As I didn't comment DAY 5 here on the forums, I'll comment it in this post.
Quoting: Kornel Kisielewicz
-- choosing attributes
This is nice, but didn't DAY5v2 have more points to distribute? STR 14 seems to be required in order to kill anything, and some DEX is nice to have to not get killed, so there aren't that many points for the two other stats.
Quoting: Kornel Kisielewicz
-- hall of fame
-- mortem.txt (paste them in ;])
Exellent. But some better scoring system would be nice. For example: beast 1 point, bulldemon 3 points, mandagore 7 points, nightmare 8-9 points and something for hunters.
Quoting: Kornel Kisielewicz
-- BERSERK MODE!
Exellent. How does this activate? By getting hit? What effects does it have?
Quoting: Kornel Kisielewicz
-- upped the cannon
This was much needed. It's a cannon, so it should kill everything.
Quoting: Kornel Kisielewicz
-- added a "joke" monster
Only seen 1 of these, no idea about their damage, since it didn't hit me.
Quoting: Kornel Kisielewicz
Test it as hard as you can, for the next release will be final! Unfortunately it seems that time constraints and my additional activities disallowed me doing it the way I wanted :(.
Well, even though it's a 7DRL, it's not like you shouldn't complete it afterwards. It has great potential and it's already a great game that can be made even better with little effort.
You could, for example, add the campaign mode after you've done DoomRL 0.9.9, if you feel like it.
DAY 5 stuff:Quoting: Kornel Kisielewicz
-- monster with ranged attack!
I hate these. They punish players who don't camp, cause fighting in the open will get me to a situation where I will be engaged in a fight and there are 4-5 hunters shooting at me, and I can't shoot 'em, cause I'm in melee and I have only 5 knives.
With 72 crossbow bolts I can shoot 24 hunters, which comes somewhere around 150 beasts. So I need to camp to not ger hit be these and wait for them to come closer. They also force you to use fairydust when I'm normally running around and trying to get a good spot for a bomb before having to use fairydust. They make the game less fun.
Well, it seems I'm the only one hating 'em (am I the only one not camping?), so I'm not suggesting to remove them, but at least slow down their spawning. And change their color, blue is hard to notice.
Quoting: Kornel Kisielewicz
-- upped Sweep a little
I love this now. It rocks.
Quoting: Kornel Kisielewicz
-- fixed a bug with high strength attacks -- they were 16d6 instead of 3d6!
Good to know the Mandagores and Nightmares weren't supposed to 1-hit kill you.