* I can't think of any way for you to make use of pipe bombs. You can't force-fire a weapon and you can't manually aim either, so 'throwing' them simply won't work. Same goes for the tripmine.
I've been going through the modding section of DoomRL wiki and found the OnEnter() hook for items. Could be used to make pipe bombs basically into proximity mines?
Some other considerations:
- pre-generated bombs shouldn't be armed. Can we make unarmed bombs that remove themselves from the game on pickup and create an armed copy of themselves in the player's inventory? Possibly this can be done in an easier way.
- can we make each pipe bomb a weapon with primary attack based on the secondary attack of combat knife?
- can the item check whether there is an enemy on top of it right after it is thrown (or rather, after it lands), triggering an immediate explosion? No biggie if not, though.
- the mines would probably be activated even when simply dropped. I don't see a problem with this, as long as...
- can the OnEnter() hook exclude Duke from creatures that can trigger the explosion?
If the answer to most of these is yes, I guess that is the way to go. Tripmines would be redundant after that, of course. Also, the pipe bombs wouldn't be able to stack in the inventory, but I guess that's ok too.