Chaosforge Forum

  • December 12, 2024, 14:05
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [M|AoHu|YAAM|YAFW] Conqueror survivalist  (Read 6402 times)

Evilpotatoe

  • Backer
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 316
  • Lost Soul corpse
    • View Profile
[M|AoHu|YAAM|YAFW] Conqueror survivalist
« on: March 06, 2013, 08:55 »

Finally, AoHu !

Spoiler (click to show/hide)



I don't think this challenge is that hard, but after trying several MCe and MSh runs, I realized I was most of the time dying because I lack patience, or don't act carefully enough, so the solution to avoid YASD became obvious : survivalist !

Tough, since survivalist doesn't really gives anything useful, I switched my build, and kept it for late levels, rushing WK2 instead. That way, I could have Fin2 early, and tac boots as soon as I find steel boots, which makes the reach of the armory rather easy.
The armory was, somehow, my goal : I supposed it would give me some cerberus armor, and let me finish the game easily, once Onyx-modded
And shambler's head was, indeed, worth it, with ON in the cache. I decided to try a cybernano armor instead of my regular mortuary blaster (nanomachic missile launcher), and onyx cerberus suit.
With TaN, it would give me -12 damages, which eventually drops to 0 thanks to MSv, so I assumed it shouldn't be that bad.

Nothing much to say in Deimos. I learnt a lesson, tough : never finish the agony elemental with rockets if you need a skull.
Spider's lair wasn't too hard, but made me realize how dangerous plasma damages could be, even trough my stupid armor.
I don't remember much how I disposed of the Cybie, but I think I got a globe and a zerk for him.

Then, I found another globe for the cathedral, so I sacrificed my beloved nuclear plasma rifle, and got a spear instead.

The vaults were nice, but pointless : Necroarmor at 3% and a full energy shield, but no scroll of remove curse :/

The real difficulty has been the mortuary.
Of course, I entered invincible, again, but didn't know what to do : reach the BFG and nuke the place ? Reach the BFG and clear the place ? or just find a shotgun (mistakenly dropped mine at entry) and shoot my 3 shell boxes on monsters stacks ?
I chose option 2, reached for the BFG, killing 3 viles in the process, and then "fortified" the right area, clearing what I could. I never hated arachnotrons so much. My only option to kill them without taking damages was missile launcher, but I was short of rockets.
Barons, on the other hand, often did me 0 damages, which was really funny. Also, a caco nearly killed me, surprising me with his ******* plasma damages.
After some time spent, and a lot of gibs, only one vile came, which left me with one alive, many monsters harassing me, and shortening ammo (well, I had a lot of shells, and my spear, but they aren't your best assets in such an open arena)
So, I realized I could run out of medpacks, and since all my covers had been destroyed, I decided to reach the middle of the map, both for the supercharge, and to find the last remaining vile.
This was one of the weirdest runs I've done... I was running, as AoHu, among a horde of monsters, dodging most attacks, ignoring many other. Once I reached the supercharge in the middle, there was too much monsters to clear the area, so I continued to the upper left... with tactical-rocket-jumps. Got a new supercharge and the power mod... and immediately headed (quite desesparate) for the last supercharge, in the bottom left.
Once here, I didn't have much solutions remaining, but at least, I had pulled most monsters, so I took my BFG (B3) and shoot 3 times, clearing most of them, and the last vile.
I quickly felt to 28% hp, which was probably 5hp, but decided it would be "too bad" to leave the place, like a coward, so I fought ! One or 2 arachnotrons later, I had 11% hp, but was still determinated to finish the job.

Finally, I entered with 6 medpacks, 21 rockets, 140 cells, 3 shell box & 2 cell packs, plus 269 ammo in bfg, and filled plasma rifle, minigun & missile launcher.
On exit, I had 11% hp (2hp), no medpack, 280 cells in weapons, no rockets, shells, and a 80 shells box as only remaining ammo pack. I also had refilled my minigun... but I doubt it would have helped me much.
Fortunately, I didn't get a bad spawn... thanks again, RNG :praise:

Then came the lava pits... with 2 enviro suits just before I enter in. I cleared the entrance and a lot of enemies with the nuclear BFG, and the lava elemental spawned in melee with me... easy job.

Hell 7 was an arachnotron cave. I hid behind a corner, wielding spear, and waited for them to come (it's why I took a level of brute, but Fin3 would have been a better choice) The RNG tricked me this time, and put some spiders behind 2 different rivers of lava, forcing me to get out. Two of thoses rocket-jumped to me, and got finished with spear, but the last ones asked for some nuclear BFG, and got it.
Btw, the RNG was just kidding me, so I got my invulnerability globe for the mastermind, which allowed me to keep the lava element for JC.

I don't think I needed it, but I didn't want to take any risk, so I used it, and gave JC some cells, while invincible.


Considering the number of invulnerability globes, or rather, the fact that they alway came at the right place & time, I think the RNG really deserves my gratitude.
It even made me forgot this ****** pair of boots from Hell's arena.. you know, this pair of boots I dumped in deimos 6, just before the acid-filled cave of deimos 7 and the sudden need to run (from acid, of course) in hell1.
Bah, I guess I successfully passed the test by not pressing shift-Q, and just got the rewards I deserved :)
Logged
Badges - [26/26/26/22/9/2] - 42/43

Equality

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 174
  • Lost Soul
    • View Profile
Re: [M|AoHu|YAAM|YAFW] Conqueror survivalist
« Reply #1 on: March 06, 2013, 09:21 »

Congrats!
YAAM, conqueror, AoHu - great run. But how you pass Phobos Anomaly? Looks as one of most dangerous level for 16-hp marine. Rocketjumping too dangerous...
Logged
Once advanced DoomRL player
Find mysterious sword Dragonslayer
Say "Best thing ever found!" and start jumping around...
But he can't get the sword from the ground

Evilpotatoe

  • Backer
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 316
  • Lost Soul corpse
    • View Profile
Re: [M|AoHu|YAAM|YAFW] Conqueror survivalist
« Reply #2 on: March 06, 2013, 09:38 »

In HNTR, if you don't rocket jump, you get surrounded by lost souls and die...
Damages are rather low. If I count correctly, 6d6 gives an average of 21 damages, divided by 2, so 10.5, remove 25% resist, result is < 8. Substract 4 (or 6) from the red armor... this sound endurable.
I think it's the only guaranteed surviving option for AoHu here. Last time I tried to run, I realized there isn't enough cacos to clear the way out of lost souls...
I usually pre-open the right door with a chaingun when I do that.

This time, I probably found a phase device, which put me on the right side, but trying this is probably more dangerous than a jump, since it can teleport you to a really bad place.


Oh, another thing I forgot about my run : it was the first time I stayed in front of a mancubus, waiting for him to fire... would never tought that would happen on AoHu xD
« Last Edit: March 06, 2013, 09:47 by Evilpotatoe »
Logged
Badges - [26/26/26/22/9/2] - 42/43
Pages: [1]