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Author Topic: Quick questions thread!  (Read 526122 times)

Uranium

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Re: Quick questions thread!
« Reply #465 on: April 16, 2012, 10:27 »

IIRC from in-game stats, all melee weapon and fists take 1.0s, and are subject to Finesse, tech mods, berserk etc. speed boosts.
Mostly true: the Ripper assembly has a 0.5s attack time (and is the only melee weapon to have a non 1s attack time).
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ZicherCZ

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Re: Quick questions thread!
« Reply #466 on: April 17, 2012, 01:48 »

Mostly true: the Ripper assembly has a 0.5s attack time (and is the only melee weapon to have a non 1s attack time).
Ah, thanks for correction then. I never got to assemble Ripper anyway, and from the stats it seems quite awesome.
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Shroomsy

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Re: Quick questions thread!
« Reply #467 on: April 18, 2012, 16:34 »

How is damage calculated when first taking Dualgunner? In terms of min/max, average damage and how many times the +1 from each rank of SoG is applied (once, or once for each pistol)?
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shark20061

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Re: Quick questions thread!
« Reply #468 on: April 18, 2012, 18:37 »

All bonuses to damage from traits (SoB & SoG) apply to each pistol shot.

Actual overall damage would be based on the pistols used.  If you are simply wielding 2 regular unmodded pistols, your damage would effectively be (2d4+SoG+SoB) x 2 (assuming both shots hit, of course).
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Shroomsy

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Re: Quick questions thread!
« Reply #469 on: April 19, 2012, 07:00 »

So it would come out to (2d(4+1+1))x2, 4-24, avg 12 damage? Assuming both shots hit and I have no other traits.
« Last Edit: April 19, 2012, 07:02 by Shroomsy »
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ZicherCZ

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Re: Quick questions thread!
« Reply #470 on: April 19, 2012, 08:13 »

So it would come out to (2d(4+1+1))x2, 4-24, avg 12 damage? Assuming both shots hit and I have no other traits.
No, shark has the formula correct - the trait bonuses are applied to the result of the dice roll, not to the dice sides. SoG and SoB mean their respective levels, so with both of them maxed up to 5 it's (2d4+10)x2 = 24-36, avg. 30, assuming both shots hit.
Other traits are IIRC irrelevant anyway, except for MSs, which always deals maximum possible damage, but blocks SoB and dual-wielding.
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LuckyDee

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Re: Quick questions thread!
« Reply #471 on: April 19, 2012, 12:39 »

The resistances listed under torso and feet I can figure out, but where does the 'internal' resistance come from, and what does it do?
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shark20061

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Re: Quick questions thread!
« Reply #472 on: April 19, 2012, 20:35 »

There is only really 1 source of internal resistance, which applies to all damage taken regardless of source, which is berserk.
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LuckyDee

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Re: Quick questions thread!
« Reply #473 on: April 19, 2012, 22:43 »

That's a bit redundant then, as it also adds 60% to torso and feet resistances. Wonder what MFA and MEn do in this respect.

Still: why not cross internal out then?
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tehtmi

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Re: Quick questions thread!
« Reply #474 on: April 19, 2012, 23:40 »

There are a very few things in DoomRL that actually do internal damage like getting damaged by teleports and the thermonuclear bomb.

Also, if all you can see is torso and feet, it may be less clear that some resistances are applying to both.  Although I don't think its that critical.
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LuckyDee

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Re: Quick questions thread!
« Reply #475 on: April 20, 2012, 12:04 »

Also, if all you can see is torso and feet, it may be less clear that some resistances are applying to both.

I don't know about other features, but for Berserk, resistances are listed in each of the categories, thus making internal redundant. What I mean to say is that, if every bonus that gives you an internal resistance applies the same bonus to torso and feet, it's useless to list it separately.

...like getting damaged by teleports...

¿Say what?

...and the thermonuclear bomb.

As in 'getting damaged by the nuke and surviving it'? I thought it was either one or the other, depending on being invulnerable or not.
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AlterAsc

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Re: Quick questions thread!
« Reply #476 on: April 20, 2012, 12:53 »

Quote
¿Say what?
Teleports.
Yeah, when you stand on the exit from teleport, enemy can kill you by moving on to teleport.
The easiest way to experience it is in Spider's Lair.Almost died there once this way.
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Klear

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Re: Quick questions thread!
« Reply #477 on: April 20, 2012, 13:12 »

Teleports.
Yeah, when you stand on the exit from teleport, enemy can kill you by moving on to teleport.
The easiest way to experience it is in Spider's Lair.Almost died there once this way.

...which sucks. Monsters can telefrag you but you can't telefrag them, while the opposite is true in Doom.
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tehtmi

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Re: Quick questions thread!
« Reply #478 on: April 20, 2012, 20:37 »

As in 'getting damaged by the nuke and surviving it'? I thought it was either one or the other, depending on being invulnerable or not.

Well, this was kind of a useless example.  Nuke technically does damage... but it's more than anything in the game could survive so the point is moot.

...which sucks. Monsters can telefrag you but you can't telefrag them, while the opposite is true in Doom.

The behavior is actually symmetrical between the player and enemies.  Standing in the way of an incoming teleport does 15 internal fire damage and redirects the teleport elsewhere.  (The teleporting player/enemy can also take damage if the destination is blocked by something like a barrel.)
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LuckyDee

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Re: Quick questions thread!
« Reply #479 on: April 20, 2012, 23:50 »

Monsters can telefrag you...

Now that you mention this: I think monsters can telefrag each other as well. I was recently going through some level hearing the sound of a nearby teleport, then the scream of a former and the "You hear the scream of a freed soul!" appeared. Suckers.
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