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Author Topic: Trouble with Anomaly? Rocket jump! Wait what?!  (Read 10659 times)

appuru

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Trouble with Anomaly? Rocket jump! Wait what?!
« on: March 29, 2013, 02:50 »

So I've been hearing about rocket jumping to skip the ambush portion of the anomaly, but I can't figure out just how you'e supposed to do it. Last time I tried it I was boosted and I think I rocket jumped with a green armor. I did this close to the trigger for the ambush and I just ran into the door.. woops

I figured next time I'll shoot some rockets to make sure the door at the other end of the room is open, but here's my question: is it possible to avoid activating the ambush by rocket jumping correctly?
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LuckyDee

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #1 on: March 29, 2013, 02:52 »

Don't think so - if you phase into the third chamber (ie between bruiser brothers and other inhabitants), it triggers the opening of the first walls as well...
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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #2 on: March 29, 2013, 02:53 »

Nope - the ambush triggers once you move _past_ certain column (see map on the wiki), not _onto_ certain column. The same goes for opening the wall to BBs, and phasing past that point opens the ambush as well (although phasing is just about the most probable way to do Anomaly damageless).
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Evilpotatoe

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #3 on: March 29, 2013, 03:20 »

I usually open the door with bullets. Rockets can open severeal tiles of the wall, which probably makes things harder.
Also, you may prefer to jump back in the first room, with the health globes (I feel too claustrophobic for this)

Just trigger the walls before the jump. With one more move, you can usually get most demons near you at the time you rocket jump, it's pretty efficient.

EDIT : and no, I don't wear the red armor. I don't like having my movespeed and knockback reduced, and usually save the suit undamaged for moments where I'll be forced to wear it.
« Last Edit: March 29, 2013, 03:49 by Evilpotatoe »
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Klear

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #4 on: March 29, 2013, 03:44 »

And wear the conveniently provided red armour to further reduce the damage from the rocket jump.
BTW, I also prefer to jump back to the starting room. You won't have to open the doors AND you will be able to close them to let the situation calm down a little bit.
« Last Edit: March 29, 2013, 03:45 by Klear »
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Tormuse

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #5 on: March 29, 2013, 09:07 »

EDIT : and no, I don't wear the red armor. I don't like having my movespeed and knockback reduced, and usually save the suit undamaged for moments where I'll be forced to wear it.

I'm pretty sure the red armour doesn't reduce knockback and the fire protection is typically enough to reduce the damage you take from the rocket jump to one, so I think it's helpful.

BTW, I also prefer to jump back to the starting room. You won't have to open the doors AND you will be able to close them to let the situation calm down a little bit.

^ This.
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appuru

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #6 on: March 29, 2013, 11:12 »

Thanks for the replies! That explains a lot. I take it rocket jumping is fine when going for Gatekeeper badge? I'm not sure if "no damage" includes self-inflicted damage.
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Klear

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #7 on: March 29, 2013, 11:16 »

Thanks for the replies! That explains a lot. I take it rocket jumping is fine when going for Gatekeeper badge? I'm not sure if "no damage" includes self-inflicted damage.

It does. For gatekeeper, you need either a lucky phase, or to run like hell.
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Evilpotatoe

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #8 on: March 29, 2013, 11:47 »

Damned, Tormuse is right... red armor doesn't reduce knockback !  I'm probably just too used to carrying cerberi armors... I would have sworn it was -20% or -25%
Anyway, I don't think I'll wear it much more now, but I should probably try, since it's precisely the purpose of this suit.

For gatekeeper, there's an alternative to the lucky phase device : the lucky invulnerability globe ! I say that coz I got gatekeeper diamond platinum on my first N! AoPc reaching the anomaly... didn't even know about it xD

Damn, I gotta learn to read not only about armor's knockback, but also badges :(
« Last Edit: March 29, 2013, 12:27 by Evilpotatoe »
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Klear

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #9 on: March 29, 2013, 12:19 »

For gatekeeper, there's an alternative to the lucky phase device : the lucky invulnerability globe ! I say that coz I got gatekeeper diamond on my first N! AoPc reaching the anomaly... didn't even know about it xD

Oh yeah... me too actually, though that's platinum. You need to clear both anomaly and tower of babel UV to get diamond.
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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #10 on: March 29, 2013, 12:36 »

Thanks for the replies! That explains a lot. I take it rocket jumping is fine when going for Gatekeeper badge? I'm not sure if "no damage" includes self-inflicted damage.

Did it recently: (well on UV I mean)
http://forum.chaosforge.org/index.php/topic,6207.0.html

Unfortunately you do need a phase to succeed in damageless anomaly run.

And as for rocket jumps usually I take 5 to 20 dmg. It's kinda random. Red armor does help to lessen the dmg as has been mentioned.
And I usually jump to the right having destroyed the door beforehand. You get 1 tile extra movement that's why I prefer it. You see you are closer to the right door than to the left when you trigger the mass spawns.
It doesn't matter much though since the rocket jump literally throws you miles away.
« Last Edit: March 29, 2013, 12:37 by Radagast »
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Ashannar

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #11 on: March 29, 2013, 13:09 »

You know, I always preferred to jump back to the first room, but lately I discovered jumping to the other door is way better. It's closer — you're guaranteed to actually get past the door. Going the way you came, you can get swarmed again before you get to the doorway.

Remember that you can close the door and the stuff that is in there (in most difficulties, anyway) can't open it back up. So you shouldn't need access to the health globes anyway. (As long as you open the far door with bullets, you'll be able to close it again later. Don't use rockets. :) )
« Last Edit: March 29, 2013, 13:12 by Ashannar »
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Klear

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #12 on: March 29, 2013, 13:13 »

You know, I always preferred to jump back to the first room, but lately I discovered jumping to the other door is way better. It's closer — you're guaranteed to actually get past the door. Going the way you came, you can get swarmed again before you get to the doorway.

Remember that you can close the door and the stuff that is in there (in most difficulties, anyway) can't open it back up. So you shouldn't need access to the health globes anyway.

You can't close the door if you shoot it open, and if you don't, opening it manually takes precious time.

Anyway, I know that with enough levels of hellrunner and agility mods, it's in fact possible to outrun the ambushing lost souls. I did it routinely on AoHu, though the hpaseshift armour from Hell's Arena helped a lot there.
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Ashannar

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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #13 on: March 29, 2013, 13:22 »

Are you absolutely sure about the door thing? I'm almost positive I've done it since 0.9.9.7. I'll have to test it some more. Come to think of it, I may just be confusing runs I've used a phase with runs I've rocket jumped. Don't mind my idiocy. :P
« Last Edit: March 29, 2013, 13:26 by Ashannar »
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Re: Trouble with Anomaly? Rocket jump! Wait what?!
« Reply #14 on: March 29, 2013, 15:01 »

About getting Gatekeeper diamond:
Getting phaseshift armor from arena on AoHu, taking HR and wearing tac boots gets you enough speed to simply outrun initial ambush. After that it's quite easy. Though in the end i never got to Cybie, so no diamond for me.
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