thanks.

8.3. does this one take AM in CC into account?
That's a good point, CC/AM on UV is really hard. Or at least, harder than both special levels on UV.

11.1 Lavawalking UC doesn't work anymore, also it doesn't seem to take the HA and LP bosses into account
Fixed UC and HA descriptions, but LE is mentioned in the Lava badges (which require you to clear the level) so I think there's enough implication that it has to be destroyed.

17.2./17.3. remove repetitious descriptions like these, and just send back the reader to the easier badge
I guess I didn't see the redundancies in these badges (you were talking about Eagerness Silver/Gold?) but I will be sure to read through it more carefully next time. I just wanted to get 2.0 OUT, since I had been writing it on-and-off for about a month, but revisions should come quicker.

23.2. A Cybie-only level *CAN* spawn
I haven't actually seen single-monster type levels yet. Maybe a bug, maybe they're just really improbable. I'll add it, but I still need to see it myself.

29. aren't those changed already in 0.9.9.2?
31. same here?
Reaper requirements haven't changed, as far as I know. I'm pretty sure added mentions on the new stuff for Scavenger (although it should probably be more properly integrated), but again, the requirements themselves shouldn't be any different (or even in the latest released beta).

The rest has been taken care of, thanks for the input. And I guess you get to go in the acknowledgments now! :P
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Rabiat

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Re: Badges Guide
« Reply #38 on: March 19, 2011, 02:46 »

It must've taken you quite a bit of time to reorganize the guide like that, Game Hunter. It's a much smoother read now, and it seems easier to actually remember all the advice in there. Very much appreciated!
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AStranger

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Re: Badges Guide
« Reply #39 on: June 12, 2011, 02:41 »

Looking good. I caught two minor typos:
The masochist series is 22.x but the diamond is numbered 8.14 instead of 22.5
31.5. Scavenger Diamond objectives references the BFG despite not being able to use it.

23.2. A Cybie-only level *CAN* spawn
What do I need to do to get this to happen? I've got 3 UV Ao100 wins this version and I haven't seen this yet. My last run got a number of caves, but no Cyberdemon levels.
Spoiler (click to show/hide)
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tehtmi

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Re: Badges Guide
« Reply #40 on: June 12, 2011, 07:32 »

What do I need to do to get this to happen?
Unfortunately, you have to wait for 0.9.9.4 (bug report).
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Game Hunter

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Re: Badges Guide
« Reply #41 on: June 12, 2011, 10:40 »

Thanks for the fixes, AStranger, they have been addressed.

Given that you've completed a rather impressive number of Diamonds and Platinums, I wouldn't mind adding some advice you may have that I'm currently missing.
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AStranger

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Re: Badges Guide
« Reply #42 on: June 13, 2011, 16:48 »

Given that you've completed a rather impressive number of Diamonds and Platinums, I wouldn't mind adding some advice you may have that I'm currently missing.
Sure, it'll take a bit of time but I can probably come up with something. Also your name just changed colors, it's purple now, but t's yellow in a few of the tabs I opened yesterday.
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Re: Badges Guide
« Reply #43 on: June 13, 2011, 18:30 »

Sure, it'll take a bit of time but I can probably come up with something. Also your name just changed colors, it's purple now, but t's yellow in a few of the tabs I opened yesterday.
He contributed the minimum level of cash for the purple status.

=D

But yes, I'm also interested to hear how you tackled some of the diamonds -- not that I'm getting sick of what Game Hunter has been saying, but it is always good to see things from a different perspective.
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Game Hunter

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Re: Badges Guide
« Reply #44 on: August 05, 2011, 22:28 »

Bleh, new version's out. Not a LOT of changes, but it should be properly updated for 0.993. (Great timing too, what with the next version coming out in a month or so...)

Naturally, any comments or questions about this update are welcomed, as it'll help me write the new version as they come out. Also, let me know what you think of the possibly of integrating this guide into the wiki, rather than keeping it as a towering behemoth of text.
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