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Author Topic: |M|15|AoMC|92%|YASD Former Commandos....  (Read 4079 times)

FlamingTP

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|M|15|AoMC|92%|YASD Former Commandos....
« on: September 25, 2013, 20:23 »

chugging right along there aren't ya Mr Doomguy, you just keep right on winning there....SURPRISE MOTHER FUCKER!

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Total Biscuit,
 level 8 Hell Knight 2nd Lieutenant Marine,
 was melted by former commando's plasma gun on level 7 of the Deimos base.
 He survived 102681 turns and scored 42988 points.
 He played for 1 hour, 40 minutes and 16 seconds.
 He didn't like it too rough.

 He killed 361 out of 392 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ######==#################################====##############
  #0...==.......#..........................====..............
  #....==.......#################+########+====##############
  #....==......./.............#............====..............
  #....==.......#!............#............====........M.....
  #.;..==.\.....#.............#.............====.............
  #..====.^.....#............./.X....}}|h...====.............
  /.=====..===..#|............#.......|.....====0.....O......
  #.=.===}===.=.}..[.|........#.............====.............
  #.=.===|=====.#>}||}........#..............====.........0..
  #+.====.=====.#...+}|.......+..............====............
  }....==..===..#.............#..............====........h...
  #+..==#.......#.............#.............0====............
  #...==+.......#............./.............0====.........|s.
  #....==...|...###########/###===############====###########
  #....==...}...#.............=====...........====........hh.
  #....==.......#.............======..........====.....h.....
  #...==#.......#.............======..........====....B......
  #..==.#.......#...........;..=====..........====...........
  ###==#######################################====###########

-- Statistics ------------------------------------------------

  Health 0/60   Experience 26012/8
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (150%) (B)
    [b] [ Weapon     ]   minigun (1d7)x8 [197/200] (P1)
    [c] [ Boots      ]   lava steel boots [1]
    [d] [ Prepared   ]   10mm ammo chain (x159)

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x8 [40/40] (F1)
    [b] missile launcher (6d7) [4/4] (P1)
    [c] Railgun (8d8) [40/40]
    [d] fireproof red armor [4/4] (53%)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x140)
    [h] rocket (x14)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] phase device
    [u] homing phase device
    [v] Arena Master's Staff

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 0%    feet 100%
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    106 former humans
    52 former sergeants
    13 former captains
    35 imps
    43 demons
    71 lost souls
    13 cacodemons
    8 hell knights
    9 barons of hell
    4 arachnotrons
    1 former commando
    1 pain elemental
    2 bruiser brothers
    2 shamblers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a high power weapon!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he found the Railgun!
  On level 9 he assembled a lava boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 13 he assembled a fireproof armor!
  He left level 14 as soon as possible.
  On level 15 he finally was melted by former commando's plasma gun.

-- Messages --------------------------------------------------

 You see : a former sergeant (unhurt) | power cell (x20) | floor | [ m ]ore
 The missile hits the former sergeant. The missile hits the former sergeant.
 The former sergeant dies. There is a pistol (2d4) [6/6] lying here.
 There is a red armor [4/4] (80%) lying here.
 There is shotgun shell (x29) lying here.
 You wear/wield : a blue armor [2/2] (200%) (B)
 You open the door.
 Fire -- Choose target...
 You see : a former sergeant (unhurt) | floor | [ m ]ore
 The missile hits the former sergeant. The missile hits the former sergeant.
 The former sergeant dies.
 Fire -- Choose target...
 You see : a former sergeant (heavily wounded) | pool of blood | [ m ]ore
 The missile hits the former sergeant. The former sergeant dies.
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 135 brave souls have ventured into Phobos:
 102 of those were killed.
 3 of those were killed by something unknown.
 14 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.

--------------------------------------------------------------

Logged

White Rider

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #1 on: September 25, 2013, 20:28 »

Welcome to Doom the Roguelike.
We hope you enjoy your stay.

...Angel of Max Carnage, eh? You got what you deserved, Mr. Cynical Brit. :P
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0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Aki

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #2 on: September 25, 2013, 21:07 »

With the sole exception of the V, former commandos are my #1 hated enemy.

Nightmare arachnotrons either appear on N! or on too low of a depth to be a problem. Normal arachnotrons are a joke in melee and are still 1d5x5 at range. Mancubi only kill you in one hit if you're unlucky on the terrain and 80% move speed, and Revs can do heavy damage but can't ohko you and are still fairly easily dispatched. Hell Knights come close but only because they appear so damn early (level 3 really can i have cacodemons pls) and can really threaten you without those ranks into Finesse or hellrunner, they also have 110% move speed so you can't reliably lure them on challenges.

They sport 42 max damage, which is more then every monster except for the strongest versions of the elite formers (SSG sergeant, Minigun captain, napalm commando) and the Spider Mastermind, which flinchs. ALONGSIDE this, they also have +3 base accuracy (which basically translates to 100% on UV/N!) which is like, give me that accuracy for MY plasma rifle.

Yeah, these things are why I drink my haterade. Them and anything below level 5 on AoB.
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FlamingTP

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #3 on: September 25, 2013, 22:29 »

I even had a railgun, me so sad lol.
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White Rider

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #4 on: September 25, 2013, 22:38 »

I even had a railgun, me so sad lol.

You also had 7 full heals. SEVEN. FULL. HEALS.
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0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

FlamingTP

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #5 on: September 26, 2013, 07:55 »

my health was at 90, I usually wait until yellow, should have put two points into int...
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ZicherCZ

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #6 on: September 26, 2013, 08:04 »

The reason why you died here were the lava boots, which slow your movement _badly_ (-30%) and were not needed at this moment. The commando then got a double attack on you, as seen from the message log.
While speed is of the essence in most DoomRL games and challenges, it's doubly so true at AoMC, when everything needs way less time to kill you.
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

FlamingTP

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #7 on: September 26, 2013, 08:16 »

I see, I dont know how many shots they fire so I expected different results, I'll have to keep that in mind next go around.
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ZicherCZ

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #8 on: September 26, 2013, 08:49 »

I see, I dont know how many shots they fire so I expected different results, I'll have to keep that in mind next go around.
Normally they fire six shots with a standard-issue plasma gun.
Are you sure you were at ~90% health though? Even with a double attack, you should have survived, given the blue armor you were wearing ...

EDIT: Nevermind - I forgot to factor in that plasma type damage halves the armor protection.
« Last Edit: September 26, 2013, 08:52 by ZicherCZ »
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

FlamingTP

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #9 on: September 26, 2013, 09:00 »

thats what I thought too, I'm thinking blue armor at 200%, it will at least save me from death even from one of those guys....I was wrong....Another dead doomguy wrong.
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Aki

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #10 on: September 26, 2013, 09:28 »

Having the armor at 200% won't increase the protection it gives you. ;_;
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Moonshine Fox

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Re: |M|15|AoMC|92%|YASD Former Commandos....
« Reply #11 on: September 28, 2013, 16:43 »

Yeah, this happened to me as well in my Ao100+AoMC run. Stepped out of a door, wearing a red armor. Outside were two Arachnotrons who both got a free salvo at me. Even at 100% armor and 145% HP, I melted in that instant. BAM! Dead. That was rather depressing :D
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