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Author Topic: City of skulls rewards feel lacking?  (Read 7827 times)

AlterAsc

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Re: City of skulls rewards feel lacking?
« Reply #15 on: March 20, 2012, 14:50 »

Look from another viewpoint.You lose shells, but you gain three skulls and BFG.Shells are common, while skulls and BFG are not.Skulls' usage is situational but hatred skull is a blessing in UC without Ber and all three are useful in Mortuary.
And you know - if you don't like the level feel free to skip it.
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Pricklyman

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Re: City of skulls rewards feel lacking?
« Reply #16 on: March 20, 2012, 22:28 »

True - but in many scenarios, the skulls usage is too situational to warrant carrying it around. I agree that they rock face re: Mortuary, and the hatred skull being great in UC, but by the same token, other special levels of lesser difficulty (such as Spiders Lair) give rewards that far exceed their challenge. (Such as the Nuclear Plasma Rifle - which is pretty awesome in any build, in any situation - and is a nuke at the least!)

All I feel is that scale-wise (dlevel wise and difficulty) the challenge and resources spent far outweigh the gain.

But I play on HNTR so don't listen to me too much!  ;)
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ultimate26

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Re: City of skulls rewards feel lacking?
« Reply #17 on: March 21, 2012, 08:22 »

I HAVE AN IDEA!

How about instead of giving a BFG, give a unique or assembled shotgun a double shotty preferably because of the spread and more skull crunchability.

This would be the "Shotgun special stage" since skulls are weak against shotty shells!

plus, is it really necessary to have BFG shots destroy ammo and items? i always hesitate to use explosives and bfg shots because of this... limits my gameplay :(

Random City of skulls unique item idea:

SKULLCRUSHER
Melee weapon

Whenever the Player attacks it does area of effect like this:
   X
@X
   X

AOE melee weapon ftw!
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Ander Hammer

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Re: City of skulls rewards feel lacking?
« Reply #18 on: March 23, 2012, 00:35 »

I don't agree with giving a shotgun, especially a double shotgun, because they're better for lost souls. Shotguns are good against them, and so are ammochained plasma rifles, and so are blademasters. The double shotgun has likely spawned like eighty times by the time you've reached the City, anyway.

I do agree with not dropping another BFG, especially since Halls of Carnage is so easy. What I'd kind of like to see is perhaps an armory-like spawn - more than one random weapon shows up scattered with the ammo, along with a higher chance to be exotic than normal.

The skullcrusher is right out. Melee is already wonderful with just an appropriate master trait and a chainsaw.
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ultimate26

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Re: City of skulls rewards feel lacking?
« Reply #19 on: March 23, 2012, 12:28 »

Easy solution, a mod that has a chance of being exotic?
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