I'd be interested, if there's still room.
Worldgen: Preferably a large world so we can get the perfect embark site. I'm very picky.
Embark Site:
Look for somewhere:
-Flat and cold, with as little vegetation as possible. (Tundras and deserts have historically run faster than sites where there's a lot going on with the wildlife. They also tend to lack Carp, Giant Eagles, and Unicorns)
-With at least three soil layers for most of it
-And no aquifers
-Except for in a second biome in the same site, so we have a water source
-Evil!
Embark Supplies:
-Lose the anvil, we can buy one later.
-Lose the axes, it's much cheaper to just bring a bunch of logs
-Bring extra food
-Bring extra booze
Embark Dorfs:
-If we have seven definitely interested, we can each design a dwarf.
-I would like to have at least two miners.
Tileset: We don't need to all use the same tileset.
Time Limit: As suggested - one year game/one week real per player.
Mods: No mods. (Utilities like Dwarf Therapist are okay, of course, but no world-gen mods)
I would be happy to take the worldgen and first year, and get our food industry up and running while we wait for Dwarf Therapist to update. Dwarf Therapist is awesome, but I only need it after the second year.