The last few runs I tried building out Scouts on INT, since it saves me a lot of ammo blasting away trying to detect enemies, and offers a better understanding of their move patterns - not to mention it keeps me fleeing from one enemy into the next. I believe I've even read someone's post on combining AoB with INT, which sounds really sensible since you'll want to creep up on enemies.
There is one major drawback to this however: once you go berserk, the crosses indicating enemy presence turn black. This means that they're really hard to spot in out-of-view explored territory, and invisible in unexplored areas. I can imagine this won't change much for the AoB - stuff you can't see, you'll definitely not going to be able to hit - but it annoys the hell out of me in regular games, leading me to actully avoid berserk packs most of the time. Most enemies are dead before they can see me anyway.
The way I see it, you can look at intuition/berserking from 2 angles:
1) You're on a rampage, and are too preoccupied with feeling your blood boil to notice enemies at a distance (which might be the current logic, assuming there is one)
2) You smell blood, and intuition will guide you to your next prey
Whether or not making the INT crosses black in berserk mode was a deliberate choice, there are multiple ways of looking at it - other players might even consider other possible explanations. Opinions?