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Author Topic: Special level availability: let player decide!  (Read 2883 times)

Hissatsu

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Special level availability: let player decide!
« on: September 02, 2011, 14:41 »

Greetings!

We all know the frustration about not having the Wall just because it has a 100% chance to appear yet it appears 39% of the time... because it gets overwritten by another special! However, solving this by making every special level appear always takes the "special" away...

My suggestion is simple. Let the player decide which special level he takes!

All special levels that chose a level to appear would appear on it. Player would have to make sure he discovered all stairs and chose the stair he wants. This would make it less frustrating and allow you to choose a level you rarely see because something else you wish less overwrites it.
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Kornel Kisielewicz

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Re: Special level availability: let player decide!
« Reply #1 on: September 02, 2011, 15:19 »

... and an instant fail on a Conqueror/Explorer run?
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Thexare

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Re: Special level availability: let player decide!
« Reply #2 on: September 02, 2011, 20:52 »

When I suggested similar, I had a workaround for that - change it to check if someone went down a red staircase whenever one appeared.

This wuld make those runs a bit easier, admittedly, but...
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Hissatsu

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Re: Special level availability: let player decide!
« Reply #3 on: September 03, 2011, 00:15 »

Well, yes, basically number of special levels generated = number or normal levels on which special level stairs appeared, when related to achievements.
« Last Edit: September 03, 2011, 02:55 by Hissatsu »
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Malek Deneith

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Re: Special level availability: let player decide!
« Reply #4 on: September 04, 2011, 06:55 »

...and then I can get Conqueror 100% of the time by opting to only take something easy like Chain Court. No, sorry but the whole idea seems bad to me.
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Thexare

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Re: Special level availability: let player decide!
« Reply #5 on: September 04, 2011, 11:44 »

But nothing else appears on the same level as CC.

The current possible combinations are The Wall/Hell's Armory, The Wall/Halls of Carnage, and The Vaults/Spider's Lair.
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