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Author Topic: ITYTD + MAc in 0.9.9.3  (Read 1742 times)

grommile

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ITYTD + MAc in 0.9.9.3
« on: May 03, 2011, 10:30 »

Having played around a (very small) bit with running MAc builds in 0.9.9.3, I have a suspicion that on ITYTD, not only is MAc no longer the lowest-skill-required master trait build (MAD builds are less demanding to play, especially if you start off TaNx2 Bad), I'm not even convinced it has a lower skill requirement than MVm.

How's it holding up at the higher difficulties where health isn't in such ridiculously profuse supply?
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MaiZure

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Re: ITYTD + MAc in 0.9.9.3
« Reply #1 on: May 03, 2011, 11:33 »

on UV, mid-game seems to be a little more difficult, but it quickly regresses back to total domination.

Early game might even be a little easier since most people use shotguns until getting ammochain so Reloader is actually a good thing.

After getting ammochain, you find yourself shooting slower than normal (no finesse) AND you can't use more than one mod.

But by late game, you're clevel 12+ and reaping the new trait cap features of Finx3 and SoBx5 so its really no different. Ao100 isn't much different at all.
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