The Horrible Ideas Thread

Started by ParaSait, October 31, 2010, 07:41

Deathwind

Doesn't the fat man belong in the normal item suggestion thread?
v.997 [16/5/2/0/0]

Shinji_Ikari_9th

December 09, 2011, 22:55 #121 Last Edit: December 16, 2011, 22:15 by Shinji_Ikari_9th
Quote from: thelaptop on November 19, 2011, 23:53I vote Game Hunter record this in song (full version, so the whole counting up from first day till the twelfth) and put it on youtube for all of us to loop.  =D

Diddo laptop

Oh Game Hunter....
Over and Out!

tiw

Spiderdemon weapon drop.

Chainshotgun
Pickup Text: This is it. You can't get anything more ridiculous than this, folks.
Inventory Text: A fully automatic belt-fed shotgun! Hell must have some pretty crazy engineers.
Artifact
Automatic Shotgun: Affected by all chainfire *and* shotgun perks. Allowed in AoSh.
Capacity: 80 rounds
(9d3)x4 shrapnel damage, focused shotgun blast
Alt Fire: Chainfire

raekuul

I can currently confirm that the Spider Mastermind will not be dropping anything of that sort.
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

tiw

Why else is this in the Horrible Ideas thread?

raekuul

December 13, 2011, 10:47 #125 Last Edit: December 13, 2011, 10:52 by raekuul
Because the weapon is horribly overpowered? Besides, what's the point of dropping a weapon that the player won't have time to use?
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

tiw

That was a rhetorical question :p

Ander Hammer

Skilled is the shottyman that can assemble and load a specialized ammo belt into his chainshotgun in the time it takes to move a step.
Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

Bloax

Nah, it'd be better if you had to load all the shells in, one at a time.
AoRa comes to mind. ;))

Shinji_Ikari_9th

what about a gattling shotgun, like what they tried to build on the show 'Sons of Guns'? now that would be sweet.
Over and Out!

MICu

January 05, 2012, 08:33 #130 Last Edit: January 05, 2012, 08:35 by MICu
You assemble Plasma Rifle with Thermonuclear Bomb. Rapid fire nukes instead of energy. You win the game.

What?
[17|10|9|3|1]

raekuul

January 05, 2012, 09:08 #131 Last Edit: January 05, 2012, 09:16 by raekuul
In some other universe, that would be an awesome idea. Sadly, in this universe it would fry Doomguy as well as his enemies.

The Destructinator
Plasma Rifle + FONS
Plasma Damage
(5d5)x7
((5-25)x7) -> 35-175
Max Clip Size 40
Regenerates 1 shot/step
Altfire: Railgun Blast (damage is 35d5, consumes 40 shots)
Altreload: Trigun
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Deathwind

Drop the O for a B, up the number of shots, clip down to 30, alt-reload to overload and adjust the damage a bit and it could work.
v.997 [16/5/2/0/0]

raekuul

January 10, 2012, 21:58 #133 Last Edit: January 10, 2012, 22:02 by raekuul
The Destructinator
Plasma Rifle + FNSB
Plasma Damage
(5d5)x10
((5-25)x10) -> 50-250
Max Clip Size 30
Regenerates 1 shot/step
Altfire: Railgun Blast (damage is 50d5, consumes 30 shots)
Altreload: Overcharge Nuke

Better? I preferred it the old way since it made you use all four Exotic Mod Packs in order to get a massively OP weapon
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

AtavisticPuma

Everyone keeps asking about automatic shotguns, but that's what the Jackhammer is already supposed to be;

anyway, my horrible idea:

Weapon Jamming & Barrel Overheating:  occasionally firing attempts fail and you are forced to retry the shot, or even reload

(might be a desirable feature to have for certain mods, actually)