Actually (and I really need to find a way to make this clearer in fewer words) the Formers are standing between you and the Sargent - the -30% means that you'd only need to roll a 7 as opposed to a 10 on the hit roll (yep, it's a d20), whereas his 40% means you need at least a 14.
You shoot at Former Human #4. You hit for 1 damage.
Former Human #3 shoots at Former Sargent. He hits for 2 damage.
Former Human #4 shoots at you. He misses.
The former Sargent reloads his shotgun.
INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
75 Bullets
VISIBLE ENEMIES:
Former Human #3 (70%) (0%) (-30%) (Pistol) (16)
Former Human #4 (100%) (0%) (-30%) (Pistol) (16)
Former Sargent #1 (60%) (0%) (40%) (Shotgun) (11)
VISIBLE DOORS:
Open Doorway - Hangar Room 2
OTHER:
20 Experience Points
9 Rage Points
Pistols deal d10 damage, Shotguns fire a spread of 5 'fragments' that do d5 damage each (though the only way to take a full 5d5 blast is at point blank range - most of the time you're getting caught by 2 or 3 fragments - if you've played Might and Magic 6, think of the Shrapmetal spell.)