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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Aki, level 11 Imp Lance Corporal Scout,
defeated the Mastermind at the City of Dis.
He survived 107484 turns and scored 98972 points.
He played for 8 hours, 31 minutes and 15 seconds.
He didn't like it too rough.
He killed 533 out of 533 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 5
-- Awards ----------------------------------------------------
Grammaton Cleric Cross
Medal of Prejudice
UAC Star (bronze cluster)
Hell Armorer Badge
Hell Champion Medal
Armorer Bronze Badge
Veteran Bronze Badge
Marksman Bronze Badge
Marksman Silver Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 63/60 Experience 50880/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 2)
Hellrunner (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Gun Kata (Level 1)
SoG->SoG->DG->HR->HR->DM->MGK->SoG->Fin->Fin->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] tower shield [12/12] (129%)
[b] [ Weapon ] speedloader pistol (2d4) [6/6]
[c] [ Boots ] acid-proof boots [0/0] (90%) (A)
[d] [ Prepared ] Grammaton Cleric Beretta (1d8)x3 [18/18]
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (100%)
[b] ballistic blue armor [2/2] (100%)
[c] fireproof red armor [4/4] (100%)
[d] plasma shield [0/0] (100%)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x24)
[j] small med-pack
[k] small med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] gothic boots [20/20] (192%) (P)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
-- Kills -----------------------------------------------------
124 former humans
51 former sergeants
17 former captains
116 imps
64 demons
62 lost souls
35 cacodemons
8 hell knights
17 barons of hell
12 arachnotrons
4 former commandos
4 pain elementals
4 revenants
3 mancubi
6 arch-viles
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical armor!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a fireproof armor!
On level 9 he ran for his life from acid!
On level 9 he entered Hell's Armory.
On level 9 he assembled a speedloader pistol!
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a ballistic armor!
On level 16 he found the Tower of Babel!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he found the Grammaton Cleric Beretta!
On level 23 he stumbled into a complex full of arch-viles!
On level 23 he was bombarded!
He nuked level 23!
Then at last he found Dis!
On level 24 he assembled a tower shield!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
Boom! The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. Boom!
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. Boom! The missile hits the Spider Mastermind. The Spider
Mastermind dies. Congratulations! You defeated the Spider Mastermind! Press
<Enter>...
You feel relatively safe now. You dualreload your guns!
-- General ---------------------------------------------------
15 brave souls have ventured into Phobos:
13 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
1 souls destroyed the Mastermind...
1 killed the bitch and survived.
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First win of the new version (Well, new for me), and i'm quite happy with it. Did a few things I was aiming to do:
100% and clearing the vaults with the new staff, as well as testing out to see whether Gun Kata is still overpowered. Ramblings in the spoiler.
Is it? Well, yeah. It's Gun Kata, and the fact that it REQUIRES dodgemaster means that you can just dance around anything not called a revenant all day long peppering them with bullets. Even Vs. Especially Vs, now that their attack is slower. That doesn't mean it's broken though, because you still rely heavily on ammo count and you need to actually pay attention to enemy actions and avoid them. And you have to get to that point first.
One of the other things I wanted to do was test out the new master traits for balancing purposes, seeing as I remember master traits as Ammochain and Gun Kata being incredibly broken and the others being pretty much useless.
I can't really compare it to any of the NEW master traits though, because the only other one i've tried out so far is Army of the Dead. Seeing Cateye as a master trait surprised me. I don't remember it being implemented but remember talks about it. While incredibly useful in its own right, I don't think that it's comparable to the other master traits but at the same time, is too overpowered to be a normal trait.
A lot of the other ones look quite inferior on paper. Survivalist blocking hellrunner, and by extension Dodgemaster, defeats the purpose of it IMO. Trying to avoid getting hit is the name of the game unless you get really lucky with armors and mods and stuff.
But hey, what do I know - these are just the initial thoughts and ramblings of an old fart.
As for the actual run:
The reason it took so long was because I was doing other things IRL and didn't want to save. And by other things, I mean sleeping and working and stuff like that.
When I got the GCB, I actually got up off my chair and made this pose, pretending to shoot invisible baddies:
I think it was a pretty lucky run, but now I need to do a normal run to get the bronze badge. Q_Q