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Author Topic: [N!|YAAM|YAFW] Double Angelic  (Read 4928 times)

appuru

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[N!|YAAM|YAFW] Double Angelic
« on: April 13, 2013, 09:17 »

Ok, so not nearly 2Dev, but I'm quite happy with this run either way. Took a break in between which is why it clocked in at 5 hours. N! 100% doesn't take *that* long. :P

Phobos Lab is brutal, I honestly wasn't expecting to get past it but ballistic armor + ammo chain plasma rifle melts nightmare demons quickly enough to minimize damage.

Phobos Anomaly was a really close call too, I ran out of cells while I was trying to clear the ambush portion, leaving me with a combat shotgun and a chaingun. I had barely enough rockets to kill the corpses. Thankfully I took no additional damage from the bruiser brothers, they die pretty easily to cornershooting with a combat shotgun thanks to SoB+Rel.

I didn't need to throw knives or anything at the AoD. Though my movespeed was somewhat modest because I could never find a nano mod for anti-grav boots, I could attack and move at about 0.54/0.55 sec or so; I used a tech modded piercing combat knife and timed my attacks every time he took a "double step" to make sure he won't have time to retaliate.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Thomas Parasiuk,
 level 18 Cyberdemon Chaos Br. General Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 511809 turns and scored 1051862 points.
 He played for 5 hours, 25 minutes and 46 seconds.
 He opposed the Nightmare!

 He killed 2050 out of 2050 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  UAC Platinum Badge
  Veteran Angelic Badge
  Elite Diamond Badge
  Elite Angelic Badge
  Demonic Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .....................................................||...#
  .....................................................}|...#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................X..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 114/60   Experience 170480/18
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->HR->HR->DM->HR->Jug->SoB->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [4] (AOP)
    [b] [ Weapon     ]   plasma rifle (1d8)x6 [12/40] (P1S1T3)
    [c] [ Boots      ]   plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] BFG 9000 (13d6) [169/169] (B2P3)
    [b] Railgun (8d8) [35/40]
    [c] red armor [6/6] (100%) (P)
    [d] Angelic Armor [7/7] (100%)
    [e] Azrael's Scythe (9d9)
    [f] rocket (x7)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x36)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] envirosuit pack
    [q] thermonuclear bomb
    [r] lava element
    [s] steel boots [1/1] (100%) (A)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    220 former humans
    229 former sergeants
    96 former captains
    213 imps
    114 demons
    492 lost souls
    122 cacodemons
    59 hell knights
    68 barons of hell
    27 arachnotrons
    46 former commandos
    67 pain elementals
    75 revenants
    47 mancubi
    43 arch-viles
    43 nightmare imps
    12 nightmare cacodemons
    51 nightmare demons
    15 nightmare arachnotrons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a ballistic armor!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a fireproof armor!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 13 he found the Jackhammer!
  On level 14 he ventured into the Halls of Carnage.
  Level 15 was a hard nut to crack!
  On level 15 he assembled a piercing blade!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  On level 19 he found the Railgun!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. You are hit!
 Chain fire ( full ) -- Choose target or abort...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack.
 Chain fire ( full ) -- Choose target or abort...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 1246 brave souls have ventured into Phobos:
 1040 of those were killed.
 3 of those were killed by something unknown.
 72 didn't read the thermonuclear bomb manual.
 And 101 couldn't handle the stress and committed a stupid suicide.

 30 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 22 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged

MaiZure

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #1 on: April 13, 2013, 09:22 »

SICK!    O.O
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felttippen

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #2 on: April 13, 2013, 10:13 »

!!!OOMMGG!!!
YAAM/N! ? How is taht possible?
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AlterAsc

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #3 on: April 13, 2013, 10:16 »

Congratulations! And yeah, Phobos Lab on non-melee is painful.
2felttippen: by killing things until they finally stay dead :)
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SageAcrin

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #4 on: April 13, 2013, 10:30 »

That 2050 isn't there for show. (For that matter, neither is the 511k turns.) Some of it is about stacking corpses so that only one of them can revive, a lot of it is about dumping enemies into various liquids or using weapons that have a higher gibbing ability(like Plasma), but mostly it's killing things more.

N! 100% is definitely not something I want to do. My hat's off to anyone that patient. Good run. :)
« Last Edit: April 13, 2013, 11:29 by SageAcrin »
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Tormuse

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #5 on: April 13, 2013, 14:40 »

Killing things into doorways and blowing up bodies with Rocket Launchers is a good strategy too.  :)  Killing things more doesn't really do it, because there's no limit to how many times an enemy will revive.  (As far as I know)

Ok, so not nearly 2Dev, but I'm quite happy with this run either way. Took a break in between which is why it clocked in at 5 hours. N! 100% doesn't take *that* long. :P

Yeah, yeah, I get it.  I'm slow.  Congratulations, Mr. Speedy!  :P  (Seriously, congrats!  This looks like it was an awesome run!)  :D
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AlterAsc

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #6 on: April 13, 2013, 15:37 »

Uh-oh, i didn't mean that respawning will stop eventually because respawning rait is actually increasing. Was more of a joke how you need to persist in corpse destroying and rekilling things if they respawn.
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appuru

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #7 on: April 13, 2013, 18:29 »

Killing things into doorways and blowing up bodies with Rocket Launchers is a good strategy too.  :)  Killing things more doesn't really do it, because there's no limit to how many times an enemy will revive.  (As far as I know)

Yeah, yeah, I get it.  I'm slow.  Congratulations, Mr. Speedy!  :P  (Seriously, congrats!  This looks like it was an awesome run!)  :D

I still played for over 4 hours! Which makes me wonder just how 2Dev can play that fast. He must have spent a large chunk of the 3 hours throwing knives at the AoD. ~3 hours for damageless, conqueror 100% is about what I'd expect to take if I had a crystal ball predicting shot outcomes and had a tracking map effect at the start of every level.

Thanks for the props, I think for N! 100% ammochain is a no-brainer, but it's probably possible with other builds. The main disadvantage with ammochain is how awful the synergy is at first, but even without agility mods, chainguns and plasma rifles are pretty deadly with THx2. This type of run is fun if you're used to doing nightmare strategies. The start is rough, but once you get MAc, your biggest obstacle is probably the anomaly, while the rest of the levels fall behind your plasma death ray.

« Last Edit: April 13, 2013, 18:34 by appuru »
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SageAcrin

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #8 on: April 13, 2013, 21:06 »

Quote
Was more of a joke how you need to persist in corpse destroying and rekilling things if they respawn.

Yeah, same for me.

Unless I'm absolutely crazy, it's nigh impossible to actually 100% N! without dealing with at least a fairly big chunk of the floor respawning. (Admittedly, it depends. Even I can keep enemies down if I get a good river to spawn. On the other hand, Military Base.)

Optimal defensive play too often requires you to put down an enemy now and let it respawn later to kill it some more convenient place to prevent a respawn. It's why I tossed the idea of 100%ing personally, but I like to play Roguelikes pretty fast.
« Last Edit: April 13, 2013, 22:54 by SageAcrin »
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(10k enemies/65~ Cyberdemons from Cyberdemon, 1 Diamond from Mjr. General)

Rajhin

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #9 on: April 14, 2013, 02:37 »

Thanks for the props, I think for N! 100% ammochain is a no-brainer, but it's probably possible with other builds.
Surely it's possible. Made it with usual cateye-whizkid-dodgemaster. Actually I dont see a point of MAc since you can always farm some poor arachno for more cells, but accuracy and tactical information helps you to kill demons where it need to be killed. So different people, different approaches (but i dont really think that someone want to made it with some crappy entrenchment).
Nice with though. It was a great luck that hell armory was spawned instead of deimos lab (seriously it need real nerfing on N!)
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appuru

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Re: [N!|YAAM|YAFW] Double Angelic
« Reply #10 on: April 14, 2013, 03:16 »

Surely it's possible. Made it with usual cateye-whizkid-dodgemaster. Actually I dont see a point of MAc since you can always farm some poor arachno for more cells, but accuracy and tactical information helps you to kill demons where it need to be killed. So different people, different approaches (but i dont really think that someone want to made it with some crappy entrenchment).
Nice with though. It was a great luck that hell armory was spawned instead of deimos lab (seriously it need real nerfing on N!)

I know cells aren't a problem, even though in anomaly I somehow managed to get into that level without farming them up sufficiently. The main thing about MAc is being able to chainfire ambushes like in anomaly and nightmare demons in phobos lab without having to reload. In places like Limbo having maxed out chainfire is really useful in case there's 4 or more arch-viles in plain sight, it lets you clear most if not all of the arch-viles that are off-screen. This has the added bonus of not destroying items which rockets can easily do.

I very much prefer deimos lab for the bigger reward. The two shamblers aren't a problem with chainfire plasma, and you can tank a fair share of hits with the supercharge globes on the back if you can't get a good position. It'd be great if you could take cover a bit more easily though.

EDIT: I was thinking vampyre could work too. Hell's arena would be much harder because you have no traits to help your shotgun/combat shotgun if you're lucky. Anomaly with a ballistic armor + chainsaw might let you tank the whole thing, but I've never tried it. From that point onwards though, having berserk activate from arch-viles instantly is always a plus, and getting Azrael's Scythe lets you gib most enemies on the spot, which saves you the trouble of disposing corpses.
« Last Edit: April 14, 2013, 05:42 by appuru »
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