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Author Topic: Berserk 7DRL - DAY 1  (Read 5065 times)

Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« on: October 17, 2006, 14:41 »

Well, the first day of coding went by, and it was a very efficient one :). Although I didn't make anything playable (that's near impossible ^_^) but thanks to Valkyrie, I managed to setup a basic playing environment. I'd like you to download it and take a look around, so you get an idea what Berserk will be about.

The status field (except the health bar and pain indicator) is a placeholder for now, but this is how it might look in the future (including the items).

What should be noted is the Pain system -- when you get hit you might have a pain indicator -- this penalty is given to all rolls -- both defence and attack! -1 is not bad -- -8 means that you'll probably fail all tests! So when in pain, it's better to retreat. No natural healing occurs -- you'll die eventually especialy that the beast spawn increases over time.

Knockback is also implemented -- use it to your advantage.

http://chaosforge.org/files/berserk-day1-bin.zip

Keybindings : Arrows move, (PgUp, PgDn, Home, End for diagonal), '.' stays in place. 'Q' exits without warning.

Let's see how many beasts can you kill before you die :D.
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Kornel Kisielewicz

Turgor

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Berserk 7DRL - DAY 1
« Reply #1 on: October 17, 2006, 15:27 »

153 so far

It's allready fun for a few minutes, just battling the swarms of beasts. But there's indeed not much to do yet but eventually die.

Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« Reply #2 on: October 17, 2006, 15:39 »

Quoting: Turgor
153 so far

Wow! My record is around 110 :-|. Maaan Turgor, you take apart any game that I try to make :-P

Quoting: Turgor
It's allready fun for a few minutes, just battling the swarms of beasts. But there's indeed not much to do yet but eventually die.

Well, don't count on an objective -- the game wil always end up with death -- it's only the amount and possible tools to the objective that will change :D
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Kornel Kisielewicz

Fingerzam

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Berserk 7DRL - DAY 1
« Reply #3 on: October 17, 2006, 15:44 »

Quoting: Kornel Kisielewicz
Knockback is also implemented -- use it to your advantage.


Does knocking enemies against obstacles deal additional damage or stun or something?
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Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« Reply #4 on: October 17, 2006, 16:51 »

No, but it helps if you must fight with two enemies at once. But you got a good idea -- walldamage is nice ^^
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Malek Deneith

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Berserk 7DRL - DAY 1
« Reply #5 on: October 17, 2006, 17:19 »

77 at first, 105 at second try - the game certainly has potential. A few questions:
-what causes pain? critical hits?
-does pain work only on you or one the bests too?
-whats with the percentages at levels?

Oh, and I liked that "It's getting dark" effect when low on health :)
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Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« Reply #6 on: October 17, 2006, 18:45 »

Quoting: Malek
-what causes pain? critical hits?

All damage recieved. You start to regenerate pain immidately so it doesn't have time ti show up always.
Quoting: Malek
does pain work only on you or one the bests too?

Yes! But for such weaklings it's almost unimportant :)
Quoting: Malek
whats with the percentages at levels?

Chance of a beast appearing each turn.
Quoting: Malek
Oh, and I liked that "It's getting dark" effect when low on health :)

There might be a few more novelty effects in the future ^_^
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Malek Deneith

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Berserk 7DRL - DAY 1
« Reply #7 on: October 17, 2006, 21:22 »

Okay, first bug - right now any kay that isn't bound to some other function works as a rest button. This is troublesome if you want use numpad for easy diagonal attacking, but forget to turn numlock off (as you "rest" instead of attacking

[edit] another one - if a beast spawns on one of the "border" squares it's unattackable, until it moves out (troublesome if you have your back along the edge of the map)

[edit2] 120 beasts - kornel's record beaten, still working on turgors :P
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Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« Reply #8 on: October 18, 2006, 00:22 »

141 :-P. Beat that!
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Kornel Kisielewicz

Fingerzam

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Berserk 7DRL - DAY 1
« Reply #9 on: October 18, 2006, 13:56 »

What is the energy bar used for? Some special attaks, charges, jumps and the like? Does it regenerate?

BTW, my current record is 156 kills.
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Malek Deneith

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Berserk 7DRL - DAY 1
« Reply #10 on: October 18, 2006, 14:28 »

Hmm... the main "problem" with the game I see is the fact that the whole big map is in 90% useless - the only means of survival right now is to "bunker" somewhere where the beast can't completly swarm you, and than fight until your last breath... I wonder if Kornel has plans how to make players more eager to move around :P
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Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« Reply #11 on: October 18, 2006, 14:34 »

Quoting: Malek
I wonder if Kornel has plans how to make players more eager to move around :P

I do -- one of the ideas is that the tougher monsters will destroy the walls, then you will have to find another bunker. Any other ideas of fixing that?
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Kornel Kisielewicz

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Berserk 7DRL - DAY 1
« Reply #12 on: October 18, 2006, 15:06 »

If energy is used for some special techniques/attacks, then make 'em have best effects in open space?

Make enemies only spawn outside your field of vision, so you can not get any kills if you only camp at one location? And the longer you camp, the more enemies are going to be waiting for you, so you should be moving around more.
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