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DoomRL (0.9.9.7) roguelike post-mortem character dump
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E, level 14 Hell Knight Captain Marine,
defeated the Mastermind at the City of Dis.
He survived 64044 turns and scored 542452 points.
He played for 1 hour, 5 minutes and 49 seconds.
He opposed the Nightmare!
He killed 731 out of 1142 hellspawn. (64%)
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 0
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (bronze cluster)
UAC Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 81/110 Experience 80134/14
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 5)
Tough as nails (Level 3)
Son of a bitch (Level 1)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
TaN->TaN->Rel->Rel->SM->Bad->MAD->Iro->Iro->Iro->SoB->TaN->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] elephant gun (12d3) [0/1]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [0/1] (T1)
[b] red armor [1/4] (6%)
[c] shotgun shell (x50)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x21)
[h] phase device
[i] power mod pack
[j] agility mod pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
128 former humans
97 former sergeants
68 former captains
122 imps
55 demons
67 lost souls
20 cacodemons
18 hell knights
21 barons of hell
18 arachnotrons
14 former commandos
6 pain elementals
46 revenants
12 mancubi
16 arch-viles
7 elite former humans
5 elite former sergeants
7 elite former commandos
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he marched into the Military Base.
He left without a fuss.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a elephant gun!
On level 9 he entered Deimos Lab.
He left the Deimos Lab without drawing too much attention.
On level 11 he witnessed the Wall.
Not knowing what to do, he left.
On level 13 he assembled a fireproof armor!
On level 14 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
Level 23 blasted him with an unholy atmosphere!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You stop running.
You reload the elephant gun.
Boom! You are hit! Your red armor is completely destroyed! You are hit! Boom!
You dodge!
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You reload the elephant gun.
You hear the scream of a freed soul! Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
-- General ---------------------------------------------------
115 brave souls have ventured into Phobos:
91 of those were killed.
1 of those was killed by something unknown.
3 didn't read the thermonuclear bomb manual.
And 7 couldn't handle the stress and committed a stupid suicide.
13 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
8 killed the bitch and survived.
2 showed that it can outsmart Hell itself.
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Well, the first Mortem I ever made was on the 26th of last month, so a bit less than two weeks. Pretty fun game.
I'm not terribly fond of N!, I have to say-respawn, especially as fast as it happens(way too many cases of killing a group of enemies/having one instantly pop up again and require multiple turns extra to put down) isn't very fun to me, so me getting a high kills run probably won't happen. Challenges on lower difficulties are more fun for me. :)
Also, I cannot beat Hell's Arena on N! for the life of me. I've gotten pretty close, since I kinda want that Platinum, but I'm utterly lost as to how to do it consistently enough to get through. Shame, though it didn't surprise me much.
Still, low kills, it's reasonably fun. I hit on a strategy I liked during UV; Take TaN1, go straight for MAD after, take TaN2, get good armor, and pretend my Marine is some kind of moderate maneuverability armored vehicle that sprays a very strange shrapnel tank cannon. Found that the Elephant Gun worked really well for this strategy, so I generally shot for it. This got me through 100% UV and AoS UV(Sadly, not the same run. Because I thought my 80 cells worth of Plasma Shotgun would get through The Wall, and they didn't. :( ), but I recognized pretty quick that tanking is not really that optimal for N!.
On the other hand, I didn't have a better idea of which new strategy to learn, and I figured the build would work decently(Modified it a bit for TaN2 early, though.).
Got lucky on Power Mods, which was good, as I didn't get lucky on Double Shotguns(I think I finally found one in Hell. I didn't bother with it.), got a lucky Phase Device for Phobos Anomaly(Is this even possible to live through without either a Phase, Hellrunner 2 or rocket jumping?) and a nice Shell Box that, combined, got me through with very reasonable 20%~ damage, and since this was my first run that had gotten past Anomaly at all, I figured I was pretty dead somewhere along the line.
Nope. I managed to get my Elephant Gun on F9, which helped massively, got fairly good luck on Medkits(which is to say, I got some), and even managed to get a lucky Invinco on F...14. Fortunately F15 was a cave, so it was time to run as fast as I could. The invinco lasted about five turns after Cyberdemon, so I definitely cut that close.
Hell had multiple close calls(including one situation where I had to Homing off the entire floor nearly instantly and pray that the other end wasn't too guarded. It wasn't.) and my armor was pretty shredded towards the end-I got lucky and picked up a Red and a Ballistic Vest somewhere in there, for the final.
Unfortunately, I still don't really entirely get Spider Mastermind's kiting AI, but I got two lucky breaks. First, I happened to remember to try rocket AoE shooting him, which broke off about 30% of his remaining 50%~ life after I ran out of Medkits.
Secondly, that broken pillar that I made during that confused the poor thing greatly. I wasn't sure what it was going to do, but I was never sure what it was going to do, so I figured confusing the AI by ducking through it would make for a good strategy. I'm not sure if it did or not, but I got enough out of LoS shots to win, so I figure it was a good plan.
Phew, too close though. I would have had a nuke for it, but a jerk Hell Baron blew it up while I was standing on it. :(
Still, pretty happy, considering how little I've been playing. :)