[0.9.9.3] Teleport leading into a locked vault

Started by yupsi, August 09, 2011, 12:59

yupsi

I've read about spawns in locked vaults being fixed, but don't know if teleporters are accounted for, and I've just encountered this today for the first time.

Silhar

There's a rocket launcher you can get out with!

Gargulec

Quote from: Silhar on August 09, 2011, 17:21There's a rocket launcher you can get out with!

Those walls are unbreakable.
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Deathwind

It's the risk you take useing a phase kit or teleporter on a level with a locked vault...
v.997 [16/5/2/0/0]

Ander Hammer

Quote from: Deathwind on August 09, 2011, 18:51It's the risk you take useing a phase kit or teleporter on a level with a locked vault...

It's a risk that shouldn't exist.
Hell Baron Major
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Gargulec

Quote from: Ander Hammer on August 10, 2011, 06:42It's a risk that shouldn't exist.

This game is a roguelike, remember. It is supposed to be unfair.
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

ParaSait

Quote from: Gargulec on August 10, 2011, 07:18This game is a roguelike, remember. It is supposed to be unfair.
Probably, but that'd make teleporting like even more stupid.
Each time I find a teleporter or non-homing phase device I'm like "Oh handy! I was just needing something to wipe my butt with!". So at least we could try making it more useful rather than pointless or even risky.
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The Page

You're exaggerating the problem, though. As it is now, phase devices are pretty handy for quick getaways, while locked vaults aren't exactly as common as them. The whole locked vault problem doesn't make them toilet paper; it's more akin to lighting a match in an area with a slight fire hazard.

tehtmi

Phase devices will never put you into a locked vault.

As the OP found, teleports can, but this behavior seems unintended. I'll create a ticket.

ParaSait

August 10, 2011, 20:34 #9 Last Edit: August 10, 2011, 20:35 by ParaSait
Quote from: The Page on August 10, 2011, 10:49You're exaggerating the problem, though. As it is now, phase devices are pretty handy for quick getaways, while locked vaults aren't exactly as common as them. The whole locked vault problem doesn't make them toilet paper; it's more akin to lighting a match in an area with a slight fire hazard.
I dunno man. I'd still rather pick up a small medpack than a phase device. Maybe it's just my luck, but phase devices ALWAYS seem to get me even deeper into shit.
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Game Hunter

Perhaps the simple solution would be to allow a way to get out of a locked vault if you manage to get in prematurely? Maybe the walls can just be opened from the inside, or there's a twin lever that disappears with the one outside the vault.

But yes, I agree that the game should never put you in a situation that makes the game unwinnable and forces you to quit.
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