Chaosforge Forum

  • October 31, 2024, 17:08
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [E|99%|16|YASD] On the Importance of Setting Priorities  (Read 4505 times)

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 LuckyDee, level 6 Cacodemon Sergeant Major Technician,
 was ripped apart by a cyberdemon on level 8 of the Deimos base.
 He survived 51337 turns and scored 15289 points.
 He played for 1 hour, 2 minutes and 6 seconds.
 He was too young to die!

 He killed 172 out of 173 hellspawn. (99%)
 He was a real killing machine...

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.............................XC..........###..............
  #.........###.............................###..............
  #.........###.............................###..............
  #.........###..........................................###.
  #................................###............###....###.
  #................................###............###....###.
  #................................###............###........
  #..........................................................
  #.........###..............................................
  #.........###........................###....###............
  #.........###........................###....###...........#
  #....................................###....###...........#
  #.........................................................#
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 12919/6
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Brute            (Level 2)
    Dodgemaster      (Level 1)

  Bru->Bru->HR->HR->Fin->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (50%)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   steel boots [1/1] (100%)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] blue armor [1/2] (21%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] blue armor [2/2] (100%)
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] power mod pack
    [p] technical mod pack
    [q] hatred skull

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    41 former humans
    21 former sergeants
    10 former captains
    48 imps
    8 demons
    28 lost souls
    1 cacodemon
    4 hell knights
    3 barons of hell
    1 arachnotron
    1 former commando
    2 pain elementals
    2 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 7 he assembled a chainsword!
  On level 8 he encountered the Phobos Anomaly.
  On level 15 he assembled a chainsword!
  On level 16 he found the Tower of Babel!
  On level 16 he finally was ripped apart by a cyberdemon.

-- Messages --------------------------------------------------

 You use a small med-pack. You feel healed.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is damaged!
 You hit the Cyberdemon. The Cyberdemon hits you.
 You see : a Cyberdemon (wounded) | pool of blood | [ m ]ore
 You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is damaged!
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is completely
 destroyed!
 You use a large med-pack. You feel fully healed.
 You wear/wield : a red armor [4/4] (100%) The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon.
 You hit the Cyberdemon. The Cyberdemon hits you. You die!... Press <Enter>...
 Game loaded. Welcome to the Doom Roguelike... You enter a big arena. There's

-- General ---------------------------------------------------

 21 brave souls have ventured into Phobos:
 17 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 3 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.

--------------------------------------------------------------

Misjudged the last healthpack use there, but I can't say I really mind: unless MMB really pulls it off, I don't think I would've had much chance in Hell anyway. In hindsight, I should have taken DM earlier (brainfart), and should've at least done CC. Hell's Arena seems like certain death to me.
As for the Wall: how on Earth? The Brick Silver can be won by clearing out the Wall on AoB, but unless the wall suddenly turns from 10y of concrete to a quarter inch of glass, I don't see anything spectacular happening. Or is the chainsaw any good?
Halls of Carnage seem like a bad idea (sergeants + doors that need blasting); same goes for the City of Skulls, which seems like challenging an octopus to a boxing match. In short: I don't believe there are a lot of special levels that are doable on melee only.

Pretty satisfied for a first serious run though (the only AoBs I've tried so far ended before L5), the few tips I got really helped out. More - in particular on the special levels - are welcome.
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

shark20061

  • Programmer
  • Elder Chaos Guard
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 266
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #1 on: April 07, 2012, 02:21 »

As for the Wall: how on Earth? The Brick Silver can be won by clearing out the Wall on AoB, but unless the wall suddenly turns from 10y of concrete to a quarter inch of glass, I don't see anything spectacular happening. Or is the chainsaw any good?

The solution to the puzzle involves...


Logged
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Zecks

  • Speedrunner
  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 102
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #2 on: April 07, 2012, 02:35 »

Halls of Carnage w/ melee isn't still that hard due to the three supercharges, but the flooding lava doesn't leave much time to fuck around (esp. on higher difficulties). Go to the locked doors as fast as possible, killing only sergeants that are in your way. (you can open locked doors w/ melee by pressing fire and manually choosing a direction) Killing the lost souls/cacodemons shouldn't be a problem unless you somehow lost all your health already. In the end maze try to fight only one enemy at a time (but remember that the clock is still ticking). Leave taking the last supercharge for as long as you think you can.
Logged
(0.9.9.6) Arch-Vile General
[23/21/16/13/5]

ih8regin

  • Major
  • *
  • Offline Offline
  • Posts: 300
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #3 on: April 07, 2012, 05:25 »

MMB can pull this, as you receive a HEAVY 75% melee resistance, which, when topped with a green armor, gives a near-impervious 90%, reducing anything done by melee to 1.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

AlterAsc

  • Supporter
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 399
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #4 on: April 07, 2012, 06:57 »

Green armor does not give melee resistance bonus, only to bullet and shrapnel.
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #5 on: April 07, 2012, 11:37 »

same goes for the City of Skulls, which seems like challenging an octopus to a boxing match.

Octopuses are actually pretty bad boxers. Not sure about malicious blades, but with Vampyre the pain elementals become health dispensors (you may end up healthy but naked though) and blademaster allows you to kill any and all adjacent lost souls in the blink of an eye.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #6 on: April 07, 2012, 11:49 »

I figured as much, but:

a) I was playing as a Tech, so both Blademaster and Vampyre are out of the question
b) I didn't even get enough XP to get the master trait by the time I had to face cybie, let alone when arriving at the City. Even if I had done the Arena (tried it on AoB today, and it was terrible - burned through 3 armors and 4 or 5 healthpacks) or the Court (no way am I taking on the Arena Master with my bare hands - yet), I would still have skipped the Wall and the Lair. Maybe I have to go with Zecks and give the Halls a try, but I have the feeling I'm going come out looking like a Swiss cheese - if I come out at all.

Instead I started an MSc A100 run, figure I can get at least the Bronze out of it, and maybe the Silver as well.

I need to do some serious thinking and planning in regard to melee (and pistol) builds. They seem awesome, but I still need to make them work.
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #7 on: April 07, 2012, 12:25 »

I'd advise you against playing MMB on AoB. Without berserker it's much more difficult until you can get the master trait. It's awesome in standard game, where you can rely on other weapons before you get the master.

AoB is relatively easy when playing Marine, with the additional health and longer powerup durations. Once you get berserker, the game becomes much easier, and the guaranteed chainsaw in CC will easily last you until the unholy cathedral, especially if you make it piercing.

Vampyre build helped me to clear the mortuary for the first time, as well as the conqueror badge.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #8 on: April 07, 2012, 14:32 »

...Not sure about malicious blades, but with Vampyre the pain elementals become health dispensors (you may end up healthy but naked though) and blademaster allows you to kill any and all adjacent lost souls in the blink of an eye.

The new AI makes City of Skulls a lot tougher for Vampyre or Malicious Blades builds than it used to be.  You have to be *very* careful that the Lost Souls don't overwhelm you.  Blademaster makes that level a cakewalk, though.

(no way am I taking on the Arena Master with my bare hands - yet),

I don't know if you're aware of this, so I'll just point out...  Unlike the original Doom, in which Berserk packs only boost your fists' damage, in DoomRL, Berserk packs boost the damage of *all* melee weapons.  This makes the Chainsaw very powerful and can make short work of the Arena Master.

...Maybe I have to go with Zecks and give the Halls a try, but I have the feeling I'm going come out looking like a Swiss cheese - if I come out at all..

The Sergeants will definitely fill you with holes, but three Supercharges help take the edge off that.  :)  Anyway, you don't have to kill all of the Sergeants;  just enough to get through the doors and then you can wait and let the lava overtake them.  You still get the experience for them even if they die by lava.

Incidentally, it's too bad you didn't reach MMB by the time you reached Cybie; the fire and melee resistances turn him into a pussycat.  If you had visited a couple of optional levels like Chained Court and Halls of Carnage, I think you would have made short work of him.
« Last Edit: April 07, 2012, 14:36 by Tormuse »
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

ih8regin

  • Major
  • *
  • Offline Offline
  • Posts: 300
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #9 on: April 07, 2012, 22:35 »

Quote
Green armor does not give melee resistance bonus, only to bullet and shrapnel.
Oh, sorry. Then, a ballistic vest :) while it's exotic, it surely does have melee resistance :)
Quote
The new AI makes City of Skulls a lot tougher for Vampyre or Malicious Blades builds than it used to be.  You have to be *very* careful that the Lost Souls don't overwhelm you.  Blademaster makes that level a cakewalk, though.
There is still a way to make those souls only attack from 3 directions instead of 8. But yes, a wrong move can end even a Vampyre.
Quote
and the guaranteed chainsaw in CC will easily last you until the unholy cathedral, especially if you make it piercing.
Well, I like double chainsaw more, while it takes a WK level to make, it packs enough added damage to IMHO overcome piercing chainsaw by a small margin. Also berserking adds to initial damage, so it'll be a lil higher too.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

AlterAsc

  • Supporter
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 399
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #10 on: April 08, 2012, 01:38 »

Well, if you can take WK1, that means you can take WK2 to make ripper which requires just one more mod than double chainsaw.
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #11 on: April 08, 2012, 02:09 »

Well, if you can take WK1, that means you can take WK2 to make ripper which requires just one more mod than double chainsaw.

Like I said before, XP is the greatest problem: I'm currently halfway through a Marine AoB run right now, visited the CC for the chainsaw and have Bru3/Ber1/Bad1. There's no way I'm going to get MVm, Fin2 and WK2 unless I do all special levels and em.. not die, which I suppose is going to be pretty darn hard. I think I'm better off investing in Fin and Iro instead.

Too bad I'm not going to get to play much today, I'm itching to see how this ends. At least I'm already one step closer to the 15 Bronze: Berserker Bronze is in the pocket whether I win or not.
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: [E|99%|16|YASD] On the Importance of Setting Priorities
« Reply #12 on: April 08, 2012, 02:20 »

Well then screw WK and go straight for your master. You'll end the game with longinus spear anyway, and even basic/piercing chainsaw is enough to get to (and through) the UC.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
Pages: [1]