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Author Topic: Doom: The Text Adventure  (Read 193022 times)

thelaptop

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Re: Doom: The Text Adventure
« Reply #270 on: April 11, 2012, 21:48 »

LOOK AT PUMPKIN
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Klear

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Re: Doom: The Text Adventure
« Reply #271 on: April 12, 2012, 02:07 »

QUICKLY RETRIEVE DISCARDED ARMS
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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Zecks

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Re: Doom: The Text Adventure
« Reply #272 on: April 12, 2012, 07:09 »

Now we just need some cells for our NUCLEAR KEYCARD.
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raekuul

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Re: Doom: The Text Adventure
« Reply #273 on: April 12, 2012, 09:08 »

You examine the arms. They are the same arms from the now-disarmed formers that you encountered when you first arrived. Apparently they didn't find anything of interest on their little trek. However, they still refuse to become one with your inventory.

This really isn't the time for that. Wait until you've got a safer location - preferably an orbital one.

You re-enter Nuclear Plant 1.

You look at the pumpkin. You don't know how to make Pumpkin Pie with the materials you have on hand.

The arms are outside, not inside.


INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Opened Box
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 2 West
Nuclear Plant 2 East
Nuclear Plant 3
Nuclear Plant 4
Nuclear Plant X

"I don't make mistakes - it's the universe that's got it wrong." - Attributed to various editors-in-chief of the Hitchhiker's Guide to the Galaxy, 2nd edition.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #274 on: April 12, 2012, 09:36 »

EXAMINE ENTRANCE TO NUCLEAR PLANT X
ENTER NUCLEAR PLANT X (IF POSSIBLE)
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raekuul

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Re: Doom: The Text Adventure
« Reply #275 on: April 12, 2012, 10:53 »

You're certain that this entrance was not here before - the last time you were here, all you can remember seeing was a patch of wall the same as the rest. In any event, there is now a door here. It looks like it should go inside this structure in the middle of the room.

You enter Nuclear Plant X. There is a button on the wall here. There is a Strange Backpack here. You feel as though you should know this room.


EXITS:
Nuclear Plant 1
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #276 on: April 12, 2012, 13:12 »

EXAMINE STRANGE BACKPACK
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raekuul

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Re: Doom: The Text Adventure
« Reply #277 on: April 12, 2012, 13:44 »

You examine the strange backpack. It's too small to be of any use to you, as you already have a UAC Carryall Rucksack, and the strange backpack looks as though it would belong to a child. It feels too heavy to be empty, though.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #278 on: April 12, 2012, 14:35 »

>>Open Strange Backpack and look inside
>>Press button
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raekuul

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Re: Doom: The Text Adventure
« Reply #279 on: April 12, 2012, 15:54 »

You open the strange backpack to find...

...an owner's manual for a Gone Fishin'-brand Nuclear Reactor Core? Whatever. It goes in your pack.

You push the button.


INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 1
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Silhar

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Re: Doom: The Text Adventure
« Reply #280 on: April 12, 2012, 17:19 »

COMBINE GONE FISHIN'-BRAND NUCLEAR REACTOR CORE OWNER'S MANUAL WITH DIRTY PORNO.

ih8regin

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Re: Doom: The Text Adventure
« Reply #281 on: April 12, 2012, 23:10 »

FIRST EXAMINE THE REACTOR CORE MANUAL WITH AN ATTEMPT TO FIND OUT HOW TO MAKE A KABOOM WITHOUT ROCKET LAUNCHER :D
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raekuul

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Re: Doom: The Text Adventure
« Reply #282 on: April 13, 2012, 11:33 »

You get distracted by the Porno and forget to combine it with your owner's manual.

You examine the owner's manual with the far too long name. Though you find no explicit instructions for re-creating Chernobyl on Phobos, you do learn how to override the various deadmans and failsafes that protect this place from overheats and meltdowns, as well as various warnings about the dangers of doing so.


INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 1
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #283 on: April 13, 2012, 12:18 »

CAUTIOUSLY GO TO NUCLEAR PLANT 1
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raekuul

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Re: Doom: The Text Adventure
« Reply #284 on: April 13, 2012, 13:21 »

You exit the small enclave. Looks like the coast is clear.

You step out. The door re-conceals itself, and you hear it lock.


INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 2E
Nuclear Plant 2W
Nuclear Plant 3
Nuclear Plant 4
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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