Using Juggler to avoid reloading.

Started by GermusXeno, January 13, 2013, 20:01

GermusXeno

January 13, 2013, 20:01 Last Edit: January 13, 2013, 20:10 by GermusXeno
For all I know this could be common knowledge, but I haven't seen anything about it...
With the Juggler trait you can swap to a fully loaded weapon of the same one you are wielding as long as you have one or more extras in your inventory and have two other weapons or an ammo pack prepared.
In either instance all you have to do is make sure the empty weapon is completely unequipped by juggling it out, then hit the QuickKey for it and it will pull out a loaded one. Repeat for a many loaded duplicates as you are carrying.
Also, custom QuickKeys that you make in keybindings.lau seem to work with Juggler, making exotics and uniques instantly accessible.
If this knowledge is commonplace please let me know so I can remove this post so it's not cluttering the forum.
GX

Napsterbater

This is intended behavior, in the last version pressing the number keys got you the weapon with the least number of rounds in it. Now it gives you a fully loaded one. So you can carry around multiple combat shottys or chainguns for this purpose. It's a trade-off, more weapons means fewer medkits/ammo.

Tormuse

Yeah, I take advantage of Juggler for this purpose sometimes.  I don't know how common knowledge it is, but I did make a comment about it on the Strategy page a while back.

Can you really set QuickKeys to Exotics?  I haven't tried that, but when combined with Juggler, that could potentially be quite powerful!
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Equality

need save game, make some fixes in keybindings, continue game... And never know what you find. may be if set additional to exotics...
1 - knife, ! - Butchers Cleaver
2 - pistol @ - combat pistol
3 - shotgun # - plasma shotgun
and so on?
may be more correct make "Request for features" for "Quick keys not namely switch you to weapon, but to first in category instead. Minigun is a chaingun, laser rifle is a "pasmagun" etc" ?
Once advanced DoomRL player
Find mysterious sword Dragonslayer
Say "Best thing ever found!" and start jumping around...
But he can't get the sword from the ground

GermusXeno

Yeah it does work. I went with the idea of trying to keep the new commands similar. Here's an example of how I do it.

   -- QuickKeys
   ["0"]     = function() command.quick_weapon('chainsaw') end,
   ["1"]     = function() command.quick_weapon('knife') end,
   ["2"]     = function() command.quick_weapon('pistol') end,
   ["3"]     = function() command.quick_weapon('shotgun') end,
   ["4"]     = function() command.quick_weapon('ashotgun') end,
   ["5"]     = function() command.quick_weapon('dshotgun') end,
   ["6"]     = function() command.quick_weapon('chaingun') end,
   ["7"]     = function() command.quick_weapon('bazooka') end,
   ["8"]     = function() command.quick_weapon('plasma') end,
   ["9"]     = function() command.quick_weapon('bfg9000') end,
   
   -- Custom QuickKeys
   --[""]   = function() command.quick_weapon('') end,
   ["SHIFT+1"]   = function() command.quick_weapon('chainsaw') end,
   ["SHIFT+7"]   = function() command.quick_weapon('umbazooka') end,   
GX

Sirdec

I *thought* it was changed to be like that, because there was some discussion about how juggler made exotics less appeling a while back :
-instant switch to prepared weapon
-very low time to switch to any other weapon.
But i haven't played too much lately, let alone builds with juggler.

But juggler is indeed one of the best advanced traits around if your build allows it. Often well worth delaying your master trait for it :-)
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ultimate26

I use juggler to shoot 2 shotguns without pumping or reloading :)

I got so spoiled by this that i cant play without it!

Fin-Jug-SOB-SOB is always my opener