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Author Topic: The Inferno Module  (Read 141330 times)

tehtmi

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The Inferno Module
« on: April 16, 2012, 22:12 »

DoomRL: Inferno
"A difficult module for DoomRL version 0.9.9.6"

download 0.15.1 (raw)
download 0.15.1 (wad)

Old Versions:

Game Hunter's playthrough video on Youtube

This is a full episode module (~25 levels) with new monsters, new items, new special levels, new random levels, etc.

Graphics mode support is still a work in progress both in Inferno and in DoomRL itself (for mods at least), but if you're willing to put up with graphical issues, it should be playable.

Some of the sounds included copyrighted material used without permission.  If that makes you uncomfortable, let me know and I'll make a version without sounds available.

Feedback is very welcome. Praise, criticism, bug-reports, balance suggestions, screenshots, YASDs, YAVPs: bring 'em on!

Have fun!

Version History:
Spoiler (click to show/hide)

FAQ:
Q:  Which version should I download?  Raw or wad?

A:  They are about the same size, and they install the same way.  Raw contains the source code.  Wad doesn't work on MacOS.  If one doesn't work for you, try the other.

Q:  DoomRL crashes when I'm done playing your module.  What's going on?

A:  If you are running DoomRL in console mode, a bug in DoomRL itself will cause the game to crash when returning to the main menu from any module.  This is harmless but annoying.  The only known workarounds are to run the game in graphics mode or to set MenuReturn to false in config.lua (which is hardly better).
« Last Edit: December 26, 2017, 22:37 by tehtmi »
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Shinji_Ikari_9th

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Re: The Inferno Module
« Reply #1 on: April 17, 2012, 02:06 »

Looks good so far. however it crashed when i exited the mortem.

Like the touch of being able to choose your starting loadout.
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shark20061

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Re: The Inferno Module
« Reply #2 on: April 17, 2012, 02:07 »

If you were playing in console, all modules will crash on returning to the main menu.
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Shinji_Ikari_9th

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Re: The Inferno Module
« Reply #3 on: April 17, 2012, 02:26 »

If you were playing in console, all modules will crash on returning to the main menu.

That must have been it then because i was playing in console.
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Motorheadbanger

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Re: The Inferno Module
« Reply #4 on: April 17, 2012, 02:40 »

The monsters do not move when they don't see (or hear?) you so:
You hit the imp. The imp dies.                                                 
 There are stairs leading downward here.                                       
 ##############################################################################
 #••••••••
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 #••###••#••##•###%•#•••••••##••##•0•••••••••#••##
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 #••###•##••###%###•#••••••••••••••===••••••••#••
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 #••###••#••######••#•##
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 #•••••••••%|0••••• •#•##•••••••••##=•===#•••••#   
••••••###••%%••••••••#
 #••••••••••••••• •#••••••••••••••==••=••••••#   ••••••••••
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R   ••••••••••••••••••••••••••#
 ##############################################################
################
 
Headbanger                 Armor : duelist armor [2/2] (72%)                 
 
Health: 200% Exp:  8/71%   Weapon: chainsaw (4d6)                             
  cautious                                                   
Hell         Lev13


DAT REVENANT!!!11
« Last Edit: April 17, 2012, 02:43 by Motorheadbanger »
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Motorheadbanger

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Re: The Inferno Module
« Reply #5 on: April 17, 2012, 03:00 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
 Module : Inferno (0.15.0)
--------------------------------------------------------------

 Headbanger, level 9 Marine,
 disintegrated by an achlys by the waters of the Acheron.
 He survived 69152 turns.
 He played for 48 minutes and 50 seconds.
 He didn't like it too rough.

 He killed 610 out of 636 hellspawn. (95%)

-- Special levels --------------------------------------------

  Name               Result       Kills   Turns      Time
  Hell Keep          Complete   11/  11    2119     1m12s
  The Spawning Pits  Complete   37/  37    2357     2m03s
  The Blood Temple   Complete   12/  12    1551       52s
  Erebus             Complete   15/  15    2089     1m27s
  Singularity        Complete   27/  27    2813     2m21s
  The Acheron        Death      26/  52    1127     1m17s

-- Awards ----------------------------------------------------

  Massacre Medal
  -- Killed eight monsters in fifty turns

  Massacre Cross
  -- Killed fifteen monsters in fifty turns

  Shadow Medal
  -- Defeated the shadow demon

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########################################################
  ###.|"+.###################################################
  ###..|..###########################h}.}hh##################
  ###/###########......##############}}..X.###.||.....#######
  ##...##########..%...##############||...|###."..s"ss#######
  #............##.+...%##############++....###...+s.+.#......
  ..............#......##########...##}}#############+#.A.A..
  .......%......#/######..............||....M##.........A..A.
  =%===========.......................a..Ma........A.........
  ===========%=======...==========..a..A.V..........U..======
  ====%===========%====================i=====================
  ======================================a====================
  .............=========%============%===========a===========
  ...................===..........=====%=======%=%=====......
  ####........#.................a............................
  ###################.......................................>
  ###################...########.............................
  ####################.###########.....................######
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/57    Experience 38072/9
  ToHit Ranged +0  ToDmg Ranged +0
  ToHit Melee  +6  ToDmg Melee  +9

  Berserk

-- Traits ----------------------------------------------------

  Class : Marine

    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bad->Bad->MVm->Bru->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   combat shotgun (7d3) [5/5]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (58%)
    [b] red armor [1/4] (13%)
    [c] shotgun shell (x50)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] homing phase device
    [n] homing phase device
    [o] homing phase device
    [p] homing phase device
    [q] envirosuit pack
    [r] power mod pack
    [s] power mod pack
    [t] Aegis
    [u] Staff of Souls
    [v] Duplication Pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 60%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    126 former humans
    39 former sergeants
    21 former captains
    130 imps
    47 demons
    86 lost souls
    10 cacodemons
    8 hell knights
    6 barons of hell
    1 arachnotron
    2 former commandos
    3 pain elementals
    5 revenants
    2 mancubi
    1 arch-vile
    22 spectres
    1 shadow demon
    57 hydras
    15 hydra queens
    27 achlyses
    1 cinder

-- History ---------------------------------------------------

  He began his journey by storming Hell Keep...
  He left no survivors!
  On level 7 he entered The Spawning Pits...
  There he discovered the Aegis.
  He slew the hydra queen!
  On level 8 he encountered the Blood Temple...
  He slaughtered the worshippers!
  On level 14 he descended into Erebus...
  There he discovered the Staff of Souls.
  He banished the shadow demon!
  On level 15 he approached the Singularity...
  There he found the Duplication Pack.
  He closed all the portals!
  He reached the banks of the Acheron.

-- Messages --------------------------------------------------

 The missile hits the former sergeant. The missile hits the former sergeant.
 The missile hits the former sergeant. The former sergeant dies. You are hit!
 You dodge! The missile hits the arch-vile. You dodge! The missile hits the
 arch-vile. The missile hits the arch-vile. The missile hits the arch-vile.
 You need to taste blood! There is shotgun shell (x30) lying here.
 You hit the arch-vile. You are engulfed in flames! That hurt! You' going
 berserk! The former sergeant dies. The former sergeant reloads his shotgun.
 The former sergeant reloads his shotgun. You need to taste blood!
 You hit the arch-vile. The arch-vile dies. You're going berserk! You dodge!
 The missile hits the achlys. You are hit! You are hit! You are hit! You are
 hit! You need to taste blood!
 You hit the former captain. The former captain dies. You are hit! You need to
 taste blood!
 The former sergeant misses you. The former captain hits you. You are hit! You
 die!... Press <Enter>...
 Run - direction...

--------------------------------------------------------------

It's awesome! Although it looks like Doom2RL pre-alpha or something like this. I really enjoyed playing it and... That void thing and the blood river with all the floating corpses... Just great.
P.S. Hydras are my favourite now. I love the sound of them dying,
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Tormuse

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Re: The Inferno Module
« Reply #6 on: April 17, 2012, 03:15 »

Spoiler: My first YASD run (click to show/hide)

Pretty cool mod!  :D  I played Nightmare with a Shotgun loadout, ('cause that's how I roll)  :)  and it didn't fare too well in Hell's Keep.  Even though I invested in SoB to save ammo, I used it all up pretty quickly.  I probably would have fared better with the pistol loadout, since you get a Shotgun pretty early anyway and then I would have been able to use all the bullets I found.  I'll try the pistol loadout to see how it compares, but I have a feeling that the benefit of having a Shotgun slightly earlier probably isn't worth losing the extra med-pack.
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yaflhdztioxo

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Re: The Inferno Module
« Reply #7 on: April 17, 2012, 05:35 »

Inferno is awesome.  Everyone should play Inferno.

As an aside, the cool people on IRC have known and played Inferno since 0993.  Do you want to be cool, listen in on all sorts of developer talk, and sometimes even get to test beta mods?  Then join IRC.
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ZicherCZ

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Re: The Inferno Module
« Reply #8 on: April 17, 2012, 06:40 »

Wow. Looking very good so far - great job!
Now I need to figure out how to deal with that hydra queen, although I already have a theory ...
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Kornel Kisielewicz

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Re: The Inferno Module
« Reply #9 on: April 17, 2012, 10:12 »

As an aside, the cool people on IRC have known and played Inferno since 0993.  Do you want to be cool, listen in on all sorts of developer talk, and sometimes even get to test beta mods?  Then join IRC.

You should add (no pun intended) that ChaosForge's channel is #chaosforge on QuakeNet :)
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Re: The Inferno Module
« Reply #10 on: April 17, 2012, 11:47 »

If you want to see a quick preview of the module in action, check out these videos. I only got about as far as Motorheadbanger, but it gives you more than enough content to see the many feature changes and additions.
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Re: The Inferno Module
« Reply #11 on: April 17, 2012, 12:23 »

What's the difference between the wad and raw versions?

The modules still crash on exit?
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ZicherCZ

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Re: The Inferno Module
« Reply #12 on: April 17, 2012, 12:44 »

You should add (no pun intended) that ChaosForge's channel is #chaosforge on QuakeNet :)
Just for the record, is there any web client for Quakenet (such as webchat.freenode.net where I frequent their ##crawl channel)?
I have some trouble running native IRC clients, and at work these are outright banned. A web-based interface would be nice.

EDIT: Nevermind my question - the web client is located at webchat.quakenet.org.
« Last Edit: April 17, 2012, 12:50 by ZicherCZ »
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Napsterbater

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Re: The Inferno Module
« Reply #13 on: April 17, 2012, 15:19 »

Got an access violation as soon as the game was supposed to start using the raw version. WAD version works fine.


Timestamp   : 17-4-12 17:14:03
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $005501A4 :
EAccessViolation : Access violation
  $005501A4
  $004A6214
  $081D64EF
  $081026F7
  $080DB224
  $080D8F5C
  $081CB0D8
  $081D3EC2
  $081CB588
  $081C7BC1
  $081CA8A7
  $081CB71C
  $081C8F8B
  $08102714
  $080DB224
  $080ECDFE
  $0807F3D8
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Re: The Inferno Module
« Reply #14 on: April 17, 2012, 17:23 »

What's the difference between the wad and raw versions?

The modules still crash on exit?

The wad is a neater package. The raws leave the source there if you want to look or play around. Don't know if there are any differences.

I've been playing this mod for a while before this version came out. A lot of its innovations are still pretty hardcore, even on easy difficulties...
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