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Author Topic: Doom: The Text Adventure  (Read 153635 times)

shark20061

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Re: Doom: The Text Adventure
« Reply #225 on: April 07, 2012, 19:02 »

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Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

raekuul

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Re: Doom: The Text Adventure
« Reply #226 on: April 07, 2012, 19:09 »

...well, shit.

INVENTORY:
94 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
110 Bullets
23 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #227 on: April 07, 2012, 19:25 »

LISTEN TO ATTEMPT TO DISCERN RUMBLING NOISE

SAY (TO LABGUY) "Hey, what's going on?"

IF (HOSTILE RESPONSE)
   FIRE SHOTGUN AT LABGUY
ELSE
   DO NOTHING
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raekuul

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Re: Doom: The Text Adventure
« Reply #228 on: April 07, 2012, 21:40 »

The rumbling was too vague for you to discern.

You shout to the Labguy. He looks up at you. "Not much; heard there was a marine from offbase running around trying to screw up the invasion plans. Have you seen him?"
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #229 on: April 07, 2012, 21:54 »

SAY "I think I saw his body back there, you should go and take a look, it's pretty funny the way he's contorted and all!"

IF (LABGUY WALKS BY)
   FIRE SHOTGUN FROM CLOSE RANGE AS HE WALKS PAST
ELSE
   DO NOTHING
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thelaptop

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Re: Doom: The Text Adventure
« Reply #230 on: April 08, 2012, 06:50 »

Text adventure with simple IF-ELSE actions.

Next thing you know, we have a complete PROGRAM to describe our actions.  =P
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Klear

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Re: Doom: The Text Adventure
« Reply #231 on: April 08, 2012, 07:18 »

Code: [Select]
FOR EACH ENEMY X FROM 1 TO 5 DO
   SHOOT ENEMY X WITH SHOTGUN
   RELOAD
NEXT X

Hmm.. for some reason I think it would get bring pretty fast.
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Uitë

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Re: Doom: The Text Adventure
« Reply #232 on: April 08, 2012, 08:50 »

Yeah, I'm not really for these if-then actions. Just take it one step at a time, and see what happens.
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Uranium

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Re: Doom: The Text Adventure
« Reply #233 on: April 08, 2012, 10:00 »

Nuclear Red Keycard
Can we overcharge this like in DoomRL?
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raekuul

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Re: Doom: The Text Adventure
« Reply #234 on: April 08, 2012, 11:12 »

The labguy walks past. You shoot at him with your shotgun as he passes. He flinches back, but takes no damage.

"What the hell is wrong with you! Big Boss said 'No shooting other Helltouched!' You wanna be turned into a drone?"


INVENTORY:
94 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
110 Bullets
23 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uranium

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Re: Doom: The Text Adventure
« Reply #235 on: April 08, 2012, 11:20 »

EXAMINE SURROUNDINGS
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raekuul

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Re: Doom: The Text Adventure
« Reply #236 on: April 08, 2012, 11:29 »

You examine your surroundings. The room and the connected stairways all have glass-less windows looking out on to the surface of Phobos. The room itself is fairly spartan, the only things of interest are a monitor showing off the entrance to the Nuclear Plant, as well as an unmarked switch. Outside, there is a Helltouched Labguy.

The labguy shouts at you. "Hey! Are you listening to me? Who's your supervisor, anyway? What's your Pactmark?"


INVENTORY:
94 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
110 Bullets
22 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Klear

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Re: Doom: The Text Adventure
« Reply #237 on: April 08, 2012, 12:16 »

SAY: "Chill. I've got my mark right here..."
SHOOT HIM AGAIN WITH THE SHOTGUN.
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raekuul

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Re: Doom: The Text Adventure
« Reply #238 on: April 08, 2012, 21:15 »

You shoot at him again. You miss.

He aims his gun at you. He hits for 8 damage.

INVENTORY:
90 HP
Armor Rating 2
112 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
110 Bullets
22 Shells
81 Experience Points
53 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Helltouched Labguy #1100%98%0ShotgunBox
« Last Edit: April 08, 2012, 21:16 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #239 on: April 08, 2012, 21:27 »

>>Examine Helltouched Labguy, Attempt to find a weakness
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